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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: Official VCMI Thread
Thread: Official VCMI Thread This thread is 91 pages long: 1 10 20 30 40 50 60 70 80 ... 83 84 85 86 87 ... 90 91 · «PREV / NEXT»
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Promising
Famous Hero
posted January 05, 2017 07:15 PM

No new code recently, so nothing new to merge.
https://github.com/vcmi/vcmi/commits/develop
Let sxx and avs celebrate new year for a while
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dydzio
dydzio

Tavern Dweller
posted January 07, 2017 05:51 PM
Edited by dydzio at 17:54, 07 Jan 2017.

Hello, it's my first post on this forum.

I am Dydzio, one of VCMI contributors. I am the guy who added hero info window during battle or commander artifacts support improvement and some more things before version 0.99. I come with good news:

I want to inform, that VCMI team uses slack since few months for real-time communication. I want to give access there to everybody who wants it. You can see what is going on, ask questions, help with development etc. Lurkers are welcome.

Why slack? Because is its better than alternatives considering current needs of VCMI team.

Everybody who wants to join needs to get e-mail invitation. One of ways to get it - send me private message on this forum with valid e-mail address. I will send invitations to volunteers, though I do not visit this forum everyday.

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zeryss
zeryss


Known Hero
http://i12.pixs.ru/storage/6/4
posted January 07, 2017 06:46 PM

dydzio said:
Hello, it's my first post on this forum.

I am Dydzio, one of VCMI contributors. I am the guy who added hero info window during battle or commander artifacts support improvement and some more things before version 0.99. I come with good news:

I want to inform, that VCMI team uses slack since few months for real-time communication. I want to give access there to everybody who wants it. You can see what is going on, ask questions, help with development etc. Lurkers are welcome.

Why slack? Because is its better than alternatives considering current needs of VCMI team.

Everybody who wants to join needs to get e-mail invitation. One of ways to get it - send me private message on this forum with valid e-mail address. I will send invitations to volunteers, though I do not visit this forum everyday.

new earth

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AVS
AVS


Hired Hero
posted January 07, 2017 06:49 PM

avatar said:
No new code recently, so nothing new to merge.
https://github.com/vcmi/vcmi/commits/develop
Let sxx and avs celebrate new year for a while

I`m not still celebrating I`m working on map editor right now. sxx will be back in 2 months.

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zeryss
zeryss


Known Hero
http://i12.pixs.ru/storage/6/4
posted January 07, 2017 09:06 PM

Assertion failed: node["damage"]["min"].Float() <= node["damage"]["max"].Float(), file CCreatureHandler.cpp, line 642?

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Macron1
Macron1


Supreme Hero
posted January 07, 2017 09:12 PM

zeryss said:
Assertion failed: node["damage"]["min"].Float() <= node["damage"]["max"].Float(), file CCreatureHandler.cpp, line 642?


The value of "max" damage is lower than value of "min" damage for some creature.

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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted January 22, 2017 09:03 PM

Masterpost updated.
A bit.
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zeryss
zeryss


Known Hero
http://i12.pixs.ru/storage/6/4
posted January 23, 2017 11:17 PM

Tarkin has assigned an empty path! Ignoring it ...
Disaster happened.
Reason: 0xe06d7363 - UNKNOWN EXCEPTION at 0023: 76,72A, 832
Thread ID: 3296 [3296]
Crash info will be put in VCMI_client.exe_crashinfo.dmp?

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zeryss
zeryss


Known Hero
http://i12.pixs.ru/storage/6/4
posted January 23, 2017 11:19 PM

Tarkin has assigned an empty path! Ignoring it ...
Disaster happened.
Reason: 0xe06d7363 - UNKNOWN EXCEPTION at 0023: 76,72A, 832
Thread ID: 3296 [3296]
Crash info will be put in VCMI_client.exe_crashinfo.dmp?

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thegergz
thegergz

Tavern Dweller
posted January 28, 2017 05:59 AM
Edited by thegergz at 05:59, 28 Jan 2017.

The only feature i really miss from hota now that im playing vcmi is the move all creatures and move all artifacts buttons in hero screens.  Would these possibly be added to vcmi or made into a mod?
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Macron1
Macron1


Supreme Hero
posted January 28, 2017 08:05 PM

thegergz said:
The only feature i really miss from hota now that im playing vcmi is the move all creatures and move all artifacts buttons in hero screens.  Would these possibly be added to vcmi or made into a mod?


If someone with programming skills will make such buttons in game
Move all artefacts button is almost non-needed, I think, but for creatures this makes sense.

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krs
krs


Famous Hero
posted January 28, 2017 10:54 PM

This feature is not HotA but HD mod IIRC.

Moving all artifacts helps when you fight with more than one hero. But regardless of its use. Either VCMI implements all buttons or none.

So, are HD mod features intended to be added in VCMI? Some of them like original H3 bugfixes are already in VCMI. But what about the rest?

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valgaav
valgaav


Adventuring Hero
posted January 28, 2017 11:06 PM
Edited by valgaav at 23:07, 28 Jan 2017.

Quick combat would also be nice. I mean after quick combat it would be nice to get menu with: " accept result or play manually ". Even better if we could also choose to play quick combat without mana or with.

Just that in HDmod you can replay the battle endlessly as many times as you want and I think it would be better and more fair to replay it only once (h5 style).

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zeryss
zeryss


Known Hero
http://i12.pixs.ru/storage/6/4
posted February 05, 2017 12:50 PM


You can actually do for vcmi?

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Lord_Immortal
Lord_Immortal


Famous Hero
posted February 05, 2017 01:07 PM

zeryss said:

You can actually do for vcmi?


Where did you find that pic?

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avatar
avatar


Promising
Famous Hero
posted February 05, 2017 01:27 PM

It's from russian forum. This is screen showing what can be done with editing H3 colours pallette. Not from real game.
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Lord_Immortal
Lord_Immortal


Famous Hero
posted February 05, 2017 01:38 PM

Ah... that's a pity... An addition of those 4 extra colors would be really nice.

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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted February 05, 2017 02:27 PM

This is image by Sower over 4 years old. Unfortunatelly since then no one proposed how to fit 12 players in all game windows.
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The future of Heroes 3 is here!

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phe
phe


Famous Hero
Life and Freedom
posted February 05, 2017 11:27 PM
Edited by phe at 23:36, 05 Feb 2017.

is there a button to vary all the towns' types?

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FeniksFire
FeniksFire

Tavern Dweller
posted March 03, 2017 04:49 PM
Edited by FeniksFire at 16:50, 03 Mar 2017.

The first small step for making larger number of players :
Hotseat-Test



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