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Heroes Community > Heroes 5 - Temple of Ashan > Thread: What is the most dissapointing feature of Heroes V?
Thread: What is the most dissapointing feature of Heroes V? This thread is 18 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 · «PREV / NEXT»
Thanatos
Thanatos


Known Hero
posted May 19, 2006 11:21 PM
Edited by Thanatos at 23:29, 19 May 2006.

My biggest gripes are the VERY steep system requirements (I'll have to upgrade my memory from 512 to 1GB, large maps are unplayable on any setting It's not my videocard, a 128 mb 6600GT should be able to run most of the game without problems I think... battles run very good,  almost no lag at all and a high frame rate) and the fact that heroes are immortal again... makes things just unrealistic IMHO, I liked the H4 system of heroes directly participating in combat much more (and yes I know I'm one of the few ), even though it was kind of unbalanced.

It's also kind of a pity that classes like Priest/ Cleric and Druid had to go, it allowed for different tactics being used for the same town.

The fact that there are only 10 MP maps isn't such a big problem for me, I bought this game mainly for the campaigns anyway.

edit: finally, I don't really like the adventure map map design... too realistic for my taste. I liked the "fairy tale" design of H3 and 4 much better.

And before you all think I think that this game sucks, I still like it very much, so don't worry

And my apologies for my crappy english by the way, I don't seem to write anything right today
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MO
MO

Tavern Dweller
posted May 20, 2006 12:45 PM

Army Movement + Trading

I just had a quick look at H5 yesterday. Looks very promising. But, I don't get how I move units without heroes. Is that possible or is it back to the old Heroes 3 style?

If so, then I hope they've remade the trading system to H3 style as well. I.e is it possible to trade resources with other players than allied ones?

Where can I get the additional MP maps?
When's the editor out?

One disappointing feature is that you can't zoom out enough. The camera gets messy but I hope I get used to it.

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Thanatos
Thanatos


Known Hero
posted May 20, 2006 01:11 PM

Armies can't move without heroes anymore. Don't know about the trade system, never really used it back in H3... At the moment there are no additional MP maps available for download. Don't know about the map editor, I thought I read that it would be released this summer.
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baklava
baklava


Honorable
Legendary Hero
Mostly harmless
posted May 20, 2006 02:42 PM

Well, the graphics isn't actually new or fancy, but I think it looks awesome. Units are animated realistically (unlike made-in-china plastic toys from heroes IV) and they look really catchy. But it's dissapointing to me that there's only 1 hero class for each castle and that there's far too few maps. Necropolis is also weak compared to other races, they should've put the death knights in its creature lineup

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MO
MO

Tavern Dweller
posted May 21, 2006 01:13 PM

How many heroes can you have at the same time?

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bamber1
bamber1

Tavern Dweller
posted May 21, 2006 01:37 PM

Heres what i find the most dissappointing things are about heroes 5
1.theres no caravans anymore so if you want any creatures you have to stomp allllll the way back to the buildings to get them yourself
2.you can no longer take troops out of the castle to form seperate armies they have to go directly into your hero
3.the maps are ridiculously small
4.theres not enough different creatures in the game
5.the AI is as thick as a plank
6.and no matter how you play the game or how good you are the computer opponents are always stronger,have more creatures and there defence seems to be that high that you'de get better results if you were hitting them with a soup spoon.

the list goes on well done ubisoft,nival what a great job.This has got to be the worst heroes game in the series.

in fact the only thing i like about the game is the pretty trails it leaves behind the heroes (wich i think you can only get with the deluxe version...ime not sure)
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sisu_trick
sisu_trick

Tavern Dweller
posted May 21, 2006 01:50 PM
Edited by sisu_trick at 13:51, 21 May 2006.

bamber are you a heroes 4 fan ?
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NavonDuSandau
NavonDuSandau


Adventuring Hero
of Black Sheep Tavern
posted May 21, 2006 01:54 PM
Edited by NavonDuSandau at 13:54, 21 May 2006.

Quote:
bamber are you a heroes 4 fan ?
No, I think he just wants to dish the new game.

These kind of types do appear usually to every message board after new game is launched.

But I must agree with him that the trails are nice and most important aspect of whole game.

Gotta love those trails.
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sisu_trick
sisu_trick

Tavern Dweller
posted May 21, 2006 04:34 PM

Quote:
Quote:
bamber are you a heroes 4 fan ?
No, I think he just wants to dish the new game.

These kind of types do appear usually to every message board after new game is launched.

But I must agree with him that the trails are nice and most important aspect of whole game.

Gotta love those trails.

I asked because I did like  the H4 game ...and very much too
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law558
law558


Adventuring Hero
posted May 21, 2006 05:54 PM

I think heroes is a great game, there's just too little.
Not enough maps
Not enough spells (New spell system sucks, prefer H4)
not enough creatures
Not enough creature abilities
Only one hero type per race

I hope the expansions include a hell of a lot of new things

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bamber1
bamber1

Tavern Dweller
posted May 22, 2006 02:42 AM

Hi i am a heroes fan ive got em all and completed em all.And no ime not here to "dish the game"

ime a very serious game player like a lot of people on here thats waited and waited for the game only to find that now its arrived it isnt as good as ide hoped it would be

i think one of the reasons is that they have placed too much emphasis on the graphics and not enough on the actuall gameplay wich seems to be happening a lot with games these days sadly.

i only hope that ubisoft doesnt take too long bringing out an editor and such. and that they rectify some of the problems with a patch or something so that we can all enjoy the game a bit more.

plus one guy mentioned on here that the game was a trifle difficult.I completely agree its the most difficult one up to now

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NavonDuSandau
NavonDuSandau


Adventuring Hero
of Black Sheep Tavern
posted May 22, 2006 08:20 AM
Edited by NavonDuSandau at 08:21, 22 May 2006.

Quote:
And no ime not here to "dish the game"

ime a very serious game player like a lot of people on here thats waited and waited for the game only to find that now its arrived it isnt as good as ide hoped it would be
I was only litte bit teasing you , I know that you are just disappointed that the game isn't what you expected.
Quote:
i think one of the reasons is that they have placed too much emphasis on the graphics and not enough on the actuall gameplay wich seems to be happening a lot with games these days sadly.
I thought that too before I got the demo and the game really. I think changing the game into 3D might have been must to give it even more audience.
Quote:
i only hope that ubisoft doesnt take too long bringing out an editor and such. and that they rectify some of the problems with a patch or something so that we can all enjoy the game a bit more.
I agree.
Quote:
plus one guy mentioned on here that the game was a trifle difficult.I completely agree its the most difficult one up to now
You probably mean the campaign difficulty because in normal maps I haven't seen AI being that competing at least yet.

The reason why I have enjoyed the game couple of days now is that it brings qualities of HoMM 3 back. I think those that were fans of HoMM IV must feel that they were betrayed or something. But in the end it's matter of taste really. I didn't like HoMM IV that much because I think the concept of monsters moving on their own and heroes fighting didn't fit the game of heroes at all. And above all I didn't find the tactical battle which is the core of the game enjoyable so my vote goes to HoMM 3. I could say that HoMM V feels more like HoMM IV than the real HoMM IV ever felt.

I must say that I never expected any other game of this series so little as HoMM V so because of my low expectations I was pleasantly surprised I guess. It doesn't certainly mean the game is perfect. But compared to the expectations I had for HoMM IV and for me that game was real let down from the versions before, it just didn't feel like being Heroes game.

HoMM V does feel like true Heroes game.
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law558
law558


Adventuring Hero
posted May 22, 2006 11:02 AM

Quote:
Quote:
But compared to the expectations I had for HoMM IV and for me that game was real let down from the versions before, it just didn't feel like being Heroes game.
Quote:


H4 was meant as a reinvention of the game. Even if it wasn't as good as H3, it had a lot of new features, to keep it interesting.

I think as h5 is pretty much a H3 clone in 3d. It could get quite boring
after a while.

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Nekron
Nekron

Tavern Dweller
posted May 22, 2006 06:21 PM

Well getting the game didn't bring much more disappointment. I was  disappointed already since the first screenshot. Anime is really not for me I quess. I would actually prefer the heroes I candy bar look to the creatures of Heroes V. Boo! That's also connected with 3D-izing the game. I bet they made a great poll and only 5% preferred 2D but for me its hard to understand the other 95% considering a game like Heroes.

I mean, look at the genie! Its gloves are bigger than the body. And the arch lich...one of my favourite creatures from HoMM2-3. Now its going to a prom night or perhaps a wedding. The skeletons don't look that bad despite the soup-bowl they're proudly wearing but I can't help to prefer the old "realistic" looks. Of course I adore fantasy games because of the fantasy but I like to blend in the world, imagine that the monsters are actually real species, anatomically correct and everything (hehe you get what I mean). Not some manga babes flashing. And the gargoyle...a joke...now who would like to have a bunch of those holding the 10 commandments hanging on the parapet of their Gothic mansions. Never. Mine would be monstrous, grotesque, infused with evil spirits to at least scare off the villagers.

The graphics are OK I quess...but I'm still coming back to the 3D issue - the technology is not ready for 3d yet At least in most games. Just imagine how the 2D graphics could be perfected if any games would be made 2D nowadays...photo quality and still staying fantasy. Remember how beautiful the HoMM3 towns were - photo backgrounds. In my eyes even some games from the 1995 era are more enjoyable, immersive to play than the todays attempts at 3D. The towns of Heroes V are really great though.

The gameplay is good, I like the way heroes/battle are settled.

But an aspect that annoys me in many games - tons of nice skills but a hero can only pick so few. In previous versions, if I wanted to make a pure mage, it was possible and even encouraged at times. But here there are 5 skills + specialty right? So I can't pick sorcery, enlightenment + schools of magic.

Also the AI is dumb - only can win with pure force, but that is natural so not stopping here.

Marketplace exchange rates are insane...at least in the beginning. Imagine that I have 9 of every resource and need 10 gems for a dwelling/castle etc on the last day of the week. Sorry, no can do, 1 gem costs 10 sulfur...and the other way round. And just because I picked the wrong resource pile with my last movement, I'm going to lose 50% of my weekly creature growth.

Major disappointment - the size of maps. Making stuff 3D and 5 times bigger than before is not an excuse. For example, I enjoy playing hotseat games with my friend occasionally. Big games. Extra Extra Large games that take weeks of real time to finish. Sometimes even years of HoMM time. In HoMM V we tried a game, picked a map that said "Very Big" and looked big too. Start..fun..great...WTF day 5 my friend gets attacked by the AI. Game over in 20 mins. Bye bye weekloads of fun. I'd understand if we could play like 2-3 HoMM months on an XXL map instead of years.. but 5 days?

Add no map editor and generator to the previous paragraph. Yeah they are said to be implemented. I appreciate that. I quess I can handle a month or so with the pre-made maps..

Also another drop to the "bad-3D" pool - the laaagggggg. I have AMD 3800+ ; 2 Gb Corsair RAM, GeForce 7800. And still I can't get a smooth smooth gameplay. Even with medium settings. The occasional lag-lag doesn't kill..but I'm easily annoyed >

Don't think of me as some flamer or "the one that occasionaly comes in and starts blaming everyone". I love the game - its just the "disappointment" section, no? I could certainly make a longer post on the happy section. HoMM V has the potential to be the best game of the series ( HoMM III still leading for me). Lets see what the modders can do. Also the first patches could perhaps improve the situation drastically.


An off-topic question - numerous games contain orcs, dwarves, elves, even wights just like depicted by Tolkien. But I have yet to see a warg, Balrog or fellbeast. Are some of his creations picked out and copyrighted? (yah I know he didn't create the word elf or dwarf but he sure did design the looks of the races we see all around..and orcs from the scratch) Or are they just thought not good enough? I myself would like a warg in HoMM.



Back on topic!!! Where the *** is Sandro? (yes I can swear with 3 letters) Should post that in the bugs/errors topic. Sandro! Don't die! Don't go gentle into the good night! We love you!
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bamber1
bamber1

Tavern Dweller
posted May 22, 2006 07:41 PM

I know you were only having fun navondusandau no worries

some people have said that the games a bit difficult and i have a couple of questions for anyone that might be able to answer them(this isnt off topic as i think the difficult level is one of the things i dislike about the game the most)

1.is there a difference in the difficulty levels of the game between the standard game and the deluxe game.The reason i ask is that there seems to be conflicting oppinions with regards to the game regarding the difficulty levels

2.and the reason i ask this is that i went and purchased the deluxe edition ive been playing it since i got it and the campaigns are easy however i am having serious difficulty with the single player scenarios (wich for me is unusuall)as i have had no real difficulty with any game in all my years of gaming heres some things wich ime disgruntled about hopefully someone will be able to relate to what ime saying and offer some help.

A.one week in game and the enemy is at your front door waiting to get in with what looks like three weeks worth of creatures when all the enemy has is one town

B.about one month in game you engage your enemy and happily find you outgun him(you have more creatures)and victory seems assured..but..when one of your creature stacks hits theres there seems to be little damage given its like your throwing projectiles made of putty. then they take there turn and there hits seem to be devastating and in the blink of on eye its all over

C.also ive seen the enemy cruising around the map two weeks in game and taking out stacks of hydras and dragons

is it me or is something wrong with this picture lol because my in game strategy seems faultless


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csarmi
csarmi


Supreme Hero
gets back
posted May 22, 2006 11:28 PM
Edited by csarmi at 23:29, 22 May 2006.

My biggest problems (so far, I have only played a little) are:

- can't move with keyboard on the adventure map (MAJOR issue!!)
- initiative details are not shown well enough

oh and ofc no chance that it would run on my comp
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Yes, I play the game only on the forums.

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MalankCity
MalankCity

Tavern Dweller
posted May 23, 2006 02:11 PM

It is a gorgeous game!!
The only thing I hate is the 3D part can be very frustrating during the  adventure map. You will certainly miss some artifacts or dwelling places. For instance, it takes me about 10 minutes just to find a tree of knowledge in the forest (Inferno campaign scene 4).
Not to mention if you play in subterranean world!! Unbelievably dark and difficult to find a way!
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Cabranth
Cabranth


Adventuring Hero
posted May 24, 2006 02:21 AM

Hello.

The biggest dissapointment is yet again having your skills chosen for you.

Allow players to choose from the entire list, get rid of the skills 99.9% of the players never choose, replace them with better skills, and this game would be a LOT better.

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okiesolidarity
okiesolidarity


Known Hero
right brain/left brain wizard
posted May 24, 2006 03:03 AM

Granted, I am making this statement without having played the release, but I don't agree with the idea that you should have complete customization of your hero (ie selecting from the entire list of skills and abilities at each level up).  There was talk before about how the skill system lends itself too much towards picking the same skill path every time you play, and I believe this would become way too much of an issue if there was no randomness to the skills and abilities offered at each level up.  I don't see what is the huge issue with being offered four random choices at each level up (surely one of those four options must be somewhat useful).

Maybe there should be more of a bias towards particular skills/abilities for particular heroes, but still, if this is all about not being able to get an ultimate ability because you are forced to choose a skill/ability that prevents that skill path, I have two thoughts:

1) are you being mindful of not only choosing skills/abilities that fit into that path, but also fulfil prerequisites for other skills in the path and don't possibly close off options?  Did you pick to upgrade a skill over picking a useful ability that doesn't get offered that often?  Did you pick an ability without being mindful of the fact that you need 3 other abilities that that skill offers for the ultimate?

2) tough luck if you don't always get your perfect hero.  Have you ever played the previous heroes games?  You can't always get what you want.  You can't always get the perfect build for every hero.  I can't tell you how many times I have had to fill a skill slot with eagle eye or artillery (or navigation on a map with no water) in heroes3...it happens.  And it doesn't mean you are definitely going to lose, because it happens to your opponents, too.

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Cabranth
Cabranth


Adventuring Hero
posted May 24, 2006 05:42 AM

To okiesolidarity:

Yes, I have ALWAYS tried to pick complimentary skills, and I have many times had a character choose something the very second it was offered, knowing full well I might not get the second chance. The skill tree in HV is new to me granted, but not difficult to understand.

And yes, I have been playing HOMM since '97, so I know what I'm talking about when I say that I'm a member of a large fraternity of like minds regarding skills forced on the player.

Many, many, many games allow the PLAYER to choose the development of the character, and this still allows for enormous diversity of characters with absolutely NO degradation of quality. Indeed, it positively enhances the gameplay experience.

All I'm saying is that this is an EASY FIX. Make skill choices up to the player, improve and/or expand the skill list, and dump the garbage.

See?

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