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Skeeve
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Tavern Dweller
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posted February 09, 2011 07:57 PM |
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Pardon a Question from an old-time HOMM3 player, but a NOOB to VCMI:
Will the 144 Creature dwelling and 48 Town limit be increased?
The biggest frustration for me presently is making an XL map and not being able to fill it. That's with the present XL 144 x 144 maps - imagine how "empty" looking a 256 x 256 XXL map would be with these limits.
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Salamandre
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Admirable
Omnipresent Hero
Wog refugee
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posted February 09, 2011 10:28 PM |
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You can't fill it? I would need a 1000x1000 map size to put all I want in. There are some facilities restrictions but with WoG we can overcome them. The number of events can also be increased by scripts, apparently to no limits. Hero movement should be increased for bigger maps.
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Era II mods and utilities
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Warmonger
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Promising
Legendary Hero
fallen artist
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posted February 10, 2011 07:38 AM |
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Quote: Will the 144 Creature dwelling and 48 Town limit be increased?
There is already no limit. More dwellings for VCMI can be placed with RMG, but we would need new tool to add over 48 castles.
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The future of Heroes 3 is here!
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Warmonger
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Promising
Legendary Hero
fallen artist
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posted February 11, 2011 07:56 AM |
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Something to entertain you. A bizzare result of unfinished Stack Experience combined with incomplete Bonus System.
![](http://i118.photobucket.com/albums/o102/DjFaust/VCMI/StackExpInProgress.png)
Enjoy!
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The future of Heroes 3 is here!
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Salamandre
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Admirable
Omnipresent Hero
Wog refugee
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posted February 11, 2011 08:04 AM |
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paulemile
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Known Hero
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posted February 11, 2011 03:33 PM |
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Zombies with 86 speed just own
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Skeeve
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Tavern Dweller
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posted February 12, 2011 06:08 PM |
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Quote: You can't fill it? I would need a 1000x1000 map size to put all I want in. There are some facilities restrictions but with WoG we can overcome them. The number of events can also be increased by scripts, apparently to no limits. Hero movement should be increased for bigger maps.
Thanks Salamandre, perhaps I should have said that restricting to 48 towns and 144 dwellings makes it *seem* like I can't fill it. I just like having all options available. When the towns and dwellings become grayed out, it's just depressing. Looks like it can be fixed though. Thanks for the reply.
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Warmonger
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Promising
Legendary Hero
fallen artist
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posted February 13, 2011 02:34 PM |
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Salamandre
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Admirable
Omnipresent Hero
Wog refugee
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posted February 13, 2011 02:42 PM |
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T2_2112
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Supreme Hero
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posted February 13, 2011 03:46 PM |
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Quote: What about that initiative bar? Going towards H5?
No, back to Hero 3 BETA, they have that thing before
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Salamandre
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Admirable
Omnipresent Hero
Wog refugee
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posted February 13, 2011 04:52 PM |
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Bers
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Hired Hero
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posted February 13, 2011 04:55 PM |
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Initiative bar is the simpliest necessary thing. Also displaying kill-damage would be nice instead of raw damage.
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Salamandre
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Admirable
Omnipresent Hero
Wog refugee
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posted February 13, 2011 05:10 PM |
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We are used to calculate differently the moving order of units. Initiative bar makes the battles much easier for the new players and spoil the fun for veterans. At least that's how I see it.
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Era II mods and utilities
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Bers
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Hired Hero
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posted February 13, 2011 08:46 PM |
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The interest is not to make machine calculations, but to make high level decisions.
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Warmonger
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Promising
Legendary Hero
fallen artist
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posted February 14, 2011 08:27 AM |
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I also believe that computing is good for computers.
Now you can see stack exp boost also on hero screen!
![](http://i118.photobucket.com/albums/o102/DjFaust/VCMI/CreatureWindow.png)
That's because it's all linked with one Bonus System.
Wake of Gods for comparison:
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The future of Heroes 3 is here!
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Warmonger
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Promising
Legendary Hero
fallen artist
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posted February 24, 2011 04:06 PM |
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Slater
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Tavern Dweller
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posted February 28, 2011 05:53 PM |
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Hello,
I’ve been playing Heroes 3 and WoG for some years and just stumbled across this project… It looks great! Honestly I haven’t the time to read through the whole thread but I just wanted to add an idea:
There’s one thing I’ve always hated, and that’s the portals, at least the fact that there’s no option allowing you to turn them off...
Also the AI insists on dividing its armies into many small parts, making it very easy to beat. If it would only gather its forces in just one or a few armies it might be able to offer a bit of resistance.
Oh… downloaded the 0.83 version and couldn’t get the window to fill out the screen… But that’s probably just me being less that a genius )
Keep up the good work!
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Warmonger
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Promising
Legendary Hero
fallen artist
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posted February 28, 2011 06:24 PM |
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Warmonger
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Promising
Legendary Hero
fallen artist
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posted March 01, 2011 08:34 PM |
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Neraus
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Promising
Legendary Hero
Pain relief cream seller
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posted March 17, 2011 10:14 AM |
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Well i tested it and i think it's outstanding but i have one question:
Will the towns be more simple to modify without great scripting abilities needed ?
Oh, and one other thing, i found that if you modify ZCRtrait and make a creature shooter then modifying cr_shots you can make a new shooter ![](images/icons/icon28.gif)
I dunno if it's correct ![](images/icons/icon15.gif)
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