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Heroes Community > Heroes 5 - Temple of Ashan > Thread: Secrets of destruction revealed - playing Dungeon faction
Thread: Secrets of destruction revealed - playing Dungeon faction This thread is 61 pages long: 1 2 3 4 5 ... 10 20 30 40 50 ... 57 58 59 60 61 · «PREV / NEXT»
Arcax
Arcax


Promising
Famous Hero
Its quite hot inside...
posted October 22, 2008 11:55 PM
Edited by Arcax at 17:52, 29 Nov 2008.

In duel mode that skill saves Lethos sometimes due to his low mana.
It can be crucial against barbarians with Luck of Barbarian skill in a big battle. So if any spell(all schools) casted by a hero with Dark Reneval is resisted the mana comes back.Doesn't work on mass spells. And works if its resisted with Spell Counter skill(mana goes back), I've checked that.

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Zenithale
Zenithale


Promising
Famous Hero
Zen Mind
posted November 30, 2008 05:13 PM

Quote:
It can be crucial against barbarians with Luck of Barbarian skill in a big battle.

Luck of the Barbarian is just Magic proof.
The important thing with Dark Reneval is the ATB boost (+0.2 (+ bonus from Sorcery)) when the target resisted.
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tigertomas
tigertomas

Tavern Dweller
posted January 13, 2009 02:05 AM

Quote:
I recently tried to check if Dark Renewal skill(should it happened  that ANY magic spellis resisted by the target, the hero gains back all the mana spent to cast that spell) is working with Warlock Irresistable Magic meaning when an Empowered IceBolt with Warlock Luck and Rage of Elements is resisted by magic resistance is cast for free but sill deals damage.

And nope it doesn't work that way at least when i have tried to chceck this out.


Do warlock's luck and empowered spells stack ?

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted January 13, 2009 02:13 AM

Yep. In the original unpatched game that was not the case but it has been corrected for a long time now.
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tigertomas
tigertomas

Tavern Dweller
posted January 13, 2009 02:17 AM

Quote:
Yep. In the original unpatched game that was not the case but it has been corrected for a long time now.


ok thanks

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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted January 13, 2009 10:21 AM

so guys, does any pro warlock take warlock's luck nowadays?

I'm kinda not up to date with the latest trends

And it was always soo sucky to spend 7 levels on useless perks just to get it. But the perk was damn good.
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Azagal
Azagal


Honorable
Undefeatable Hero
Smooth Snake
posted January 13, 2009 10:39 AM

I don't really know wether I should still bother getting it... I had 5 lucks and it didn't trigger during casting 6 times oO. Kinda makes you regret spending 7 levels on something that didn't help you at all lol. But when it does trigger it's downright awesome and often enough game winning.
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Asheera
Asheera


Honorable
Undefeatable Hero
Elite Assassin
posted January 13, 2009 02:06 PM

Would probably try to aim for it, but there are other perks with a 'higher priority' for me, such as Enlightenment, Swift Mind, and perhaps Sorcery... and of course, Destructive Magic.

At least the requirements are not that useless, Soldier's Luck may be useful for the Shadow Mistresses... the problem is that it's kinda hard to get both Soldier's Luck and Magic Resistance in a game, when you have other perks from other skills popping up as well.
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samiekl
samiekl


Supreme Hero
posted January 13, 2009 06:18 PM

Quote:
so guys, does any pro warlock take warlock's luck nowadays?

I'm kinda not up to date with the latest trends

And it was always soo sucky to spend 7 levels on useless perks just to get it. But the perk was damn good.


Nope, completely useless and many perks. But i do occasionally take luck.

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godlyatheist
godlyatheist


Adventuring Hero
posted January 19, 2009 08:07 AM

chance of warlock's luck showing up after getting all the pre-requisite is like 2^-10000 %. however, if you let the game drag on you are gonna have to get it to kill those giant might faction stacks.

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Caracal
Caracal


Adventuring Hero
posted June 12, 2013 11:41 PM

WOW that was a hell of a read. And enlightening as well. Now I see that thread has been dead for almost 5 years but perhaps someone still checks here. I have one question.....actually two. Why with the level of ur skill guys are You playing fixed maps which everybody knows by heart where is what which way to go etc. I personally never play anything byt RMG maps which actually allow You to prove your skill (not that mine is in any comparison to yours) how to win in unkown environment. It's just something that I was surprised to find that people on your level do. To me (and me only it seems) it kills the purpose of playing with other players when everybody knows the layout of the map. Another question is.....where can I download all those maps that You mentioned here Hourglass, Battle of Honor I think and others I checked all the links posted in this thread but ofc they are long inactive. Thank You for any tips.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted June 13, 2013 12:28 AM
Edited by Elvin at 00:30, 13 Jun 2013.

RMG maps are pretty crappy compared to some of those amazing custom maps. Utterly random, lack of balance, lack of aesthetics, lack of.. personality. And while I agree that improvisation and adaptability is a crucial skill in a heroes game, one should not underestimate the strategic planning with a known layout. With the right map there are always meaningful choices to make and when playing random factions each game is always unique. When I first started to understand multiplayer I could not believe what a good player could do if he knew the map You can play a map 10 times and still not claim to 'know' it. It kind of becomes a personal challenge as there are more and more details to consider, easier and faster ways of getting the good stuff etc.

But the main reason some maps are played a lot in multiplayer is to eliminate player advantages. Typically the map of choice is one that both players have played or one that neither has played but quality maps are not created everyday so after a while it's hard to find a map that neither has played.

The map links should still be in the FAQ. They were hosted in Tournament of Honour so they should still be there.

EDIT:

Nevermind, found them.
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Avrahammer
Avrahammer

Tavern Dweller
posted June 15, 2013 11:26 AM

did something change in a patch that warlock's luck is not so desired anymore?
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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted June 15, 2013 11:41 AM

Not really, it's an amazing skill. But most of the time you go destructive you want enlightenment, logistics and sorcery which brings you to 4 skills total. Compared to those luck is an afterthought, not a priority. And then there is empathy, aura of swiftness, defense, dark, tactics, all being pretty good. Dungeon has many alternative builds, even a triple flaming arrows build can be effective under the right circumstances.
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zaio-baio
zaio-baio


Promising
Famous Hero
posted June 19, 2013 06:59 PM
Edited by zaio-baio at 11:16, 20 Jun 2013.

Quote:
RMG maps are pretty crappy compared to some of those amazing custom maps.


Yet those amazing custom maps are long forgotten, while RMG maps are still played on ubi.com/gameranger.

Rmg allows to adjust epicness, while all fan made custom maps are epic as hell. Maybe too epic? You can skip first 40 sec .

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darkprince
darkprince


Adventuring Hero
posted October 31, 2013 09:44 PM
Edited by darkprince at 21:47, 31 Oct 2013.

feluniozbunio said:
I must say something which may be controversial. I generally don't build lvl 5 mage guild. Boosted area spells work much better. Don't need implosion most of times. (i can imagine some situation that may be very good tho, its just that most of times other things are better). Besides u still have 50% chance to get armagedon which is useless
Doomforge said:
Well deep freeze will change it to 33%s
And I like implosion.
Just came across this thread.

Can't believe that two thread starters (feluniozbunio and Doomforge) consider Armageddon useless and they are "revealing the secrets of destruction."

To me, Armageddon is probably the most useful and iconic magic of the Dungeon faction. Whether it's a short game (2 weeks fight) or a long game (5 weeks), it is THE magic that determines winning and losing.

The importance of Armageddon for 2-week games is that the opponent always has to assume you have Armageddon and watch out every troops' hp on the battle field. Even if you got crappy implosion or deep freeze, don't cast them, and wait for your opponent to retreat when all creatures' hp fall below a hypothetical Armageddon damage.

For 5+ week game against mighty factions, Dungeon troops are too fragile to stand the 7 opponent troops' attack--and too bad you can only cast once every turn. After one swift-mind empowered Armageddon--troops on both sides are decimated to a very small number, your opponent's troops will be of much less threaten. Warlock's luck will help a lot.

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zaio-baio
zaio-baio


Promising
Famous Hero
posted November 03, 2013 02:05 PM

darkprince said:

Can't believe that two thread starters (feluniozbunio and Doomforge) consider Armageddon useless and they are "revealing the secrets of destruction."

The importance of Armageddon for 2-week games is that the opponent always has to assume you have Armageddon and watch out every troops' hp on the battle field. Even if you got crappy implosion or deep freeze, don't cast them, and wait for your opponent to retreat when all creatures' hp fall below a hypothetical Armageddon damage.



I guess they dont consider maps where you can get 25 sp + firecape week 2. Those maps are poorly balanced anyways.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted November 03, 2013 02:21 PM

As for week 5 maps, armageddon effectiveness in a final battle is really up to chance. If the opponent delivers a successful charge then armageddon will more or less seal your defeat - especially if he has good initiative with ring of speed or is playing sylvan. But if the armageddon is powerful enough to kill both then you win. You buy your fallen hero, he can't. It's game over.
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Fauch
Fauch


Responsible
Undefeatable Hero
posted November 03, 2013 04:05 PM

I'm not sure his 1st tip actually depends on spellpower. what I understand is that he doesn't rely on armaggeddon to weaken the army, but just fights normally, until all remaining enemy stacks are weak enough to all die in an armaggeddon, bringing a quick and surprising end to the battle.

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SKPRIMUS
SKPRIMUS


Promising
Supreme Hero
The One and the Prime
posted November 10, 2013 04:45 AM
Edited by SKPRIMUS at 04:46, 10 Nov 2013.

darkprince said:
...The importance of Armageddon for 2-week games is that the opponent always has to assume you have Armageddon and watch out every troops' hp on the battle field. Even if you got crappy implosion or deep freeze, don't cast them, and wait for your opponent to retreat when all creatures' hp fall below a hypothetical Armageddon damage...
Very good point there darkprince, especially about the will he / won't he mind game.  

Since there won't be a reply from the two thread starters here anymore, I'd like to say the hypothetical arma dmg may have to be halved when magic resistance is in play (assuming warlock is expertly irresistable, if less then calc dmg may have to be less than half)..who would not have some magic res when up against powerful destructive caster?  

ofc there's also dmg from the BIG ROCK if you're extra lucky
or extra from elemental vision maybe
or enemy hero's arcane intuition will remove any ambiguity!

So it's like a last ditch game saver in a losing battle, which in some ways is 'useless' when one wants to develop an advantage by playing better & nuking focused enemies groups with fireball/meteor.  
Wonder how many games have REALLY been won with last gasp arma or potential arma?
Players would have really got upset over that one & we would have heard in forums

& fauch, you are right about not totally all about high extreme sp, higher the better ofc
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