Heroes of Might and Magic Community
visiting hero! Register | Today's Posts | Games | Search! | FAQ/Rules | AvatarList | MemberList | Profile


Age of Heroes Headlines:  
5 Oct 2016: Heroes VII development comes to an end.. - read more
6 Aug 2016: Troubled Heroes VII Expansion Release - read more
26 Apr 2016: Heroes VII XPack - Trial by Fire - Coming out in June! - read more
17 Apr 2016: Global Alternative Creatures MOD for H7 after 1.8 Patch! - read more
7 Mar 2016: Romero launches a Piano Sonata Album Kickstarter! - read more
19 Feb 2016: Heroes 5.5 RC6, Heroes VII patch 1.7 are out! - read more
13 Jan 2016: Horn of the Abyss 1.4 Available for Download! - read more
17 Dec 2015: Heroes 5.5 update, 1.6 out for H7 - read more
23 Nov 2015: H7 1.4 & 1.5 patches Released - read more
31 Oct 2015: First H7 patches are out, End of DoC development - read more
5 Oct 2016: Heroes VII development comes to an end.. - read more
[X] Remove Ads
LOGIN:     Username:     Password:         [ Register ]
HOMM1: info forum | HOMM2: info forum | HOMM3: info mods forum | HOMM4: info CTG forum | HOMM5: info mods forum | MMH6: wiki forum | MMH7: wiki forum
Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: Official VCMI Thread
Thread: Official VCMI Thread This Popular Thread is 116 pages long: 1 ... 9 10 11 12 13 ... 20 30 40 50 60 70 80 90 100 110 116 · «PREV / NEXT»
revolut1oN
revolut1oN


Famous Hero
posted June 02, 2011 03:21 PM

Awesome! Can't wait on 1.0

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
songfx
songfx


Adventuring Hero
posted June 06, 2011 12:40 PM

Is it possible to display the quest log like this:

"defeat monster at(14,25,0) for someone at (59,78,1)"
"bring 1 angel to seer (11,22,1)"
____________
Chinese WOG Forum

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted June 06, 2011 02:21 PM
Edited by Warmonger at 14:22, 06 Jun 2011.

Sure, it's trivial. I'm hoping to add complex and interactive quest log, like in H5 but with build-in minimap. Though its' quite low-priority feature.
Of course, all suggestions and help with graphics is welcome.
____________
The future of Heroes 3 is here!

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
alexwu
alexwu

Tavern Dweller
posted June 07, 2011 02:51 PM

VCMI 0.85 crash, help

Client:
Creating console and logfile: 0
Loading settings: 15
VCMI 0.85 (client)
New screen flags: 0
Initializing screen: 125
./Data/H3ab_ahd.vid doesn't contain needed data!
Initializing video: 0
Initializing minors: 0
Loading default system settings: 15
Initializing sound: 188
Initializing screen and sound handling: 203
Disaster happened.
Reason: 0xe06d7363 - UNKNOWN EXCEPTION at 001b:7C812AFB
Thread ID: 3d8 [984]
Crash info will be put in VCMI_client.exe_crashinfo.dmp

Server:
Port 3030 will be used.
Disaster happened.
Reason: 0xe06d7363 - UNKNOWN EXCEPTION at 001b:7C812AFB
Thread ID: f60 [3936]
Crash info will be put in VCMI_server.exe_crashinfo.dmp


0.84 works fine!
Windows Xp sp3
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted June 07, 2011 03:58 PM

You probably wanted to try Bugtracker.

But my guess it's about missing ./Data/H3ab_ahd.vid file.
____________
The future of Heroes 3 is here!

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
alexwu
alexwu

Tavern Dweller
posted June 07, 2011 05:11 PM

Quote:
You probably wanted to try [url=http://bugs.vcmi.eu/my_view_page.php]Bugtracker[/url].

But my guess it's about missing ./Data/H3ab_ahd.vid file.


I have a H3ab_ahd.vid, but it's empty
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
hero15
hero15


Hired Hero
posted June 08, 2011 01:55 PM

Quote:
Fresh new, fully functional [url=http://forum.vcmi.eu/viewtopic.php?p=5734#5734]VCMI 0.85[/url] is released! Now you can enjoy a number of new functionalities without a fear of crashes.


Nice!! Awsome job you guys are doing, a lot of good improvements!

Cheers

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Bersy
Bersy


Honorable
Supreme Hero
posted June 08, 2011 02:02 PM

Wish you luck with AI guys and hope you'll find energy to complete this hard building-from-stratch mission.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted June 21, 2011 11:43 AM
Edited by Warmonger at 11:46, 21 Jun 2011.

Someone asked for unlimited neutral growth. Here's how it would look:


However, by default 4000 cap is set - it may be necessary in custom scenarios.

Also, later I may report some interesting progress in ERM handling.
____________
The future of Heroes 3 is here!

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Bersy
Bersy


Honorable
Supreme Hero
posted June 21, 2011 04:42 PM

Do you really need ERM support? Maybe Lua or some other script engine would be much better.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Aleee
Aleee


Known Hero
posted June 21, 2011 05:26 PM

Even though we're looking forward to see some scripting language extensions, we will still need ERM for compatibility issues. We have lots of masterpieces written in ERM.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted June 21, 2011 06:13 PM
Edited by Warmonger at 18:15, 21 Jun 2011.

Core team guys, Tow & Tow Dragon, have just completed ERM Parser as their university project. However, as for now it has no use as first we need to add basic support for scripts of another language, like Python.
However, dealing with ERM syntax may be beneficial in the future, as some work is already done. Moreover, they improved the ERM creating VERM language, which has extended syntax and capabilities known from classic scripting languages.

Here's the example of new possibilities which are still fully compatible with good (?) old ERM:
Quote:

VERM
; standard verm file, global engine things should be put here

!?PI;
; example 1 --- Hello World
![print ^Hello world!^]

; example 2 --- simple arithmetics
![defun add [x y] [+ x y]]
![print [add 2 3]]

; example 3 --- semantic macros
![defmacro do-n-times [times body]
`[progn
[setq do-counter 0]
[setq do-max ,times]
[do [< do-counter do-max]
[progn
[setq do-counter [+ do-counter 1]]
,body
]
]
]
]
![do-n-times 4 [print ^tekst\n^]]


; example 4 --- conditional expression
![if [> 2 1] [print ^Greater^] [print ^Less^]]

; example 5 --- lambda expressions
![[lambda [x y] [if [> x y] [print ^greater^] [print ^less^]]] 2 3]

; example 6 --- resursion
![defun factorial [n]
[if [= n 0] 1
[* n [factorial [- n 1]]]
]
]
![print [factorial 8]]


____________
The future of Heroes 3 is here!

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Bersy
Bersy


Honorable
Supreme Hero
posted June 21, 2011 06:13 PM

This pieces are not portable and compatable with each other. It will be the worst decision to implement ERM. WoG scripts can be easily rewritten in high level language.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted June 21, 2011 10:15 PM

Opening post updated!
____________
Better judged by 12 than carried by 6.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted June 21, 2011 10:45 PM
Edited by Salamandre at 22:47, 21 Jun 2011.

Quote:
It will be the worst decision to implement ERM. WoG scripts can be easily rewritten in high level language.


Till now, it took several years for people to be comfortable with. Changing to another language will make VCMI only accessible to Berserker, Grayface, and a very few others. You decide.
____________
Era II mods and utilities

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Aculias
Aculias


Responsible
Undefeatable Hero
Pretty Boy Angel Sacraficer
posted June 21, 2011 10:47 PM

Never played ya becayse you retired before I came on in late season 3.
If we both get into it, maybe we can have a fun game Salamandre!!

Adios.
____________
Dreaming of a Better World

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Bersy
Bersy


Honorable
Supreme Hero
posted June 21, 2011 11:00 PM
Edited by Bersy at 23:03, 21 Jun 2011.

Trust me, Salamandre, really simple high level language will not be so hard for you as ERM was. I would take Oberon, but in real life limits Python would be nice as well.
// And you forgot about VCMI team programmers.
/// But simple stack language in the style of FORTH does not seem to be a good approach either.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Fester
Fester


Adventuring Hero
posted June 25, 2011 04:05 AM
Edited by Fester at 04:27, 25 Jun 2011.

I Strongly suggest that this thread should get stickied because it is only among the most (if not THE most) interesting things going on for the h3 platform. Sure there are others too but they have never any (or very little) progress. Sticky it please. VMCI IS the future of WOG.
About ERM:
I think that is good that they made a interprenter for so its backwards compatible with old scripted maps etc. However Having so many people saying there a so many (faster) options lua and whatnot) available. It be idiotic to BASE it on ERM again. Base it on these new better and faster languages instead so that will be used as standard. Just make sure the (v)ERM interprentor stays to let olderscripted games work too.

EDIT :  Another came to mind was that many mapmakers bundle their maps with misc files that should go here and there.. With a new VMCI-mapmaker
that could intergrate all those into map perhaps so uyou end 1 file 1 map with all it needs build into instead of scattered around the installtion, And a new mandatory infobox in the loadscreen if or not to be wogified. The wogifieing seems to be some thing that always has to be known in advance. more to be said on this topic but iŽll leave that for discusion.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted June 25, 2011 04:18 PM

It looks like the project got its own life. Here's VCMI running on Android device.

Now the way to go is AI -> multiplayer -> Python scripts, as each of features needs previous one. Only then we can add mods or proper ERM support, however mods are much more important. And maps in the end will build on top of that.
But the best way is to take a little step every day .
____________
The future of Heroes 3 is here!

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
vastaire
vastaire


Adventuring Hero
posted July 01, 2011 03:44 PM

Is there a way to play with VCMI on full screen?

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Jump To: « Prev Thread . . . Next Thread » This Popular Thread is 116 pages long: 1 ... 9 10 11 12 13 ... 20 30 40 50 60 70 80 90 100 110 116 · «PREV / NEXT»
Post New Poll    Post New Topic    Post New Reply

Page compiled in 0.0845 seconds