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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: Official VCMI Thread
Thread: Official VCMI Thread This Popular Thread is 114 pages long: 1 2 3 4 5 ... 20 40 60 80 100 ... 110 111 112 113 114 · «PREV
Macron1
Macron1


Supreme Hero
posted October 10, 2023 06:02 PM

AlexSpl said:
the VCMI team doesn't have talented 2D/3D artists and basically borrows the content from other projects, which is not good to the project consistency.


VCMI team are programmers and dont create a content or "borrow" it.
It's up to modders to add content of any form.
About towns in quality of original H3 content - VCMI mods have several towns in better quality, then original H3 content. Forge, Pavillion, Abyss, several others.

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AlexSpl
AlexSpl


Responsible
Supreme Hero
posted October 10, 2023 08:08 PM
Edited by AlexSpl at 20:09, 10 Oct 2023.

Quote:
About towns in quality of original H3 content - VCMI mods have several towns in better quality, then original H3 content. Forge, Pavillion, Abyss, several others.

Well, I think I saw all of them. But don't agree they have a quality of the original towns. The closest town to the original ones is Bastion, in my opinion. Although I don't know if it has its own terrain and map dwellings. And some creatures can be improved also.

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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted October 11, 2023 06:29 AM

Bastion town screen was originally planned for WoG before anyone thought of VCMI, but it never came to life.

IMO the very best new town is MDT Forge, pretty much flawless.
____________
The future of Heroes 3 is here!

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Macron1
Macron1


Supreme Hero
posted October 11, 2023 07:08 AM

AlexSpl said:
Quote:
About towns in quality of original H3 content - VCMI mods have several towns in better quality, then original H3 content. Forge, Pavillion, Abyss, several others.

Well, I think I saw all of them. But don't agree they have a quality of the original towns. The closest town to the original ones is Bastion, in my opinion. Although I don't know if it has its own terrain and map dwellings. And some creatures can be improved also.


It has Dunes terrain for some time.

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IvanSav
IvanSav


Adventuring Hero
vcmi developer
posted October 11, 2023 12:37 PM
Edited by IvanSav at 16:41, 11 Oct 2023.

Star_mage said:
Is there anything possible with this new heroes 3 engine since it was created from scratch instead of reverse engineering?
Let's say...I want to add a new magic school, is this possible?


Hi. Currently we don't support addition of new magic schools. Yes, such support can be added if necessary, without reverse engineering, but requires C++ knowledge. However it is rather low in our priorities in the moment, so don't expect changes here soon.

You can add new spells (and some mods do add some), but no new spell schools at this point.

Star_mage said:
How much percent of the map editor/campaign editor is unstable? Like, is it worth to start making campaigns/maps in VCMI?


Map Editor seems to be getting some improvements for next release, including features that were not possible in H3 editor.
Campaign Editor does not exists yet.

AlexSpl said:
My concerns about VCMI are in that if they preserved the original game mechanics, or made twists to it. No big deal, as I, myself, am, for example, for stronger AI. But the core must be preserved in every little tiny detail.


Not counting bugs, all game mechanics in VCMI follow H3 rules. And this is unlikely to change.

AlexSpl said:
Second, the VCMI team doesn't have talented 2D/3D artists and basically borrows the content from other projects, which is not good to the project consistency.



As I said before - VCMI uses Shadow of Death as base and does not adds any new content by default. So no preinstalled inconsistent content. If you wish, you can install additional mods, including high quality mods like Tides of War. Or those with... questionable quality. Choice is up to you.

Right now our main "selling point" is that unlike H3 vcmi runs on any platform - Android, Mac, Linux. And a lot of people there seems to be perfectly fine with original Shadow of Death mechanics & content.

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Star_mage
Star_mage


Hired Hero
posted October 11, 2023 05:17 PM
Edited by Star_mage at 17:21, 11 Oct 2023.

IvanSav said:


Not counting bugs, all game mechanics in VCMI follow H3 rules. And this is unlikely to change.




Thank you for clarification.

I ve also noticed a mod that enhances the Commanders from WoG (besides WoG as well). That feature is a feature that drifts away from Heroes 3 mechanics.

Also, I ve noticed the Lobby in the Launcher - awesome idea. What is the server to connect to? Is it the same server that shows up when you enter the Single Scenario menu?

Also, what about that server where you always connect when entering Single Scenarios? Does it mean that you can track player data? Like how many lost and how many wins for a map? What castles did they select?


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IvanSav
IvanSav


Adventuring Hero
vcmi developer
posted October 11, 2023 05:39 PM

Star_mage said:
I ve also noticed a mod that enhances the Commanders from WoG (besides WoG as well). That feature is a feature that drifts away from Heroes 3 mechanics.


Every mod is a drift from H3 mechanics. However we don't have commanders in base game. So the only way to get them is to install this mod.
Star_mage said:
Also, I ve noticed the Lobby in the Launcher - awesome idea. What is the server to connect to?


Lobby itself that is responsible for chat and game room setup is hosted on our server. However for actual gameplay player who created the room is one who will host the game.
Star_mage said:
Also, what about that server where you always connect when entering Single Scenarios? Does it mean that you can track player data? Like how many lost and how many wins for a map? What castles did they select?


No. We don't track any player statistics. Server that game connects to (127.0.0.1:3030) is server that is created locally on your system (and that is shut down once you exit the game). For singleplayer game does not makes any connections over Internet. You can even play offline if you wish to.

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Star_mage
Star_mage


Hired Hero
posted October 11, 2023 05:48 PM

IvanSav said:
Lobby itself that is responsible for chat and game room setup is hosted on our server. However for actual gameplay player who created the room is one who will host the game.


sorry, bad communication from my side, I wanted to ask the server address so i can connect to it, for the Lobby. I have the login screen with IP Address and Username. Or should I ask first, can any common player connect to the Lobby or is it reserved for Admins?

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IvanSav
IvanSav


Adventuring Hero
vcmi developer
posted October 11, 2023 07:46 PM

Star_mage said:
sorry, bad communication from my side, I wanted to ask the server address so i can connect to it, for the Lobby. I have the login screen with IP Address and Username. Or should I ask first, can any common player connect to the Lobby or is it reserved for Admins?


All you need to connect to vcmi lobby is to enter username that you want to have and click connect. Right now there is no registration process, so anybody can use any nickname.

Server located at "beholder.vcmi.eu:5002", and this is what launcher will use for connections by default, no need to enter it manually.

However keep in mind that lobby is not very active right now, so it is mostly useful for people who decided to play together beforehand, and not for looking for opponents.

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Pollo2002
Pollo2002


Famous Hero
posted November 05, 2023 07:34 PM

think the reason HOTA absorbed most of the attention is because the amazing PVP sim turn experience, once VCMI has that it can be a real competitor to hota in the same space.
____________

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LordCameron
LordCameron


Adventuring Hero
Veteran of the Succession Wars
posted November 05, 2023 11:22 PM

IvanSav said:

No. We don't track any player statistics. Server that game connects to (127.0.0.1:3030) is server that is created locally on your system (and that is shut down once you exit the game). For singleplayer game does not makes any connections over Internet. You can even play offline if you wish to.


Biggest problem for me with the server (and I've heard this unfortunately can't be changed) is that games take 10x as long to load in VCMI as they do for Era/Hota/fHeroes

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IvanSav
IvanSav


Adventuring Hero
vcmi developer
posted November 06, 2023 12:01 PM

Pollo2002 said:
think the reason HOTA absorbed most of the attention is because the amazing PVP sim turn experience, once VCMI has that it can be a real competitor to hota in the same space.

We are actually getting our own version of simturns for next release (planned for December). Right now this feature is in rather basic state, but current plan is to improve it further based on feedback from players.
LordCameron said:
Biggest problem for me with the server (and I've heard this unfortunately can't be changed) is that games take 10x as long to load in VCMI as they do for Era/Hota/fHeroes

True, needs to be looked into, but probably not for December release. Don't see it as a critical issue though - you generally don't start multiple games in a row.

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Dydzio
Dydzio


Adventuring Hero
VCMI contributor
posted November 19, 2023 10:14 PM

LordCameron said:
Biggest problem for me with the server (and I've heard this unfortunately can't be changed) is that games take 10x as long to load in VCMI as they do for Era/Hota/fHeroes


We plan to optimize that in 2024. Problem is not with local server connection idea but rather long server startup time (going to main menu etc. closes it)

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LordCameron
LordCameron


Adventuring Hero
Veteran of the Succession Wars
posted November 19, 2023 11:09 PM

Dydzio said:
LordCameron said:
Biggest problem for me with the server (and I've heard this unfortunately can't be changed) is that games take 10x as long to load in VCMI as they do for Era/Hota/fHeroes


We plan to optimize that in 2024. Problem is not with local server connection idea but rather long server startup time (going to main menu etc. closes it)


If this can become seamless/painless that would be awesome!

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