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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: Official VCMI Thread
Thread: Official VCMI Thread This Popular Thread is 107 pages long: 1 2 3 4 5 ... 20 40 60 80 100 ... 103 104 105 106 107 · «PREV
VMaiko
VMaiko


Known Hero
posted May 09, 2020 09:16 PM

FirePaladin said:
Any plans on changing how the UI feels? Because this the main reason people don't play VCMI.


I believed that the main reason was for the instability and lack of essence of the original game.

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FirePaladin
FirePaladin


Supreme Hero
Undercover modder
posted May 09, 2020 10:15 PM

VMaiko said:
FirePaladin said:
Any plans on changing how the UI feels? Because this the main reason people don't play VCMI.


I believed that the main reason was for the instability and lack of essence of the original game.


Should've said one of the reasons...

Yeah, my experience with VCMI was mostly doomed in the instant when I couldn't recruit from castle

But you're also totally right.
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"Goblins use pistols because a shotgun recoil would kick them off the ground flying."

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Yuya2019
Yuya2019

Tavern Dweller
posted May 20, 2020 04:03 AM
Edited by Yuya2019 at 04:07, 20 May 2020.

I got back at modding and updated my previous town mod. You can find a download link in the official VCMI thread here and its changelog : https://forum.vcmi.eu/t/new-town-mod-refugee/5002/31.

Have fun and please send me feedback so I can make it even better. By the way if you have any suggestions/ideas for spells, I can try to implement in the mod as well.


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planetavril
planetavril


Famous Hero
posted May 20, 2020 09:03 AM

not bad, I like the idea of city of neutral creatures in vcmi, some buildings and portraits of heroes

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Liso1
Liso1


Known Hero
posted May 20, 2020 01:51 PM

Yuya2019 said:
I got back at modding and updated my previous town mod. You can find a download link in the official VCMI thread here and its changelog : https://forum.vcmi.eu/t/new-town-mod-refugee/5002/31.

Have fun and please send me feedback so I can make it even better. By the way if you have any suggestions/ideas for spells, I can try to implement in the mod as well.




the game crashes whenever I try to cast a new spell - Namburbi, Gottesbriefe spell works without problems
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Yuya2019
Yuya2019

Tavern Dweller
posted May 20, 2020 03:44 PM
Edited by Yuya2019 at 18:04, 20 May 2020.

Liso1 said:
the game crashes whenever I try to cast a new spell - Namburbi, Gottesbriefe spell works without problems


Which VCMI version are you using? Are you using other mods (which ones)? Could you upload the VCMI log txt so I can look up? It should be located in [...]/My Games/vcmi/VCMI_Client_log.txt

EDIT: Issue has been found, it's because the root folder in "/mods/" should be named "RefugeeTown". Download this package with this following link: https://drive.google.com/file/d/1iUKm_KNtmqgNtWZI_dpxrwZauAhK-0VE/view

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NimoStar
NimoStar


Responsible
Supreme Hero
Modding the Unmoddable
posted August 29, 2020 10:15 PM
Edited by NimoStar at 22:29, 29 Aug 2020.

No posts since MAy, is VCMI still alive?

Any news regarding special buildings in fabnmade towns?

Developer's branch has no changes since July

https://builds.vcmi.download/branch/develop/Windows/

and even than it's just one compared with 7 with may (since then zero august and zero june)
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