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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: [Official Thread] HoMM 3: Horn of the Abyss - Ideas and Suggestions
Thread: [Official Thread] HoMM 3: Horn of the Abyss - Ideas and Suggestions This Popular Thread is 198 pages long: 1 20 40 60 80 100 120 ... 134 135 136 137 138 ... 140 160 180 198 · «PREV / NEXT»
gatecrasher
gatecrasher


Famous Hero
posted April 26, 2020 10:37 AM

@BTB This might be something for the HD mod so maybe should post it in the respective thread as well.

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FirePaladin
FirePaladin


Legendary Hero
DoR Modder
posted April 27, 2020 10:58 AM

Mountain decorations so you would have the impression you're high up, on the mountain itself. Basically, the "mountain piece" won't be towering over you, but instead will be leading "down", and you would be on it.
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Enshackling time itself, heralds of the Ancients among their heat-depleted land.... Who could they be, who could rally the beings of the East and the North and control the mortals' fate?

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Hourglass
Hourglass


Supreme Hero
posted April 27, 2020 12:09 PM

BTB said:

Second, as far as I can tell, some of the new buttons on the main interface are unused. Any reason that the thieves guild, market, and "replay my turn" buttons (currently hidden behind F5 for some reason) can't go there?



I didn't even know there was an option of pressing F5, did you know you can simply press mouse scroll wheel for that same command? Also, the main interface already has the option of you replaying the opponent's turn?
I don't also understand why we would need marketplace + guild in the main interface, as the interface already has all the button slots filled + those features can already be accessed with wheel + click, or simply pressing either B (for marketplace) or G (for thieves guild).

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FirePaladin
FirePaladin


Legendary Hero
DoR Modder
posted April 27, 2020 12:23 PM

Hourglass said:
BTB said:

Second, as far as I can tell, some of the new buttons on the main interface are unused. Any reason that the thieves guild, market, and "replay my turn" buttons (currently hidden behind F5 for some reason) can't go there?



I didn't even know there was an option of pressing F5, did you know you can simply press mouse scroll wheel for that same command? Also, the main interface already has the option of you replaying the opponent's turn?
I don't also understand why we would need marketplace + guild in the main interface, as the interface already has all the button slots filled + those features can already be accessed with wheel + click, or simply pressing either B (for marketplace) or G (for thieves guild).


He meant for the original, standard resolution, which doesn't have them.
____________
Enshackling time itself, heralds of the Ancients among their heat-depleted land.... Who could they be, who could rally the beings of the East and the North and control the mortals' fate?

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BTB
BTB


Famous Hero
Moist & Creamy
posted April 27, 2020 01:08 PM

gatecrasher said:
@BTB This might be something for the HD mod so maybe should post it in the respective thread as well.


Where is that thread at? I don't even play HotA; the suggestions I make are basically for HD mod.

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Hourglass
Hourglass


Supreme Hero
posted April 27, 2020 01:13 PM

FirePaladin said:

He meant for the original, standard resolution, which doesn't have them.


I doubt it, since even the small pop-up interface is only obtainable in HD mod, and not in "pure Hota." Therefore, pressing F5, or any button in that matter, isn't doing anything. And I don't really understand why it should work in those conditions as there's no space anyways.

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gatecrasher
gatecrasher


Famous Hero
posted April 27, 2020 02:27 PM
Edited by gatecrasher at 14:28, 27 Apr 2020.

@BTB
It's this thread http://heroescommunity.com/viewthread.php3?TID=33708
You can find it in the "Library of Enlightenment" forum section.

IMO the Heroes 3.5 section would be a better fit.

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bloodsucker
bloodsucker


Legendary Hero
posted April 27, 2020 09:45 PM

SandroCZ
____________

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FirePaladin
FirePaladin


Legendary Hero
DoR Modder
posted April 29, 2020 03:09 PM

Thing to fix: adventure map sprite of Still Eye of the Dragon doesn't look exactly as the artifact itself.

Could a "force/magic field" (like a barrier) adventure map decoration be added?
____________
Enshackling time itself, heralds of the Ancients among their heat-depleted land.... Who could they be, who could rally the beings of the East and the North and control the mortals' fate?

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Phoenix4ever
Phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted April 29, 2020 11:19 PM

We have talked a lot about it lately, but could'nt you, HotA Crew, please raise morale and luck caps to at least +6 and have graphics that supports it.
It would give more value to Leadership, Luck, Mirth, Sorrow, Fortune, Misfortune, Daremyth and maybe even Melodia.
The +3 cap is reached far too easy.

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Hourglass
Hourglass


Supreme Hero
posted April 29, 2020 11:36 PM

Phoenix4ever said:
We have talked a lot about it lately, but could'nt you, HotA Crew, please raise morale and luck caps to at least +6 and have graphics that supports it.
It would give more value to Leadership, Luck, Mirth, Sorrow, Fortune, Misfortune, Daremyth and maybe even Melodia.
The +3 cap is reached far too easy.


I don't think Leadership or morale mechanic in general needs changes thou. The stregth of them doesn't actually lay on player having +3 morale, but rather to be able to mix armies and avoid bad morale.

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Rimgrabber
Rimgrabber


Promising
Famous Hero
Voice in Gelu's Head
posted April 30, 2020 01:31 AM

There are a couple of thoughts I have on that.

1. I believe Heroes 5 has a cap of 5 for morale and luck in terms of how high the skill can affect your creatures' stats, but it can go above and act as a "shield" to negative morale and luck affects. For example, if a hero has +7 morale, the creatures in their army have effectively +5 morale, but if they get a -2 morale debuff they still have +5 morale. Something like that would be really nice.

2. Going off that idea, allow Mirth, Sorrow, Fortune, and Misfortune to exceed those effective caps. So if you have +5 luck and you add Ladybird of Luck, you still have +5 luck with an extra 1 luck acting as a "shield" to debuffs, but if you cast fortune you could have effectively +8 luck or something. Am I making sense?
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Phoenix4ever
Phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted April 30, 2020 05:07 AM
Edited by Phoenix4ever at 06:05, 30 Apr 2020.

Hourglass said:
I don't think Leadership or morale mechanic in general needs changes thou. The stregth of them doesn't actually lay on player having +3 morale, but rather to be able to mix armies and avoid bad morale.

I never said anything about changing Leadership or Luck, I said the cap should be raised to make them more useful.

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Hourglass
Hourglass


Supreme Hero
posted April 30, 2020 11:18 AM
Edited by Hourglass at 11:55, 30 Apr 2020.

Rimgrabber said:
There are a couple of thoughts I have on that.

1. I believe Heroes 5 has a cap of 5 for morale and luck in terms of how high the skill can affect your creatures' stats, but it can go above and act as a "shield" to negative morale and luck affects. For example, if a hero has +7 morale, the creatures in their army have effectively +5 morale, but if they get a -2 morale debuff they still have +5 morale. Something like that would be really nice.

2. Going off that idea, allow Mirth, Sorrow, Fortune, and Misfortune to exceed those effective caps. So if you have +5 luck and you add Ladybird of Luck, you still have +5 luck with an extra 1 luck acting as a "shield" to debuffs, but if you cast fortune you could have effectively +8 luck or something. Am I making sense?


I'm not sure if I understood correctly, but I think we have this already? If a hero with Expert Leadership and Badge of Courage controlling Unicorns and Griffins in his army (=4 morale) attacks a player with Pendant of downfall equipped (-2 morale), the end result is both griffins and unicorns having +2 morale.

Phoenix4ever said:

I never said anything about changing Leadership or Luck, I said the cap should be raised to make them more useful.


If you're asking something to be buffed, you're asking for a change to be made.
Something is different than it was before = change. Lol.

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Erdamon
Erdamon


Adventuring Hero
posted April 30, 2020 11:23 AM

He's a little confused but he's got the right spirit

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bloodsucker
bloodsucker


Legendary Hero
posted April 30, 2020 11:36 AM
Edited by bloodsucker at 11:43, 30 Apr 2020.

I don't even understand the proposal... Would Expert Leadership give +6? In that case the increase of percentage for moral strikes would be extreme and the skill would become totally OP. Even if Expert Leadership still give only 3 points, that and some artifacts buffing it would have the same result. Notice that is not on every battle that the opponent can lower moral or luck, so when they weren't the chance of getting the bonus would be close to certain. I don't think that would work.
OTOH, things lowering or increasing the chances above 3 are already in place, for instance if you have Expert Leadership and Archangels you have a plus 4 where the last point does nothing but if the enemy has Bone Dragons you still have the +3, anyway.
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RerryR
RerryR


Promising
Supreme Hero
Researching Magic
posted April 30, 2020 12:22 PM
Edited by RerryR at 12:24, 30 Apr 2020.

bloodsucker said:
I don't even understand the proposal... Would Expert Leadership give +6? In that case the increase of percentage for moral strikes would be extreme and the skill would become totally OP....

I agree.
Such a change makes only sense if you change the modifier aswel.
Raising the limit to +6 Morale should not result in a chance of 25% to act again.
Old: +3 12.5%
New: +6 15%

something in that direction and balance the numbers in-between.

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phoenix4ever
phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted April 30, 2020 01:02 PM

Hourglass said:

If you're asking something to be buffed, you're asking for a change to be made.
Something is different than it was before = change. Lol.

No I said raise the cap, but don't change Leadership and Luck.

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Hourglass
Hourglass


Supreme Hero
posted April 30, 2020 02:21 PM

RerryR said:

Such a change makes only sense if you change the modifier aswel.
Raising the limit to +6 Morale should not result in a chance of 25% to act again.
Old: +3 12.5%
New: +6 15%

something in that direction and balance the numbers in-between.


Well, if that was ever done and the numbers would be "re-balanced" it should be kept in mind that not only hero troops benefit from morale, neutral troops do it as well. IMO the chance with +1 morale should always be 4,2%, so the neurtals wouldn't be nerfed to the ground.

Not to mention this kind of change would highly nerf all instances giving negative morale.


phoenix4ever said:
Hourglass said:

If you're asking something to be buffed, you're asking for a change to be made.
Something is different than it was before = change. Lol.

No I said raise the cap, but don't change Leadership and Luck.


Dude, I clearly mentioned the morale as a mechanic in my original post, and even gave an example about it. Futhermore, I don't think mentioning Leadership (or Luck) can be even avoided in that kind of discussion. After all, those would be the main sources of (highly) increasing your morale/luck.

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Albert12
Albert12

Tavern Dweller
posted April 30, 2020 05:17 PM

Try clicking on the "fort level" icon inside the town while playing with HD mod

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