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Heroes Community > Heroes 7+ Altar of Wishes > Thread: New Creatures
Thread: New Creatures This thread is 16 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 · «PREV / NEXT»
dz
dz

Tavern Dweller
posted April 13, 2002 01:20 PM

1st of all it is HOMM so it is not suposed to have creatures whitch is fun to watch for you 3 year old siter because it looks like something she saw on nickelodion expl:
LEPRCHAUN = looks like green uncle sam or some idiot from st. patrics days parade. SATYR = totally gay stupid face again to close to reality looks like NWC who ever made this creature hated somebody so they took their pic and made satyr. WHITE TIGER = any1 saw whinie the pooh?. UNICORN = no more grace looks like monopoly token. order creatures looks little better exep nagas has fat ass and titans skirt like a school girl.also all dragons looks like reptiles not dragons fat and stoooopid. SQUIRE = definately has somethin up his as* then walking. ANGEL = cant realy fly so uses his leg o help him. CEREBUS = also a cartoon charcter i would say angry pudel, then fire goes on looks like awar winning chiau-chiau. VAMPIRE = also as a fag. DEVIL = notdevilish.
CENTAUR = cherokee indian mixed w/ horse.HARPY = ........
NOMAD = lawrece of arabia?. BEHEMOTH = MICHEL JACKSON.SEA MONSTER = plug it into the outle and you dont need christmas tree.
that is only some example im sure we can think of so much more nonsence they did 3do shame
____________
MTG + HOMM3 still waiting

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WhoopAzz
WhoopAzz

Tavern Dweller
posted April 23, 2002 03:52 PM

The leprichum should go but all the others should stay! I dno't agree with you dz many of the creatures look cool. Also some of those you talked about!


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Never Discuss With A Newbie He'll Just Pull You Down To His Own Level And Beat You With Experience!!!

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Gerdash
Gerdash


Responsible
Famous Hero
from the Animated Peace
posted April 29, 2002 03:49 PM

hey, the satyrs are supposed to be drunks, and their faces are surprisingly good job imho. how else would you want a half-goat drunk from the forest to look like?

what i would complain about is lack of unity in the style of different pieces of graphics.
____________
what is the safest way to pass your time? heroes community -- your posts won't affect almost anything

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Sir_Elric
Sir_Elric


Responsible
Famous Hero
Having a bad hair day.
posted May 03, 2002 12:31 PM

If there are no griffins in HOMM4 what are the "griffins" in the nature castle???

or did I miss something?


____________
Neverwinter Nights - "City of Melnibone"
Direct connect - ausnwn2.dyndns.org:5121

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UnkaHaakon
UnkaHaakon


Responsible
Famous Hero
happily tilting at windmills
posted May 03, 2002 12:35 PM

A lot of the info in this thread was posted before we knew the complete creature lineup ...it's been around for a while...

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deemerthedes...
deemerthedestroyer

Tavern Dweller
posted May 07, 2002 01:09 AM

heroes should add the Chupacabra
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science
science

Tavern Dweller
posted May 08, 2002 10:21 PM

Hmmm

Helloo!

What about Trolls. In Norweigan fairytales they are hevily representative. They ar big and ugly, and eat children.
Very scary!!!

What do you guys think??
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Paradigm
Paradigm


Adventuring Hero
posted May 09, 2002 09:57 AM

Quote:
heroes should add the Chupacabra


I would vote for the Chupacabra, but what would its stats be?
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Provenire of the Shift!

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ancubis
ancubis

Disgraceful

posted December 09, 2002 08:08 PM

Lollol lol old old old old!
I love old as i'm 30948 years myself.

You guys really hate it that the ROC and THUNDERBIRDS are switched?

Think about this... HOw is a ROC suppose to have a special ability????? The thunderbirds can control the weather while rocs can't...

My theory for NWC.. Don't call them Thunderbird and don't change them into Roc....

Just change the whole name into Storm Roc
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Majin
Majin


Hired Hero
Lord of Brimstone
posted December 24, 2002 05:38 AM

Id like to see...

Crystal Dragons
Black Dragons
Snow Dragons
Red Dragons
Green Dragons
Gold Dragons
Shadow Dragons
Faerie Dragons
Bone Dragons
Ghost Dragons
Diamond Dragons
Vampire Dragons
Storm Dragons
Ancient Dragons



____________
"Barbarians might be tough, but shadow knights are tough and use magic"

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Nakolnasadi
Nakolnasadi


Hired Hero
and also a lord of cheaters!
posted December 24, 2002 09:01 PM

I think....

Hmmm maybe some monsters like a woodman or baker why only peasants like this?
May the normal people be in h5?
____________
I forget something....... oh! A cheats is cool!!!!

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Odvin
Odvin


Promising
Famous Hero
posted December 24, 2002 10:21 PM

Quote:
Id like to see...

Crystal Dragons
Black Dragons
Snow Dragons
Red Dragons
Green Dragons
Gold Dragons
Shadow Dragons
Faerie Dragons
Bone Dragons
Ghost Dragons
Diamond Dragons
Vampire Dragons
Storm Dragons
Ancient Dragons





Oh well... What would be Xenophanes' emotions when he sees that list? Happiness (so much attention to the dragon race)? Or anger (that's just mockeryg)? For me, the second one... It's like what Nakolnasadi said - let's create tons of different peasants! Well, OK, here's the list:

Peasants
Woodchoppers
Stone Miners
Gold Miners (just like stone & gold golems )
Farmers
Gatherers
Builders
Settlers
Stable-men
Shepherds
and so on...
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Xenophanes
Xenophanes


Promising
Famous Hero
Chief Consul to Queen Mutare
posted December 26, 2002 07:48 PM

Okay, you wanted to see my reaction?

While I am extremely happy that there is this much attention to the Dragon race, and also pleased to be mentioned in third person, the second one rings true in that soooooo many Dragons means more redundancy...my views on each:

Crystal Dragons....Excellent
Black Dragons......Must have
Snow Dragons.......I like the idea of a Snow Dragon, but it needs a name change
Red Dragons........Must have, but not as a part of an upgrade
Green Dragons......same as Red
Gold Dragons.......sure
Shadow Dragons.....same as Snow Dragon, although perhaps the name could stay
Faerie Dragons.....Must have, but more like the Heroes III version
Bone Dragons.......Must have
Ghost Dragons......50/50
Diamond Dragons....50/50
Vampire Dragons....No Minime Nein Nada
Storm Dragons......same as Shadow Dragon
Ancient Dragons....Excellent; a sort of combination of Azure Dragon and Megadragon, perhaps? Strength of both, and a name change that incorporates both...Of course, now Kelly_Bundy is going to send me another rude IM for using the word "Megadragon"
____________
<Dragons rule, Titans drool!>

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Lich_King
Lich_King


Honorable
Supreme Hero
posted December 27, 2002 01:55 PM

Megadragon.... Let's guess
HP: 750-1000 ?
Damage: 75-200 ?
Defence: 75 ?
Spec.: Magic immunity, flying, breath attack and arrrr.... Stupid name specialty ?

"Stupid name" - All creatures in the battlefield has 20% chance to be freezed for one turn, as they can't stop laughing....
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Majin
Majin


Hired Hero
Lord of Brimstone
posted December 30, 2002 08:54 PM
Edited By: Majin on 30 Dec 2002

Death creatures idea

On a non-related note, these are some creatures I think Death should have in H5. The shadow dragon is damn unfair I admit, but level 5 creatures have to be really strong.

  Slave
....lvl 1....
HP: 10
Damage: 1-2
Attack: 7
Defense: 8
Speed: 7
Special Abilities: Worker*, Graverobber**
Cost: 5

*Worker - 100 slaves generate 1 sulfur and 1 mercury per day.

**Graverobber - Slaves bring 1 xp/2 slaves of enemy monsters slain to your side after combat has ended.(Ex: You have 200 slaves, at the end of combat you get the 10 water elementals your opponent lost). The strongest monsters slain are ressurected first and then it works down the ranks that way.

  Wraith
....lvl 2....
HP: 35
Damage: 13-16
Attack: 16
Defense: 18
Speed: 10
Special Abilities: Undead, Shiver*, Flying
Cost: 400

*Shiver - targets struck by wraiths lose all positive spells cast on them


  Assassin
....lvl 2....
HP: 30
Damage:8-14
Attack:19
Defense:16
Speed:8
Special Abilities: Backstab*,Plunder**,Stealth***
Cost:375 gold

*Backstab - bandits have a 20% chance to do 4x damage
**Plunder - when taking an enemy town, bandits take 5 gold/1 bandit and 1 resource / 10 bandits
***Stealth - unseen by lvl 1, 2, and 3 creatures, and by any hero less than lvl 10


    Lich
....lvl 3....
HP: 90
Damage: 17-30
Attack: 25
Defense: 35
Speed:8
Special Abilities: Deathbolt*,Poison**,Dark Armor***, Undead
Cost:975 gold

*Deathbolt - 10 dmg/1 lich (+50% dmg against life targets)
**Poison - 3 dmg/turn for every lich
***Dark Armor - +33% defense (works only on death creatures)

  Shadow
....lvl 3....
HP: 60
Damage:20-30
Attack:25
Defense:25
Speed:10
Special Abilities: Insubstantial*,Manathief**, Undead
Cost:800 gold, 1 mercury

*Insubstantial - shadows take 50% less damage from normal attacks, must be magical attack (dragons, heroes with enchanted swords, spell attack creatures, titans...etc)
**Manathief - steals 1 mp/20 dmg done to a creature or hero

   Demon
....lvl 4....
HP: 280
Damage:55-80
Attack:55
Defense:65
Speed:13
Special Abilities: Inferno barrier*, Fire attack**, flying
Cost: 7000 gold, 3 sulfur, 1 mercury

*Inferno barrier - attackers do 33% less damage, spells have a chance of failure(100% - lvl 1, 80% - lvl 2, 60% - lvl 3, 40% - lvl 4, 25% - lvl 5)
**Fire attack - adds 50 dmg/ 1 demon to its attack

Brimstone Knight
....lvl 4....
HP: 210
Damage:40-60
Attack:45
Defense:55
Speed: 11
Special Abilities: Impale*,Charge**,No retribution
Cost:5000 gold, 2 sulfur, 2 mercury

*Impale - 40% chance to do triple damage
**Charge - +3% dmg / 1 tile of movement(24x24 battlefield)

Shadow Dragon
....lvl 5....
HP:475
Damage:75-145
Attack:75
Defense:80
Speed:14
Special Abilities: Insubstantial, Flying, Dematerialize*
Cost:17000 gold, 6 mercury

*Dematerialize - a target struck by the dragons(dragons must be at least 33% of the targets strength) loses 50% defense, and any special abilities it has


P.S. These are the monsters I would like to see added, but of course there should still be some of the traditional ones such as zombies, skeletons, vampires, bone dragons, cerberi

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Majin
Majin


Hired Hero
Lord of Brimstone
posted December 30, 2002 09:59 PM

I noticed that too, I think it happened when I posted but donno why!
____________
"Barbarians might be tough, but shadow knights are tough and use magic"

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Xenophanes
Xenophanes


Promising
Famous Hero
Chief Consul to Queen Mutare
posted December 31, 2002 12:18 AM

Quote:
And for the Megadragons, I'm growing less and less patient to learn what they will be


I've done some research, and apparently, in MM 2 or 3, the Megadragon had 64000 HP. In MM 7, however, the Megadragon had 1300 HP and could summon Red Dragons. My guess is that in Heroes IV WoW, the Megadragon will have around 1000 HP give or take, and be able to summon maybe one or two Faerie Dragons or Black Dragons.
____________
<Dragons rule, Titans drool!>

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Odvin
Odvin


Promising
Famous Hero
posted January 09, 2003 11:27 PM

I also think it was in MM4; don't you have it or isn't it there?
And for the stats you've given... well, if that's going to be truth, then I will certainly buy WoW as soon as it is released in Russia
Btw, does anybody know whether TGS is needed for WoW add-on, or it can be installed upon original H4?
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UndeadLord
UndeadLord


Known Hero
posted October 31, 2003 07:15 AM

In Heroes5 I'd like to have creatures like these in Death castle. And an uppgrade possibility too.

LVL.1 Skeletons and Imps like in HOMM4
LVL.2 Shade that cant be seen even by lvl.2 and Cerberis
LVL.3 Liches like in HOMM2 but not so powerful
LVL.4 Vampires Like in HOMM4 and Ghosts that get fallen creatures to them like in HOMM2
LVL.5 Bonedragons and Devils like in HOMM4 and Dark champions like in HOMM4 WOW

Of course there would be one or two creature dwellings per level. And I'd like to see uppgrade possibilty in HOMM5 like in HOMM2. I don't know that was there uppgrade possibility in HOMM3 because I haven't played it

Like Skeletons could be uppgraded to Skeleton
Warriors who do more damage and have a bit more better armor than normal skeletons. Shades to Grand Shades that can go farther in the adventure map. Liches to Lich Kings (I am not sure that was Lich uppgrade named Lich King in HOMM2). Vampires to Vampire Lords that drains health 50-60% of the damage that they do and a bit more power to attack. And ordinary Vampires drain health 25-30%. Devils to Arch Devils that has more mana and can summon more Ice-Demons than normal or some other creatures. And of course more defense, attack and speed because they are LVL.5.

I don't remember that was there 5 or 6 levels but I go with 5

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ThE_HyDrA
ThE_HyDrA


Admirable
Famous Hero
The Leader of all Hydras
posted October 31, 2003 11:59 AM
Edited By: ThE_HyDrA on 31 Oct 2003

This ancient thread continues to get revived – that's what I made it for, I guess!

This is my first reply here in quite a long time, and I believe it is overdue. Xenophanes, you are a Heroes master, you predicted that the Megadragon would have 1,000 HP, and it did. Nice work. Also, Lich_King, you were within range. However, Megadragons were not spellcasters, and therefore did not summon two Faerie Dragons or one Black Dragon as we now know. We were all right about one thing, though, it turned out to be the most fearsome creature in Heroes IV.

I am somewhat riveted by the ideas that have been concocted here, and I would like to give some of my short views on the subject. (Yes, I realise the below post is nearly a year old)

Majin

“On a non-related note, these are some creatures I think Death should have in H5. The shadow dragon is damn unfair I admit, but level 5 creatures have to be really strong.”

The Shadow Dragon is within the boundaries of realism, I can give you that, but it will only be considered powerful by comparison to the creatures from opposing towns. For example, if the Hydra in the Swamp town, whatever that may be, has 600 HP and deals 100-200, the Shadow Dragon would seem O.K. I expect level 5 creatures to be approximately around the 300-400 HP mark on average. Some down to 250, some up to 450, but nothing above or below that, or it becomes too unbalanced. Yes, I would like Heroes V level 5 creatures be more powerful than Heroes IV level 4 creatures, because more levels generally indicates closer correlation between levels.

Your creatures are indeed very creative, and are good representations of their true selves. The slave has apt specialties, and good attack/defense/HP ratings. I am somewhat startled by the low cost of 5 gold. I envisaged something like 25 gold or so.

The wraith is also good, except for the shiver ability; that is too powerful. I would say something like a 25% chance of dispelling all beneficial spells cast on the creature would be more apt. Having a 100% hit/miss ratio is definitely too overpowering.

The assassin is also good, but again, the specials are excessively powerful. Backstab is maniacally strong, I think an extra strike would suffice for backstab. Plunder is a great creative specialty, it seems fair. Stealth is good, but maybe up until the second level and heroes with expert scouting can see the assassin.

The Lich is another great creature, however deathbolt is far too powerful to have as a by-product of an attack. 10 damage one lich + the damage a lich already does? When you have 50 liches it will deal at least 2,000 damage! Maybe tone that deathbolt down to 4 damage 1 lich, and has to be used as a spell.
The shadow is slightly underpowered compared to the lich, maybe an upgrade would be in order here?

The demon and its inferno barrier is the main problem. I’m not sure why it would take less damage from having a fire shield. 33% less from nature-aligned creatures would be good. It maybe should have 50% magic immunity to level 1 spells, decreasing by 10 spell points every level thereafter.
I laud the specialties of the Brimstone Knight. They are excellent, but 25% chance to do triple damage would make the game more balanced, however, the charge specialty seems to be calculated well.

The Shadow Dragons defensive and offensive abilities may be slightly too high for a creature of that calibre, but the rest seems favourable. That is, excluding the ominous special ability. I think any creature that attacks it should lose 50% of its defense, but not special abilities. Besides being unrealistic, it is also unfair to the creature that attacks it, when you yourself put so much emphasis on special abilities. (Which is an excellent thing)

Odvin

“Btw, does anybody know whether TGS is needed for WoW add-on, or it can be installed upon original H4?”

I’m sure you already know this by know, but The Gathering Storm Expansion Pack is not required to install the Winds of War, but it is suggested that you have it so you can get a grasp of the storyline involved, since that is the main feature of both expansions.

UndeadLord

“In Heroes5 I'd like to have creatures like these in Death castle. And an uppgrade possibility too.”

I agree with you on the last point you make. I think the upgrade element made Heroes III have longer playability, and add more strategic depth. But I believe, if you’re going to include upgrades, you’d better make them worthwhile, so you don’t end up spending 15,000 gold on some extra HP.

“LVL.1 Skeletons and Imps like in HOMM4
LVL.2 Shade that cant be seen even by lvl.2 and Cerberis
LVL.3 Liches like in HOMM2 but not so powerful
LVL.4 Vampires Like in HOMM4 and Ghosts that get fallen creatures to them like in HOMM2
LVL.5 Bonedragons and Devils like in HOMM4 and Dark champions like in HOMM4 WOW”

Of your lineup, I would remove the Imps, Cerberus and the devil, because the death-inferno mix was not so popular in Heroes IV, and I don’t think it warrants a return in Heroes V. I would much rather a separate inferno castle. Luckily, you can replace the devil with the Dark Champion, the Imps with Zombies, and the Cerberus with the Mummy. I am quite fond of the traditional Heroes II Necromancer castle, which, in my mind, comprised the perfect mixture of undead creatures.

My own Death lineup:
Level 1: Skeletons -> Skeleton Warrior, Zombie
Level 2: Ghost, Mummy -> Royal Mummy
Level 3: Wraith, Lich -> Power Lich
Level 4: Black Knights (Crusaders, not Champions) Vampire, Vampire Lord
Level 5: Dark Champion, Bone Dragon -> Ghost Dragon

“And I'd like to see uppgrade possibilty in HOMM5 like in HOMM2.”

Ah, so we are on the same page. The Heroes II upgrade system was my favourite of the 4, since there was no set pattern, and the weaker creatures were upgraded to met the standards of the stronger creatures. I have tried to emulate that pattern in the above Death Line-up, as you can see. Just for the record, you could upgrade every creature in Heroes III.

“(I am not sure that was Lich uppgrade named Lich King in HOMM2)”

They were called Power Liches. If I remember my Heroes II days correctly, Liches had a short, gold cape with a small crown, and Power Lices had a tall crown, and a long, purple cape.

I am quite fond of your upgrade ideas, and I believe they have some merit. I agree their specialties are the elements of the creature that they need to focus on upgrading, because it sets the upgrade more apart from the creature as opposed to if they just increased their HP, for example.

“I don't remember that was there 5 or 6 levels but I go with 5”

In Heroes II, there were 6 levels. However, in Heroes V, there were plans to have 5 levels, and so you’re on the right track when you created your Death line-up. 5 or 6 creatures are both great numbers to have in a castle, and either, together with upgrades, will benefit the playability of the game immensely.

New Creatures:

Here are a list of New Creatures that were omitted from Heroes IV that I would like to see back in Heroes V, and just some general new ones.

Manticore: A true mythical creature, It was a great addition to Heroes III. Though, I don’t want to see their ficticious counterpart, the scorpicore return.

Scylla: A great 8 headed water snake to rival the Hydras classic 9 heads (only 5 in Heroes, though).

Familiar: The Imp upgrade was missed somewhat by me in Heroes IV, I herald their return because they are actual creatures (in fantasy, or course, but still)

Beholder: In the Heroes IV map editor, it says beholder, in the game, it says Evil Eye. I’m convinced it is the latter. They should portray they beholder in a different manner to distinguish it from the Evil Eye, and bring it back as a consequence.

Roc: Another great mythical bird, which was abandoned for the Thunderbird (great name )

Basilisks: A masterful inclusion in Heroes III, they are truly great creatures and need to return to bear the sign for the Heroes V Fortress town!

Wyvern: Ditto the above. They are a great, cheaper option to dragons, and they can stand on their own two feet in that respect.

That is all for now, however, I can ssure you I’ll be back, if the discussion continues.

____________
"Dragons may breathe fire, but Hydras have many heads." - The Creed of Hydras
"As the Dragon drew its breath, the Hydra pounced, swiftly but powerfully, and the Dragon was defeated.”

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