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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: [Official Thread] HoMM 3: Horn of the Abyss - Ideas and Suggestions
Thread: [Official Thread] HoMM 3: Horn of the Abyss - Ideas and Suggestions This thread is 54 pages long: 1 10 20 30 40 ... 44 45 46 47 48 ... 50 54 · «PREV / NEXT»
Catshy
Catshy

Tavern Dweller
posted September 06, 2018 01:50 AM

Lth3 said:
- Raise Wolf Raider amount in Cyclop Bank to 10/20/30/45 or more

as of now to defeat 20x5 wolfs and get 8 clops is just too easy, while a hive is not. and clops should be considered more valuable than wywerns, especially in first days of game


well not always its too easy - it dependent from map
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Lth3
Lth3


Known Hero
posted September 06, 2018 11:12 AM
Edited by Lth3 at 11:14, 06 Sep 2018.

easy or not easy for you or for me is dependable on skill of player

fact of the matter is that 20x5 or 30x5 Wolf Raiders is incomparable to 12x5 or 18x5 Dragon Flies. we are comparing a lvl 2 unit with 8 speed versus a lvl 3 unit with 13 speed

cyclops is a better unit to get when you have weak army from the start, and for an easier task as of now

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Otuken
Otuken


Known Hero
posted September 06, 2018 09:58 PM

Tower has to get nerfed. It would be better adding melee penalty to Titans or decreasing HP to 250. Naga queens are too strong and imbalanced.

Conflux is incredibly weak in HotA though this town was much more balanced in SoD.        
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Otuken
Otuken


Known Hero
posted September 06, 2018 10:03 PM

phoenix4ever said:
Sorry, that does'nt work for me, I already improved Learning, Eagle Eye, First Aid, Mysticism and Peasants myself, so yeah.
Peasants are not worthy to be called a level 1 unit, we can agree on -1 maybe.


So how did you improve these skills? How do I edit them in HotA?

BTW these are indeed useless skills but they serve players to get all other useful skills indirectly. For example if there was no Mysticism, Eagle Eye, Learning, you would have to made a choose between Logistics-Earth magic or Offense-Armorer.
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Maurice
Maurice

Hero of Order
Part of the furniture
posted September 07, 2018 09:55 AM

Otuken said:
So how did you improve these skills? How do I edit them in HotA?


Take a look here.
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Otuken
Otuken


Known Hero
posted September 07, 2018 10:58 AM

I can't find HotA.exe
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P4R4D0X0N
P4R4D0X0N


Famous Hero
posted September 07, 2018 04:43 PM

I'd like an diplomacy hero aswell... At least for campaign purposes, maybe he/she isn't even dedicated to any other town. lowers surrender cost every level by a amount of percentages.

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FrothFrenzy
FrothFrenzy


Hired Hero
posted September 08, 2018 12:47 PM
Edited by FrothFrenzy at 16:48, 09 Sep 2018.

Minor suggestions:

1. There should be an indicator for full range in combat. I find myself often counting if a unit I'm moving is going to end up within a 10-hex range or not. Something like if you were to press and hold R on top of a ranged unit, all hexes that are 10 away are highlighted. (EDIT: On second thought, maybe just hovering over an enemy ranged unit should trigger this automatically, with the option to turn off the behavior in the game menu.)

2. Not sure if this happens with all 2-hex units, though it did happen with bone dragons twice. I was attacking a castle with a throwaway scout and the bone dragons were at the lowest stack position. Because of this, their number indicator was occluded by a wall. At this point it was important to know whether there were 1 or 4 dragons in the garrison, and I feel the player should be entitled to such info if a scout was sent (which gets destroyed immediately). This can be solved by either putting the number indicator completely in front, by moving the indicator into a more visible position, or to make the exact army numbers in garrison revealed as if under effect by a Visions spell (until end of turn). The exact number reveal can also be applied to other situations - such as when you attack an enemy hero or a neutral stack and lose.

3. Being able to also measure distance from the hero's movement END point to the cursor would be helpful, as an addition to the current implementation hero->cursor. Examples where this can come in handy:
- When you have to visit one location and you are not sure if you'd have enough movement for another,
- When the only way to travel to a position is through a map location, such as a building or a portal.

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PGarxot
PGarxot

Tavern Dweller
posted September 11, 2018 12:36 PM

PGarxot said:
Javiduc said:

......

I think there is a bug/problem from original game about castle gate being blocked when a defender stack is killed in front of it. Am I right? Is this bug going to be ammended?

......



No comments about this? Does everyone agree that a dead troop could block the castle gate and the army under siege had to be caged without any opportunity to get out of its walls?

Regards



Maybe better in this thread. żDoes a dead troop have the ability to block the main gate of a castle, preventing the exit behind walls of troops under siege? In my opinion, it makes no sense.

Regards

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Otuken
Otuken


Known Hero
posted September 11, 2018 02:24 PM

I do agree that amount of wolf raiders should be increased in Cyclop Bank.

Mass spells should be more expensive and mass haste/slow should be removed.

Creature specialist heroes should buff their unit more. Also they have to give HP bonus them.

Magic heroes are too weak. They need buff.

Dungeon should be able to select creature from portal of summoning.

Decrease HP of Titan to 250 and max damage to 50.

Decrease damage of Naga Queen.

Decrease the cost of Imp/Familiar, Pit Lord and Archdevil.

Narrow damage range of hellhounds/cerberi and air/storm.

Dragons should not require mage guild level 2 and 3.

Conflux is horribly weak town. Magma and Energy elementals need buff and Storm, Ice elementals cost reduction. Also Sprites should not require magic university.

Underground terrain should be avalable on surface.

Seems like grass is the richest terrain plus no movement penalty. It gives advantage to Castle/Rampart. It is problematic.



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orrinisthebest
orrinisthebest


Known Hero
posted September 13, 2018 02:33 PM
Edited by orrinisthebest at 14:35, 13 Sep 2018.

Otuken said:
I do agree that amount of wolf raiders should be increased in Cyclop Bank.

First wolf raiders hit twice making them more dangerous,second cyclopses have melee penalty which means they are useless in utopias

Otuken said:
Mass spells should be more expensive and mass haste/slow should be removed.

That's the reason to get expert magic school-to be able to cast mass spells,despite that i'd love to see slow being 2nd lvl spell

Otuken said:
Creature specialist heroes should buff their unit more. Also they have to give HP bonus them.

Not only creature specialists but some spell casters should get buff as well ( like ice bolt,weakness dudes)

Otuken said:
Magic heroes are too weak. They need buff.

Magic heroes will be fine as soon as reworking of all magic schools is complete

Otuken said:
Dungeon should be able to select creature from portal of summoning.

Would be kinda OP but why not? Kappa

Otuken said:
Decrease HP of Titan to 250 and max damage to 50.

Decrease damage of Naga Queen.


Titans and naga queens are fine as they are since the price tag is blinding

Otuken said:
Decrease the cost of Imp/Familiar, Pit Lord and Archdevil.

I can only agree on imp/familiar because  don't see a reason for them to be this expensive

Otuken said:
Narrow damage range of hellhounds/cerberi and air/storm.

Not a necessity imo

Otuken said:
Dragons should not require mage guild level 2 and 3.

It  often seems ridiculous to be able to upgrade angels easily but not dragons,probably right fix would be eliminating some creature dwell buildings as requirement

Otuken said:
Conflux is horribly weak town. Magma and Energy elementals need buff and Storm, Ice elementals cost reduction. Also Sprites should not require magic university.

Plus they can't be resurrected but that's the thing with flux, you work with magic. And i believe they are gonna do smth about sprite problem which was a shameful act in the first place.

Otuken said:
Underground terrain should be avalable on surface.

WUT

Otuken said:
Seems like grass is the richest terrain plus no movement penalty. It gives advantage to Castle/Rampart. It is problematic.




The richest terrain is rough imo because free lvl 1/2 arties but can't deny the fact that some terrains have disadvantage. And there is snow,haha.
 







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phoenix4ever
phoenix4ever


Supreme Hero
Heroes is love, Heroes is life
posted September 14, 2018 10:06 PM

A possibility to change direction of Fire Wall and Force Field. (4 different directions.)

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legacynats
legacynats

Tavern Dweller
posted September 15, 2018 06:03 AM

Previous balance changes seemed to be influenced by competitive play (Tower/Inferno buff, Necro/Conflux nerf).

In that same vein, it would be nice to see build requirements tweaked somewhat for Rampart and maybe Dungeon. Dragon dwellings requiring 2 extra days for the mage guild just makes them far too slow (especially on the most popular template, JC).

Doesn't make sense that it's easier to get Archangels than Golds or Blackies!

Conflux does seem overnerfed too. 5000 gold magic university for Sprites is rather overkill.
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phoenix4ever
phoenix4ever


Supreme Hero
Heroes is love, Heroes is life
posted September 15, 2018 07:43 AM

legacynats said:
Previous balance changes seemed to be influenced by competitive play (Tower/Inferno buff, Necro/Conflux nerf).

In that same vein, it would be nice to see build requirements tweaked somewhat for Rampart and maybe Dungeon. Dragon dwellings requiring 2 extra days for the mage guild just makes them far too slow (especially on the most popular template, JC).

Doesn't make sense that it's easier to get Archangels than Golds or Blackies!

Conflux does seem overnerfed too. 5000 gold magic university for Sprites is rather overkill.

NO, no more changing build order and put the old ones back! But move some of the rare resource cost from Mage Tower to Upg. Mage Tower.

Yes I agree Conflux became overnerfed, Sprites should not require Magic University, Firebirds should be immune to fire again and cost of Pyre should go back to original cost, it is already made more expensive by requirering you to buy Vault Of Ashes.

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P4R4D0X0N
P4R4D0X0N


Famous Hero
posted September 22, 2018 09:44 PM
Edited by P4R4D0X0N at 21:47, 22 Sep 2018.

Dunno whats the matter with Conflux... it's well balanced at least more or less. I agree on Magic-Academy for Sprites, it could be upgraded water and upgraded air instead, maybe mageguild req aswell, but this would need too much turns imho. Not easy to balance 'coz early game Sprites are damn OP, anyway if you think about harpy hags you got the same mechanic more or less in the same amount of time but with less unit output. My guess would be to lower the amount of Pixies for starting heroes/first week heroes and give them additional air elementals.

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Hourglass
Hourglass


Adventuring Hero
posted September 23, 2018 01:47 AM
Edited by Hourglass at 01:48, 23 Sep 2018.

phoenix4ever said:
legacynats said:
Previous balance changes seemed to be influenced by competitive play (Tower/Inferno buff, Necro/Conflux nerf).

In that same vein, it would be nice to see build requirements tweaked somewhat for Rampart and maybe Dungeon. Dragon dwellings requiring 2 extra days for the mage guild just makes them far too slow (especially on the most popular template, JC).

Doesn't make sense that it's easier to get Archangels than Golds or Blackies!

Conflux does seem overnerfed too. 5000 gold magic university for Sprites is rather overkill.

NO, no more changing build order and put the old ones back! But move some of the rare resource cost from Mage Tower to Upg. Mage Tower.

Yes I agree Conflux became overnerfed, Sprites should not require Magic University, Firebirds should be immune to fire again and cost of Pyre should go back to original cost, it is already made more expensive by requirering you to buy Vault Of Ashes.


I don't really see how Conflux would somehow be "overnerfed." I mean, the double growth on lvl 7's wasn't the only thing that turned Conflux a beast in the old days.

Conflux still has these things going for it:

-Sprites still have the ability to wipe out legions of slow undeads or golems if given time.
-The best lvl 2 creatures in the game
-Fastest creature in the game
-The best grail building in the game
-Very good creatures on lvl 3,6 and 7.
-1,5x bigger growth on lvl 7 compared to all other towns.
-Armageddon strategy hasn't gone anywhere.
-A bunch of nice things going for them, such as lvl 5 mage guild, magic university, might heroes have good secondary skills etc.

Conflux may be expensive, but if given the resources, it still has power.

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bloodsucker
bloodsucker


Legendary Hero
posted September 23, 2018 05:04 AM

orrinisthebest said:
It  often seems ridiculous to be able to upgrade angels easily but not dragons,probably right fix would be eliminating some creature dwell buildings as requirement.

I agree with this. It makes sense that dragons require level 2 mage guild but it makes less sense that you can skip griffins and cavaliers to build angels but have to build every single dwelling for dragons.

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phoenix4ever
phoenix4ever


Supreme Hero
Heroes is love, Heroes is life
posted September 23, 2018 07:53 AM
Edited by phoenix4ever at 07:59, 23 Sep 2018.

Hourglass said:

Conflux still has these things going for it:

-Sprites still have the ability to wipe out legions of slow undeads or golems if given time.
-The best lvl 2 creatures in the game
-Fastest creature in the game
-The best grail building in the game
-Very good creatures on lvl 3,6 and 7.
-1,5x bigger growth on lvl 7 compared to all other towns.
-Armageddon strategy hasn't gone anywhere.
-A bunch of nice things going for them, such as lvl 5 mage guild, magic university, might heroes have good secondary skills etc.

Conflux may be expensive, but if given the resources, it still has power.

- So does Harpy Hags, Cerberi, Vampires, Magic Elementals, Hydras, Devils and every other creature I have forgotten with No Enemy Retaliation. The fact that a very weak level 1 requires Magic University is absurd.
- Are you sure? They really dont like Lightning, Chain Lightning or Armageddon and they can't be resurrected.
- Yep, Phoenixes are fast.
- Maybe, but it does'nt give Armageddon anymore and Tower's is also pretty great.
- Yes, but level 6 and 7 became more expensive and level 2-6 still can't be resurrected.
- Yes, it used to be 2x bigger growth though.
- No Armageddon is still there, I lowered the damage in my game though.
- Yeah, I don't think their might heroes are that great though and they don't have any skill specialists.

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Lth3
Lth3


Known Hero
posted September 23, 2018 11:27 AM

extra Air Elemental would not be good - they are already super strong against the map

Conflux might heroes are average, but have the best magic heroes - Luna, Grindan, Ciele, Brissa. Luna does not even require army to win the game. that's why so many nerfs for Conflux

regarding Pixie upgrade. while 50 Sprite is rather weak, but sometimes there is 3-5 lvl 1 dwellings on the map. in this case Sprite becomes very strong and that's why the expensive requirement. but if you have like 100+ Sprite W1, i doubt that upgrade would still be expensive in your mind

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Otuken
Otuken


Known Hero
posted September 23, 2018 04:53 PM

Agree, Conflux needs buff urgently and Tower needs nerf. How would you do it?

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