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Heroes Community > Library of Enlightenment > Thread: HOMM3 Tactics
Thread: HOMM3 Tactics This thread is 71 pages long: 1 10 20 30 ... 31 32 33 34 35 ... 40 50 60 70 71 · «PREV / NEXT»
Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted January 21, 2012 09:32 PM
Edited by Salamandre at 21:33, 21 Jan 2012.

First dispel that stoneskin and prayer and things will speed up a lot (he has expert water I see). Do not forget that it is vs AI...what can expect from?
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thecastrated
thecastrated


Famous Hero
posted January 21, 2012 10:48 PM

No doubt I was a legionnaire but that was a long time ago. I am not sure if the gates can be opened or no. When the own unit is outside the gate. So I am not very sure if the behemoths are. Trapped outside or they can move in.

I had thought the opponent was human, by his word opponent, the high attack and def stats of his hero about plus sixty to both and the fact that the ancient behemoth was placed outside leaving the rest of the army inside. It will be a very unusual pattern for an AI to do this.

And it is very strange. He says his opponent has exp resistance, which is why he was hesitant to cast implosion. But then won't he be afraid his casting of blind be resisted in a particular round, then the ancient behe can take out one stack straightaway, not to mention the myriad of stuff he can do with spells.
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Biobob
Biobob


Famous Hero
the Bobler
posted January 21, 2012 10:51 PM
Edited by Biobob at 23:09, 21 Jan 2012.

Well, there wasn't even any need for blind, nor for that many troops. Just take AA's and Zealots.

Then do as shown:



(In the last pic, you see walls destroyed, but I seem to just have taken the wrong pic. Procedure is the same)

At the end, I can still resurrect these AA's, and no losses at all. Since you can buy a new ammo cart in the Stronghold, you won't have troubles.

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Zenofex
Zenofex


Responsible
Legendary Hero
Kreegan-atheist
posted January 22, 2012 06:42 AM

A single Archangel can not resurrect another one - you need at least 3 for the task, if I recall correctly. With no spells doing massive damage, I don't see how you're going to take down 800 Ancient Behemoths and suffer no casualties while the towers fire at will every round. If they always shoot at the Zealots - maybe (and still in this scenario those 2x1 dead Archangel "stacks" will stay dead without hero-cast Resurrection ).

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thecastrated
thecastrated


Famous Hero
posted January 22, 2012 07:17 AM

As I have said, no matter in the original or new scenario, the question remains unanswered. It was mentioned the player had limited mana, and the opponent had exp resistance. What if, for all the efforts, mana at destroying catapult, teleporting the troops and forcefield, the blind is resisted at a certain turn, then the opponent can teleport the ancient behes into the inside, or cast resurrection or myriad of options.
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Aculias
Aculias


Responsible
Undefeatable Hero
Pretty Boy Angel Sacraficer
posted January 22, 2012 08:36 AM

A Behemoths can easily kill those groups.
Either the A Behemoth is in or out of the castle, you stay in the opposite.
Even with Resistance, it is a gamble. A % & AA are faster. Which mean you can wait & if you miss casting blind once, you got a 2nd chance to making blind work.
Yes spread the AA & bring Marksmen & Zealots.
First you blind the A Behemoth & you wear it down with spells.
Slow, Disruptive rays. Hypnotise could work as well if you got the Spell power & Knowledge.
If the Morale is normal or low, if you got misfortune, try casting it RIGHT BEFORE YOU ARE READY TO DISH OUT DAMAGE.
Then again Mirth is also good if your Morale is high.
If it is the AB turn, the chances of low morale % is better.
Mass Bless could help or just bless AA's.
Bless can come a long way on maximum damage.
Slow will def help so the creature can never reach you on 2 turns.
It gives you a chance for the wait & attack, then flying back to safety.

After ya think your ready.
You first customize your Marksmen & Zealots on the upper area.
Make sure your main AA's are on the most upper part, you want them to go first. So you can wait with them.
Which means your AA with only 1 compacity can go first.
Your archers will go first & you go first (Bless & Precision helps)
Have your ONE compacity AA attack the AB (Ancient Behemoth) the retaliation will kill it, now Unleash on it making sure the AA with the BLESS & whatever else ya want to put on it attacks. Now the wait turn in over, you get fly back.

With slow, depending on if it is Expert or not will not reach you in one more turn.
Repeat & cast whatever spells you want to.

Of course you may not have enough spells perhaps.
Disrupt rays, slow is a main spells to help destroy those AB's.
Lose little, gain big.

With that many AA. Blessed & 0 def from disruptive rays & slow.
It should dwindle the AB to the point where by the time your spells run out (Supposing with that many AA, you got plenty of spells) You can win the battle.



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thecastrated
thecastrated


Famous Hero
posted January 22, 2012 08:46 AM

Aculias, I get what you mean, but then the post will be similar to that of blocking the gate and destroying catapult. Nothing new.
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Aculias
Aculias


Responsible
Undefeatable Hero
Pretty Boy Angel Sacraficer
posted January 22, 2012 08:57 AM
Edited by Aculias at 08:58, 22 Jan 2012.

Ah ok. I will look into it more after i finish with my fiance

EDIT: I was mostly mentioning it without the Catapult or blockage strategy. It can be done. I see what ya mean as well
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Ecoris
Ecoris


Promising
Supreme Hero
posted January 22, 2012 01:28 PM

If a unit (even a dead one) is occupying the space immediately in front of the draw bridge, the bridge can't be lowered. In the original screenshot this means that the ABs can't re-enter the castle without moving away first. If it does, one could move a single griffin out to block the draw bridge. Forever. Unless the enemy has earthquake or expert teleport (and is smart enough to use it) that's gg. Blind the ABs, lower their defense and shoot them with the zealots. That's it.

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Aculias
Aculias


Responsible
Undefeatable Hero
Pretty Boy Angel Sacraficer
posted January 22, 2012 03:24 PM

Yes if you are near or dead on the bridge. The bridge can not close.

Slow,Bless & disrupting rays are the best ways to beat the behemoths.

Thunder birds are a threat as well.
You need to take them out first.

Blind should be the first option for Behemoths, so you can get a full charge off the thunderbirds.
Make sure AA's move out of the thunderbirds 1st attack.

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Killa_Bee
Killa_Bee


Bad-mannered
Known Hero
posted January 23, 2012 05:38 AM

Any idea why my last post here was deleted?

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fank0
fank0


Known Hero
There are no limits
posted January 23, 2012 07:07 AM

The one with the great tactics in it ?
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heroes_player
heroes_player


Known Hero
posted January 24, 2012 05:40 PM

Good evening again :)

About picture where you were discussing about my hero haven't disrupting ray at all (the spells in this scenario are really limited, we can see it when we visit in mage guilds.. ) and about quicksand I haven't it but I can have it. The tome of earth magic was near the beginning but I dumped it because I didn't need it (clone is better than ressu because of archangels.. and town portal isn't important because I have a secondary hero who has it.. )

Btw the ABs can't enter back inside I just learnt it.. Started the battle again (for fun ofc) and missclicked the forcefields.. ABs moved and destroyed ammo cart and then... Their morals happened and killed my AAs with one hit Well after this the game was over because without ressu there wasn't any chance to get AAs back..

Well in my opinion there isn't any other way to beat opponent in the situation

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Star_King
Star_King


Known Hero
posted January 27, 2012 05:52 AM
Edited by Star_King at 05:52, 27 Jan 2012.

You dumped the Tome of Earth Magic...? There's gonna be times when you want to backtrack with your main hero, like when you want to defeat the four horsemen/enter the Inferno area (yes, I'm playing the same map).

Using forcefield for the ammo cart isn't really necessary I think. You can just keep shooting and clone your shooters if you run out of shots (you would probably only need to clone maybe once or twice, if at all). And dispel (or cure if you want to keep your boosting spells) every turn, since he will keep blinding your Archangels. I had 900 Grand Elves at the time though (Tan left a bunch in one of their Ramparts) so I guess that gives me a bit of an advantage.
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OhforfSake
OhforfSake


Promising
Legendary Hero
Initiate
posted January 27, 2012 11:19 AM
Edited by OhforfSake at 11:26, 27 Jan 2012.

Quote:
You can just keep shooting and clone your shooters if you run out of shots

But aren't clones high priority of the "AI" and such the first thing the turrets would remove? Then it'd be one shot pr. clone, that's quite a lot of mana to invest. More than forcefield every second round.

Quote:
As I have said, no matter in the original or new scenario, the question remains unanswered. It was mentioned the player had limited mana, and the opponent had exp resistance. What if, for all the efforts, mana at destroying catapult, teleporting the troops and forcefield, the blind is resisted at a certain turn, then the opponent can teleport the ancient behes into the inside, or cast resurrection or myriad of options.

Of course this is something which only works against the Computer or a very very bad player.
The computer however, won't use teleport, if it has it. I have been in similar situations often enough to be confident in how unlikely it is.
A map named something along the names of Lord of War, where you end up with a lot of Ancient Behemoths, you've to defeat a Castle hero who uses around 1500 Archangels and a ton of other troops as well. I had merely 800 Ancient Behemoths and a lot less of other high level units in that battle and I won it in a somewhat similar way, because the computer is an "idiot". It won't dispel, it won't cure (unless it's not needed), it won't teleport. Forgetfullness, blind, destroying the catapult, etc. was all it took.
Also the special ability of the Ancient Behemoths fitted that battle quite well. Ignoring a large portion of the opponents defense means that Ancient Behemots is often the most offensive powerful unit available in an average game. Making somewhat up for the small numbers.

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Aculias
Aculias


Responsible
Undefeatable Hero
Pretty Boy Angel Sacraficer
posted January 27, 2012 11:27 AM

The shooters are usually high Priority. They will go for the closest one if I remember right, or the weakest ones.

Been almost 6-7 years since i played the game
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Star_King
Star_King


Known Hero
posted January 28, 2012 05:43 AM

Quote:
Quote:
You can just keep shooting and clone your shooters if you run out of shots

But aren't clones high priority of the "AI" and such the first thing the turrets would remove? Then it'd be one shot pr. clone, that's quite a lot of mana to invest. More than forcefield every second round.


You're right, I forgot . I guess the tactic can be useful. BTW, I found out you can berserk the Ancient Behemoths and the AI won't be able to cast spells if the ABs can't attack anything. So you don't have to cast cure every turn
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Xarfax111
Xarfax111


Bad-mannered
Supreme Hero
The last hero standing
posted January 28, 2012 04:50 PM

Quote:
Is the AI really too stupid to move back inside?


Edit: Oh, and:
Quote:
I hope i donīt have forgotten anyhting on that topic......thatīs all.

Xarfax111
Diagonal movement??



With diagonal movement you loose about 145 Movement points on normal ground. This is not the exact number, but near enough for game reasons.

Xarfax1
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SAG
SAG


Promising
Supreme Hero
WCL owner
posted January 28, 2012 06:37 PM

Quote:

With diagonal movement you loose about 145 Movement points on normal ground. This is not the exact number, but near enough for game reasons.

Xarfax1

141 exactly
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Xarfax111
Xarfax111


Bad-mannered
Supreme Hero
The last hero standing
posted January 30, 2012 06:29 PM

Quote:
Quote:

With diagonal movement you loose about 145 Movement points on normal ground. This is not the exact number, but near enough for game reasons.

Xarfax1

141 exactly


141,8 exactly

but as said, for the gamplay 145 is good enough by far

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