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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: Official VCMI Thread
Thread: Official VCMI Thread This Popular Thread is 116 pages long: 1 10 20 30 40 50 60 ... 70 71 72 73 74 ... 80 90 100 110 116 · «PREV / NEXT»
Winston
Winston


Known Hero
posted November 30, 2015 05:24 AM

Sorry if I'm not up to date completely, but what is the status of VCMI in its completeness?

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SXX
SXX

Tavern Dweller
posted November 30, 2015 09:31 PM

Winston said:
Sorry if I'm not up to date completely, but what is the status of VCMI in its completeness?
First of all there no such thing as "completeness" in open source project. If you wanted to know how far VCMI from being feature complete compared to original game here is my personal overview.

From single player skirmish playability standpoint it's almost complete except adventure map AI (VCAI) is dumb (in many ways VCAI is dumb because it's don't cheat while H3 AI cheat a lot). There also like 2-10 serious bugs that may cause crashes and ruin your experience.

Campaigns and multiplayer need more work and testing, but it's mainly small bugs and UI programming. For engine single player is same thing as multiplayer except there is one client so almost everything work by default.

I think VCMI isn't far away from being feature-complete and playable.

...

Besides that VCMI have tons of small things that not affect playability, but need more work and modding support: sounds, animations, effects, UI. Of course it's possible to put few hacks in code there and there to give player authentic feelings, but VCMI goal is to be something else than just H3 copy so personally I wouldn't do that.

Appropriate solution for these problems are: moving away from H3 assets formats (pre-converting them), use hardware accelerated rendering, implement scripting support, probably rework whole UI to make it moddable. All these things would require a lot of work, but as I said game can be playable without them.

So there is tons of things to work on.
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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted November 30, 2015 11:04 PM

That RMG places objects chaotically. Any insight about RMG development steps? Like what you would like it to do, how it will look compared to vanilla etc?

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Corribus
Corribus

Hero of Order
The Abyss Staring Back at You
posted December 01, 2015 04:20 AM
Edited by Corribus at 04:23, 01 Dec 2015.

Thread cleaned, again. torrasque, you were warned to stop derailing threads with off-topic posts and insults. Now you are penalized for doing it again.

Last time I told you to read the Code of Conduct and you scoffed. So, because it's so beneath you to seek it out and read it, I'm pasting relevant parts here:

Quote:
1) NO insults, abuse, racism or sexism.
Insult is a remark that undermines another person. A simple way to avoid insulting people is to discuss their actions and opinions rather than their personality. For example: instead of saying who they are ("you suck" or "you are an idiot") say what you think about their opinions/actions and why ("Your post about me is wrong because I never said that heroes 4 is a bad game" or "I disagree with your opinion because centaurs have more hit points than gnolls"). This simple rephrasing strategy can resolve many conflicts and fights before they even happen, both online and in life.
Racism is any remark that associates negativity with a person or group of people based on their nationality, ethnicity, religion, race, place of origin, or skin color. Sexism is any remark that associates negativity with a person or group of people based on their gender or sexual orientation.


Quote:
4) NO spam, junk posts, thread killing, flooding or flaming.
Junk post is a post that fails to address the topic of discussion and fails to provide intellectual or humorous stimulation, or put simply: off topic, not interesting, not funny. Thread killing is making offtopic comments in a thread in a way that discourages other posters from continuing their serious discussion. Flooding is creating several threads in a short amount of time. Spam is creating several replies that contain one or two sentences in a short amount of time. Junk posts, thread killing and spam are allowed in the Volcanic Wastelands forum (see Volcanic Wastelands rules here). Creating a second username in order to surpass the daily post limit or to spam/flood is prohibited.
Threads abusing any glitches found in HC will be penalized, if you spot a glitch please report it in the Turban Tribunal. Threads which are created simply to be an eyesore or cause significant lag for members trying to view them will be penalized. This includes - massive quoting, filling the posting box with smilies / bb code, and stretching posts with either long strings of text or enormous photos.


Quote:

6) NO provocation or aggravation.
Provocation is unfriendly behavior that causes anger or resentment from others. Aggravation is causing, continuing or increasing irritation or trouble. This includes being a detriment to the peacekeeping of the forums.
Each member is solely responsible for their own conduct - no amount of provocation or aggravation from someone else will justify the action of breaking the rules. Instead of responding to a member who has offended you, alert a moderator about this situation and let them deal with it, keeping you out of trouble.


Next time you disobey the rules, I will give you another penalty and silence you for an extended period of time.

Macron, you have also been around long enough to know not to add off-topic posts to a serious thread. If you have a comment about someone's posting behavior, please use the HCM feature.
____________
I'm sick of following my dreams. I'm just going to ask them where they're goin', and hook up with them later. -Mitch Hedberg

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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted December 01, 2015 07:41 AM
Edited by Warmonger at 07:45, 01 Dec 2015.

Salamandre said:
That RMG places objects chaotically. Any insight about RMG development steps? Like what you would like it to do, how it will look compared to vanilla etc?

I think that editor screenshot was made with incorrect WoG objects. I  posted a number of other screenshots which work fine and close to original.

VCMI RMG should match OH3 in terms of playability. Some missing features are islands and border guards (if anyone uses them). ALso zone placing algorithm could be improved, but it's difficult.
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The future of Heroes 3 is here!

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avatar
avatar


Promising
Supreme Hero
posted December 01, 2015 08:31 AM
Edited by avatar at 08:32, 01 Dec 2015.

AI can't use border guards on custom maps too

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bloodsucker
bloodsucker


Legendary Hero
posted December 01, 2015 07:37 PM

SXX said:
adventure map AI (VCAI) is dumb (in many ways VCAI is dumb because it's don't cheat while H3 AI cheat a lot).

Are you saying what I am understanding? That those providential moral rounds aren't just biased observation?

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fred79
fred79


Disgraceful
Undefeatable Hero
posted December 01, 2015 08:12 PM

once vcmi is running smoothly and has everything it needs, i'll be using it instead of era. i want so much more than is available currently, in the game. i want to be able to add artifacts instead of replace them, add creatures instead of replace them, add towns instead of replace them, etc. i want a completely customizable game. i want to be able to do whatever i can think of.

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SXX
SXX

Tavern Dweller
posted December 01, 2015 08:46 PM
Edited by SXX at 21:23, 01 Dec 2015.

bloodsucker said:
Are you saying what I am understanding? That those providential moral rounds aren't just biased observation?
Not sure how my observation can be biased because I'm talk about H3 AI because I test it a lot. Even without digging into H3 engine I almost sure that it's AI don't have Fog of War and it's clearly not use same interfaces to access hero/town and stack information that player interface use. E.g I'm recently find out that it's can buy heroes even if they all disabled. Likely there is many such small behaviours that make it more competitive.

Also I'm not trying to say that VCAI is anywhere near to good state. Just saying that it's don't cheat and that's why it's going to be harder to make it play well.

PS: As example why I talking about it. Current wandering logic is far from efficient and VCAI may be much more fun to play with if it didn't have FoW. It's also become crazy in areas where FoW changing every new turn (Necropolis) as there no yet mechanic to memorize the map.

So tiles covered by FoW can't be even used by VCAI for pathfinding and it's also attempt to re-explore them over and over again.
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pellish
pellish


Famous Hero
posted December 02, 2015 10:59 AM

fred79 said:
once vcmi is running smoothly and has everything it needs, i'll be using it instead of era. i want so much more than is available currently, in the game. i want to be able to add artifacts instead of replace them, add creatures instead of replace them, add towns instead of replace them, etc. i want a completely customizable game. i want to be able to do whatever i can think of.


Same. I can't wait to see a VCMI map editor for example. The project has so much potential - I hope to see it go all the way.

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Engwathang
Engwathang


Adventuring Hero
posted December 02, 2015 03:56 PM

After updating the VCMI essential files, I'm unable to attack or get attacked. Crashes.

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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted December 02, 2015 05:35 PM

It is impossible to update VCMI Essential Files, it's a part of Windows package. Install clean version.
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Engwathang
Engwathang


Adventuring Hero
posted December 02, 2015 05:47 PM
Edited by Engwathang at 18:52, 02 Dec 2015.

Warmonger said:
It is impossible to update VCMI Essential Files, it's a part of Windows package. Install clean version.


I deactivated  the mods: new-menu and true type fonts, and I was able to update?

Edit: Nevermind... Downloaded .98 and .98E and everything works as it should now

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Engwathang
Engwathang


Adventuring Hero
posted December 03, 2015 01:11 AM

When do we get the vcmi editor?

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AVS
AVS


Hired Hero
posted December 05, 2015 09:57 AM

Engwathang said:
When do we get the vcmi editor?

No strict deadline, sorry.

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Engwathang
Engwathang


Adventuring Hero
posted December 05, 2015 01:06 PM

AVS said:
Engwathang said:
When do we get the vcmi editor?

No strict deadline, sorry.


Oh Okay. How far are we on it? Like how much is finished?

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AVS
AVS


Hired Hero
posted December 05, 2015 02:40 PM
Edited by AVS at 14:48, 05 Dec 2015.

Engwathang said:
How far are we on it? Like how much is finished?


You can find some information

[url=http://wiki.vcmi.eu/index.php?title=Map_format]here[/url]
[url=http://wiki.vcmi.eu/index.php?title=Object_instance_format]and here[/url]

UPD.
Long story short.
1) Map format specification is almost complete but not finalized
2) Map editor is close to beta - it works but not fully functional yet
3) Map format support in engine is about 30% implemented (in separate branch).

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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted December 06, 2015 03:10 PM

Quote:
That RMG places objects chaotically.

Better now?


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The future of Heroes 3 is here!

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Engwathang
Engwathang


Adventuring Hero
posted December 06, 2015 03:49 PM

Looks good

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted December 06, 2015 03:55 PM

Those river deltas are still placed out of nowhere. And maybe a better repartition of shrines too.

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