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Heroes Community > Heroes 6 - The New Beginning > Thread: ~ Heroes 6 - Discussion thread ~
Thread: ~ Heroes 6 - Discussion thread ~ [ This thread is 525 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 (50) 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 ]
SkrentyzMienty
SkrentyzMienty


Famous Hero
posted December 10, 2010 06:17 AM

Quote:
If there would be an aquatic faction you wouldn't be able to play with them on maps where the terrain is sand or where the climate is dry because if you would get too far from your town all your creatures would die.


You have a point, however it's REALLY easy to solve and not a big problem. (before I say anything, many people argue that they would be useless because of the town only being located at sea; well, how about it ALWAYS BEING ON THE COAST? Therefore having instant access to sea AND land, and so basically having no handicap compared to other factions.). As you mentioned about the dry desert, well, it's only a game after all and we had such unlogical combinations before (look at the H5 Fortress thick-coated mammoth, in real life he'd boil to death with his fur that's suited for snow ) but that's not the point, and I had absolutely no problem with that. BESIDES, if you want some technical/logical explanation to them being able to move on land(and especially hot areas), they could have a natural "teleport" spell/ability, OR the hero(presumably a Naga him/herself) could simply ride an animal(e.g. a massive terrestrial turtle) or even a flying one(like a coatl) so not having too much contact with the ground anyways

To summarise my main point - terrestrial factions(all apart from Naga faction) would obviously DROWN in sea, so?...they use BOATS
It would be kind of vice-versa with the Naga, they'd have difficulty travelling on land, so?...why not give them their "boat"?

Lastly, COME ON people, Naga aren't FISH, they're half-snake, half-human, so I don't agree with most of you that moving on land would be a total CATASTRPHE for them...what about all the Nagas in previous HOMMs? They're safe and well, oh, look - the Naga in HOMM3 had to move about in SNOW! now that's a feat for your "fish"

Anyone agrees?

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evinin
evinin


Supreme Hero
Servant of Asha
posted December 10, 2010 11:50 AM

Quote:
I actually wished they used more MIGHT AND MAGIC 7 and 8 creatures such as these:


Oh, they are so nice! Especially the dragons and the birdies. I recognize some of them but were are the others from?
____________

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Bludgeon
Bludgeon


Known Hero
posted December 10, 2010 12:23 PM


Lol tormentor?
____________

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Danny
Danny


Famous Hero
posted December 10, 2010 12:24 PM

A lot of them are in H3! What are the blue ones around the Unicorn and next to the Gorgon?

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Cepheus
Cepheus


Honorable
Legendary Hero
Far-flung Keeper
posted December 10, 2010 12:38 PM

Quote:
A lot of them are in H3! What are the blue ones around the Unicorn and next to the Gorgon?


Triton, Wyvern, Nosferatu and Gog. They're miscoloured.
____________
"Those who forget their history are inevitably doomed to repeat it." —Proverb, Might and Magic VIII

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alcibiades Online
alcibiades

Hero of Order
and Light
posted December 10, 2010 01:07 PM

Whoever invented the Wasp Warrior has the most epic sense of humour!
____________
Heroes 7 - News overview | Heroes 7 - Discussion thread

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Jabanoss
Jabanoss


Promising
Legendary Hero
Property of Nightterror™
posted December 10, 2010 01:36 PM

Quote:
What do you think?

Kinda cool idea, but I think it fits more as necropolis ability
Maybe something similar, for example that the units under the effect of the nightmares sleep randomly attacks a friendly units in same team. Kinda like frenzy or something.
Quote:
WERERAT - TENGU - SERPENTMAN
GHAST

Why aren't  these in the game? they're awesome


Okey I'm fine if the Inferno has nightmares in their faction, but only if they look like this
____________
"You turn me on Jaba"
- Meroe

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Paiazza
Paiazza


Known Hero
لىخ ضل
posted December 10, 2010 02:15 PM
Edited by Paiazza at 15:25, 10 Dec 2010.


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WhiteRider
WhiteRider


Known Hero
death walks with me
posted December 10, 2010 05:17 PM

Heroes.ag.ru states that the information about the 4th faction is delayed for the second half of December (which may also mean just before new year )

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Paiazza
Paiazza


Known Hero
لىخ ضل
posted December 10, 2010 05:40 PM
Edited by Paiazza at 17:44, 10 Dec 2010.

Look at those cool creatures which are supposed to be a Unicorn Hunter
That's a creature that would fit perfect in heroes.

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Meskyn
Meskyn


Adventuring Hero
posted December 10, 2010 06:26 PM
Edited by Meskyn at 18:32, 10 Dec 2010.

@Nightterror
how beautiful you sometimes.
meaning of your posts
make us forget how much information we need
____________

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Aatos
Aatos


Adventuring Hero
Heroic Adventurer
posted December 10, 2010 07:20 PM

Here is my suggestion for a creature which could replace the Breeder. Tell me what you think about it.

Gatekeepers
Inferno
2x2

Mana Steal - Every time a hero casts a spell the Gatekeepers steal some mana form the hero's mana pool.

Gate Imps - Once per turn the Gatekeepers can gate Imps to the battlefield.

Imps
Inferno
1x1

Sneaky - Imps deal more damage if they hit an enemy from behind.

Blood Mana - Imps give mana to the hero when they deal damage to an enemy.

Coward - Imps move away as far as posibile from the creature which dealt damage to them, and they do not retaliate.


____________
To fail to plan is to plan to
fail.

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admira
admira


Promising
Famous Hero
posted December 10, 2010 09:03 PM

ahhh what a nostalgic. That is soooo classic, I remember playing MM 6 all night long. Thanks very much for the nostalgic moment Nightie. Now I have to look for my Might and Magic 6,7,8 CDs  

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Maken
Maken


Known Hero
posted December 11, 2010 06:05 AM

Quote:
I'd rather see the breeder, I love the idea of a monster based on the Echidna from greek mythology and the deepspawn from D&D.



The breeder is based on Shub-Niggurath, actually her Thousand Young, if I understood Elvin correctly.

They are the "little" tree-like monsters in this image:



I wonder if they will make a Shub-Niggurathian Boss, as some Grandmother Breeder. Maybe it could spawn breeders and imagine at the imps it could spawn, oh, the possibilities...

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OmegaDestroyer
OmegaDestroyer

Hero of Order
Fox or Chicken?
posted December 11, 2010 08:24 AM
Edited by OmegaDestroyer at 08:26, 11 Dec 2010.

As if the Heroes series could possibly do justice to The Black Goat of the Woods with a Thousand Young!
____________
I am the kaiser
I bring forth the raze

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Kenishi
Kenishi


Known Hero
passed out drunk in Tavern's
posted December 12, 2010 03:59 AM

         Aatos your idea is not bad but if I wear to chose from the Gatekeeper and Breeder I would go with the Breeder, just makes more seen with my concept of what Chaotic creature should be.

          Nightterror an ability like the Deepspawn has could be really awesome, I mean it could consume a stack of dead creature and replicate some (based on some formula), in the process destroying the stack and making it impossible to resurrect/reanimate them (I would reduce some of the benefits of Heaven and Necromancers).

           Regarding the hole both babe business, Boys will be boys and always have a reaction seeing beautiful women especially more undressed than dressed, and in marketing business s..  sells so can’t really understand the reaction it created, I just tried to look at it with humor.

____________
No Gods, no Masters. Knowledge is Power, and Power is Freedom

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Lokheit
Lokheit


Adventuring Hero
posted December 12, 2010 05:31 PM
Edited by Lokheit at 17:32, 12 Dec 2010.

I liked H5 initiative system a lot. It was just like FFX system.

Having more actions/turns than you opponent if you have a lot more of initiative was a great system, because having only one action per turn, makes the highests initiatives only valuable against other high initiatives. If you face an opponent with 3 initiative, it doesn't matter if you have 4 initiative or 987923847986875235987340598790862389746987689761293847987290384798138762354978623948790871782535674723847exp(2394879087) initiative. You will only act once per turn and the supposed cost that you pay for this creature having a high initiative is wasted money.

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Jabanoss
Jabanoss


Promising
Legendary Hero
Property of Nightterror™
posted December 12, 2010 05:38 PM
Edited by Jabanoss at 18:07, 12 Dec 2010.

I think the H3 system is the best because it is completely free from randomness. It also puts a lot of importance to high speed units, because they allow the hero to act first. When the order of which the hero use to act are decided by the units, it contribute to a nice system.


Post Saver 2000
||
||
||
V     Yeah that's true, I really hope they something like that
____________
"You turn me on Jaba"
- Meroe

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veco
veco


Legendary Hero
peek-a-boo!
posted December 12, 2010 06:04 PM
Edited by veco at 18:04, 12 Dec 2010.

A system with both speed and initiative gives more interesting possibilities, it just depends on how you implement it. If you don't give random initiative at start and limit to only one action per turn you don't have any randomness and you can have stuff like a low speed guard creep which can move into position before a charger rushes in

Opens up a lot of windows.
____________
Sometimes I feel like strangling squirrels!

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Paiazza
Paiazza


Known Hero
لىخ ضل
posted December 12, 2010 06:21 PM

@Aatos,about the Gate Keeper, we'll change...


with


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