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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: Official VCMI Thread
Thread: Official VCMI Thread This thread is 85 pages long: 1 2 3 4 5 ... 20 40 60 ... 81 82 83 84 85 · «PREV
avatar
avatar


Known Hero
posted January 05, 2017 07:15 PM

No new code recently, so nothing new to merge.
https://github.com/vcmi/vcmi/commits/develop
Let sxx and avs celebrate new year for a while
____________

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dydzio
dydzio

Tavern Dweller
posted January 07, 2017 05:51 PM
Edited by dydzio at 17:54, 07 Jan 2017.

Hello, it's my first post on this forum.

I am Dydzio, one of VCMI contributors. I am the guy who added hero info window during battle or commander artifacts support improvement and some more things before version 0.99. I come with good news:

I want to inform, that VCMI team uses slack since few months for real-time communication. I want to give access there to everybody who wants it. You can see what is going on, ask questions, help with development etc. Lurkers are welcome.

Why slack? Because is its better than alternatives considering current needs of VCMI team.

Everybody who wants to join needs to get e-mail invitation. One of ways to get it - send me private message on this forum with valid e-mail address. I will send invitations to volunteers, though I do not visit this forum everyday.

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zeryss
zeryss


Hired Hero
posted January 07, 2017 06:46 PM

dydzio said:
Hello, it's my first post on this forum.

I am Dydzio, one of VCMI contributors. I am the guy who added hero info window during battle or commander artifacts support improvement and some more things before version 0.99. I come with good news:

I want to inform, that VCMI team uses slack since few months for real-time communication. I want to give access there to everybody who wants it. You can see what is going on, ask questions, help with development etc. Lurkers are welcome.

Why slack? Because is its better than alternatives considering current needs of VCMI team.

Everybody who wants to join needs to get e-mail invitation. One of ways to get it - send me private message on this forum with valid e-mail address. I will send invitations to volunteers, though I do not visit this forum everyday.

new earth

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AVS
AVS


Hired Hero
posted January 07, 2017 06:49 PM

avatar said:
No new code recently, so nothing new to merge.
https://github.com/vcmi/vcmi/commits/develop
Let sxx and avs celebrate new year for a while

I`m not still celebrating I`m working on map editor right now. sxx will be back in 2 months.

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zeryss
zeryss


Hired Hero
posted January 07, 2017 09:06 PM

Assertion failed: node["damage"]["min"].Float() <= node["damage"]["max"].Float(), file CCreatureHandler.cpp, line 642?

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Macron1
Macron1


Supreme Hero
posted January 07, 2017 09:12 PM

zeryss said:
Assertion failed: node["damage"]["min"].Float() <= node["damage"]["max"].Float(), file CCreatureHandler.cpp, line 642?


The value of "max" damage is lower than value of "min" damage for some creature.

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