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Heroes Community > Library of Enlightenment > Thread: HOMM3 Tactics
Thread: HOMM3 Tactics This thread is 71 pages long: 1 10 20 30 ... 32 33 34 35 36 ... 40 50 60 70 71 · «PREV / NEXT»
itwaslag
itwaslag

Tavern Dweller
posted February 03, 2012 04:06 PM
Edited by itwaslag at 16:28, 03 Feb 2012.

I am a noob looking for some strategical advice.So me and my opponent a friend of mine play really rarely these matches against each other on Heroes 3 Wake of Gods  (like 2-3 games a years) but we both know the basics.Actually I am relatively newer because he had played 2-3 years before I saw the game.But the bottom line is this - he aways plays Tower, rushes capitol and then gets Thunder Lords.Most of the time it wouldn't be rare for him to find that item that blocks all spells from being cast and it aways comes down to a simple braw.I've beaten him like 55% of the times by playing castle by playing halberdiers with mass first aid tents to ressurect them and then supreme archangels but that gets pretty repedative and most of the time it's up to luck with the spells and camps we find.I've asked him to switch from tower to something else and that I would switch too but he just likes playing those auto attacking Thunder Lords.So I feel like untill I find some strategy to counter this     grindfest we  will be stuck in the same old scenario.Any suggestions?

We play random generated maps on large with the underground, no water, normal monster strenght, us two and the other slots computers ffa and we start on queen difficulty.

Edit: Forgot to mention that usually our games end around when we get 7-8 of our lvl 7 units when either I stumble upon him or he on me while we are roaming. Also if I can add - rushing is pretty hard because I have no idea where he is and if I just start randomly attacking locations I might find a computer and someone might take my castle.Also camping is pretty bad too because once either of us gets dimension door just sneaking into the enemy castle from the other side of the map becomes easy.

Edit2: I would prefer not to change the mode or the settings of the game because in his eyes that would make him the winner due to me complaining over the settings.

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angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted February 03, 2012 05:09 PM

Play Necropolis instead of castle, then you have your easy win
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Better judged by 12 than carried by 6.

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itwaslag
itwaslag

Tavern Dweller
posted February 03, 2012 09:53 PM

Quote:
Play Necropolis instead of castle, then you have your easy win

I was hoping for a more detailed answer.Anyway I did play some games as necro with Thant as my champion.I can get my skeletons up to like 2000-2500 by the time we fight but it doesn't matter.Thunder Lords just destroy them.

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OhforfSake
OhforfSake


Promising
Legendary Hero
Initiate
posted February 03, 2012 11:07 PM

I know very little about the difference between WoG and standard Heroes 3 Complete so I might not be able to tell you much. Though I'd like to as you some questions.

When do you usually meet, i.e. how long time do you require to aquire those 2000-2500 skeletons? Can 8 level 8 units actually beat 2k level 1 units when 8 level 7 units would get a beating from, say 800 level 1 units. (Imagined example, 800 halbediers vs. 8 archangel all spells available and creatures can be splitted into stacks as wished).
How does the army on each of your sides usually look like in quantity?
Do you have a favored map? A favored template if you play random?
How do you usually play, what is your building and developing strategy? I.e. stuff like what buildings do you buy first and how many heroes do you buy at the tavern?

I don't know if this is different in WoG, but in Complete I'd think Isra and Galthran to be superior to Thant.

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itwaslag
itwaslag

Tavern Dweller
posted February 03, 2012 11:20 PM

Quote:
I know very little about the difference between WoG and standard Heroes 3 Complete so I might not be able to tell you much. Though I'd like to as you some questions.

When do you usually meet, i.e. how long time do you require to aquire those 2000-2500 skeletons? Can 8 level 8 units actually beat 2k level 1 units when 8 level 7 units would get a beating from, say 800 level 1 units. (Imagined example, 800 halbediers vs. 8 archangel all spells available and creatures can be splitted into stacks as wished).
How does the army on each of your sides usually look like in quantity?
Do you have a favored map? A favored template if you play random?
How do you usually play, what is your building and developing strategy? I.e. stuff like what buildings do you buy first and how many heroes do you buy at the tavern?

I don't know if this is different in WoG, but in Complete I'd think Isra and Galthran to be superior to Thant.


Well the map is as I said randomly generated.I am usually the first one to go deeper into the map because I go for F.A warfare and it's easy to clear at first.He goes for a weak early with just master gremlins, but as I said its almost imposible to find him and rush him that early.The point when we meets is when basically the both of us start free roaming around.Nothing can stop me (from the AI) when I have higher tier units and FA just because I ressurect everything, and  he on the other side has no problem clearing anything once he has his titans.So basically we meet at random just because both of us can roam and we have no idea who is stronger.The battles.. well say I'm castle then our units would be me a few halberdiers maybe some griffins and 4-5 supreme archangels and he would have near nothing maybe just 1-2 units just to triggle counter attacks and 7-8 Thunder Lords.My first move is to attack his TLs instantly.He attacks my FA tents and kills them with 1 blow.And then it's just basically whos balls are bigger my Angels' or his Titans'.About the skeletons.Even if you have 3000+ it doesn't really matter much.His first attack will kill atleast 500.If he has his bow or lvld up TLs so he can shoot a stright arrow he might kill over 1000.And even if I reach him and strike him.Tier 8 has so much def that i'd be lucky to kill 2.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted February 03, 2012 11:30 PM
Edited by Salamandre at 23:36, 03 Feb 2012.

Well, wog is a bit different as TL have many immunities, can shoot close and twice, no distance penalty, they are strong and mighty. But archangels still the best. Mass haste, bring champions, possible morale, there are many ways to defeat shooters. It depends on battle skills, unlikely to explain them in one post.

Your problem is in quantity, you should have twice archangels than his titans, given how expensive are his prerequisites. If you have 5 archangels and him 8 titans, your early game sucks then. You can also find a lot of angels in griffin conservatories. I mean, there is no way to lose to tower on random map, if no rules and playing castle. No way.
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OhforfSake
OhforfSake


Promising
Legendary Hero
Initiate
posted February 03, 2012 11:43 PM

Is it normal for Supreme Archangels to haver a slower growth than Thunder Lords? I'd advice, if possible, to get those right away, before your opponent gets his Thunder Lords, thereby you'll have more power in your army than him. Since you said you take down the map faster, I'd imagine it's very possible for you to get your creature dwellings faster than your opponent, especially when he goes for capitol first.

If you can, try to boost your attack and defense as much as possible (i.e. build up a barbarian or a beastmaster) and make sure to visit those stat boosting sites. Also make sure to take down utopias and other creature banks. At the very least when there's no confrontation.

About that you meet randomly. Does the viewing spell work differently in WoG? Otherwise you can easily see where your opponents are and it should be easy to distinguish the PC from your opponent even by viewing spells and the tavern info alone.

I hope this might be of some help, as I said, I don't really know a lot about WoG, so I can only give advice which would help in the standard game and hope the game is not that different.

I'm still surprised 8 T-lords can take down 2k skeletons and 1k skeletons in 1 attack (6k damage. The maximum benefit from attack/defense different is a factor of 5 [with a total attack around 85], which means the Thunder Lord should be able to deal at least 6000/40=150 damage. Even if it's 500 skeletons, that's still 75 damage!!) That means despite them being level 8 creatures they seem to be on par with either Crystral Dragons or maybe even Azure Dragons, which is very extreme.

A noobish question, but how does the mighty moo's death star work on these abonomations?

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted February 04, 2012 12:12 AM

Still the best bosses killer in the game. Gorgons rule.
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itwaslag
itwaslag

Tavern Dweller
posted February 04, 2012 08:35 AM
Edited by itwaslag at 08:40, 04 Feb 2012.

The last game we had his TLs stats were  37 deffense 630 hp 61-75 attack...and in WOG they have the shoot twice thing and in WOG you have the banner thing that gives you different bonuses on the stack you give it to.Also I was thinking about gorgons also but in WOG there is this thing that increases population and they cost almost as much a tier 7 unit to upgrade.And given that the TLs have 12 speed shoot twice and have no distance pentalty I doubt they can work in this case.And about having more Angels I usually would have a bit more but not in 1 place.As I said in my first post I win 55% of the times just because I can overpower him but its really about who has their production already in their main hero and my goal is to eliminate this random factor of luck regarding the time we meet.Kinda imposible for me to ask tips on WOG seeing as how you guys don't play it but how about some mid game strat to clear stronger camps.If I can kill camps that can potentially give fly or dimension door or even town portal, before any of us get to tier 8 I think it's going to be an easy win.But my problem is finding such timing..I was thinking about stacking griffins.

And I can't get a knight as my main hero because the only reason I can clear the map better than him is FA balistics that gives me FA tents based on my hero lvl then they just ressurect everything.Without them I'd be probably even slower than him.

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angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted February 04, 2012 10:41 AM

2500 skeletons is a very low amount in WOG at that time. You should have twice at least. And you shouldn't take Thant with Necro but Galthran, he increases the stats and the speed of the skellies.
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Better judged by 12 than carried by 6.

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demoix
demoix

Tavern Dweller
posted February 08, 2012 03:54 PM

Peasants is good for Necromancers
Skeletons is good for Knights as experience

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maretti
maretti


Responsible
Supreme Hero
posted February 21, 2012 04:57 PM

I uploaded a full game to youtube. Here is a link to day 1
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Crag rules, Orrin and Ivor suck

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Fresh
Fresh

Tavern Dweller
posted March 12, 2012 05:25 PM

I have a question concerning one of your moves, mr. Maretti. I am new to this game so forgive me my ignorance, but at the end one day 1 week 2 you left harpies in your main hero (gurnisson) instead of manticores and I am wondering why. Wouldnt it be better to leave the manticores and move faster next day or I am missing something?
Thanks for help.
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maretti
maretti


Responsible
Supreme Hero
posted March 12, 2012 06:48 PM

I left them in the town because I was planning to upgrade them next day. And there isnt much diffrence on having a speed 6 or 7 unit on.
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Crag rules, Orrin and Ivor suck

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Isa
Isa

Tavern Dweller
posted March 16, 2012 04:52 PM

Hey everyone, I'm an old fan of HoMM 3, and have been playing it on and off for the past years. I never bothered to become any good though, which I aim to change now. I've watched mariett0's YT video (http://www.youtube.com/watch?v=XJzQ8DXrgcY&feature=related) of him playing on Jebus Cross from the start to the end of Week 2 Day 1, and I'm amazed at how differently he plays, yet he has better or equal resources with a far superior army along with far better scouting. His way of battling mobs also beats mine easily.

I'm pretty much a noob playing like the AI does, at best - I just go with one scout (from the same town as my own hero), get Capitol as soon as possible and then build a more proper army on week 2. I also start with Artifact bonus. Clearly, this isn't the way to go.

So, I'm asking if there's a guide for newbs like myself readily available, containing tips and tricks on how to improve from a low level of playing. Just by observing the previously mentioned YouTube video, I think I'm improving, but I'd still be glad if there was some kind of guide around - preferably in the form of one comprehensive post rather than a thread like this one.

I'd post this in a new topic but since this is my first post, I can't. =p
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Frank
Frank


Promising
Known Hero
posted March 29, 2012 05:28 AM

Quote:
I mean, there is no way to lose to tower on random map, if no rules and playing castle. No way.


Comments like that makes me want to wipe the dust off of my HOMM3 CD.  

I recall a game vs Antal.  Random starting race provided me with inferno and my opponent with castle.  Althought it was a native game and i had the fortune to start with octavia, a positive outcome for this game looked grim.  I don't remember what template we used beside that it was a difficult one (ie strong guards and low available ressources).  Fortunately, my starting zone was infested with naga banks...

Anyway and although I had my favorite starting race on every different templates I always felt that all starting castle type offered a decent path to sucess.  

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted March 29, 2012 06:45 AM

Recent templates do not offer same chances to every faction if playing with no rules at all. No hill forts on but many conservatories. Castle and fortress have opportunities to triple or even more their raw strength.
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Peterlerock
Peterlerock


Adventuring Hero
posted April 19, 2012 05:18 PM

The other castles can take wyvern and angels as well and leave some units at home (level 1 troops, cyclopses or whatever).
So I wouldn't call it "triple their strength", compared to the others...

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angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted April 19, 2012 09:40 PM

But other towns can't upgrade them....
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Better judged by 12 than carried by 6.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted April 19, 2012 11:21 PM

And you have a free slot after upgrade.
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