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Heroes Community > Heroes 7 - Falcon's Last Flight > Thread: Unoffical Community Patch (UCP)
Thread: Unoffical Community Patch (UCP) This thread is 14 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 · «PREV / NEXT»
NikLan
NikLan

Tavern Dweller
posted March 04, 2018 09:52 PM
Edited by NikLan at 22:28, 04 Mar 2018.

Antalyan said:
It has not been changed from balancing reasons but because it was necessary. Even after dozens of hours, I haven't been able to fix the issue with its tooltip. Furthermore, the people who designed the dragon didn't think about the combination of abilities much. The creature which can increase hero's mana by attacking enemy should not hit more targets. This combination caused that both abilities the creature had were broken and nobody did anything to fix that during the whole development!

Ok, I've got it. The right writed tooltip is good, but fact that the dragons now are too weak - definitely not. So, maybe we can go to consesus here? I understand you in that the dragons maybe was too strong with splash and mana drain at the same time. Its questionable, but I understand. I propose this: maybe you return old Soul Flaying Breath, but mana will steal only from first target dead creatures. Broken tooltip is better than broken balance in this case for me. What you think?

Antalyan said:
I read the whole message. It is simple: The string %special cannot appear in the game if it is not in the localization files (they decide what is visible for the player). As this is not included in the new localization files, it is not possible that it would appear in the game. The only solution is that your game does not use the correct files.

Hmmmm Ouch, seems like I finally got it. I was confused by the fact that I see the cost of Dragons in heropedia and thought that it is enough for conclude that localization works well. BUT () there may be situation where localized heropedia page exist, but localized ability description - not
Now I checked file H7CrAbilitiesSpecial.RU copies in the game and in the mod. And that's what I found:

H7CrAbilitiesSpecial.RU (in the game)
created: 16 feb 2018 1:15
changed: 16 feb 2018 1:15
opened: 16 feb 2018 1:15

H7CrAbilitiesSpecial.RU (in the mod dir)
created: 4 mar 2018 1:20
changed: 16 feb 2018 1:43
opened: 4 mar 2018 1:20

And.... I'm confused Help!

Update.
I also checked Creature_SpectralDragon.RUS and... absolutely the same dates! So, it have to not work too. But, if its a heropedia page description, I can say that it works well (I see mod localized page in the game). Finally I dont understand this at all

Antalyan said:
It's an amazing feeling if I realise I did even more than the whole studio during the same time

Yeah Seems like Limbic "specialists" are pretty diletants. The only thing what they did with savegames is a disaster I spent almost an hour browsing internet and my computer to find the way how to load just one savegame from different comp And finally didn't get result anyway )

Update 2.
I replaced H7CrAbilitiesSpecial.RU in the game dir by the file from mod dir. Result: Soul Flaying Breath now translated how it supposed to be in mod (), BUT Mana Drain (dunno how this ability called  in english) still contains "%special" Seems like %special will be new local meme here
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Antalyan
Antalyan


Promising
Supreme Hero
H7 Forever
posted March 05, 2018 07:02 PM

NikLan said:
Ok, I've got it. The right writed tooltip is good, but fact that the dragons now are too weak - definitely not. So, maybe we can go to consesus here? I understand you in that the dragons maybe was too strong with splash and mana drain at the same time. Its questionable, but I understand. I propose this: maybe you return old Soul Flaying Breath, but mana will steal only from first target dead creatures. Broken tooltip is better than broken balance in this case for me. What you think?

I prefer to have working things, the issue was this breath was problematic in too many ways. Why do you think it is too weak now? Dragons only became more dangerous target... They are the more defensive option anyway, more suitable for magic heroes.


Antalyan said:
I read the whole message. It is simple: The string %special cannot appear in the game if it is not in the localization files (they decide what is visible for the player). As this is not included in the new localization files, it is not possible that it would appear in the game. The only solution is that your game does not use the correct files.

Hmmmm Ouch, seems like I finally got it. I was confused by the fact that I see the cost of Dragons in heropedia and thought that it is enough for conclude that localization works well. BUT () there may be situation where localized heropedia page exist, but localized ability description - not
Now I checked file H7CrAbilitiesSpecial.RU copies in the game and in the mod. And that's what I found:

H7CrAbilitiesSpecial.RU (in the game)
created: 16 feb 2018 1:15
changed: 16 feb 2018 1:15
opened: 16 feb 2018 1:15

H7CrAbilitiesSpecial.RU (in the mod dir)
created: 4 mar 2018 1:20
changed: 16 feb 2018 1:43
opened: 4 mar 2018 1:20

And.... I'm confused Help!

Update.
I also checked Creature_SpectralDragon.RUS and... absolutely the same dates! So, it have to not work too. But, if its a heropedia page description, I can say that it works well (I see mod localized page in the game). Finally I dont understand this at all

Antalyan said:
It's an amazing feeling if I realise I did even more than the whole studio during the same time


Yeah Seems like Limbic "specialists" are pretty diletants. The only thing what they did with savegames is a disaster I spent almost an hour browsing internet and my computer to find the way how to load just one savegame from different comp And finally didn't get result anyway )

Update 2.
I replaced H7CrAbilitiesSpecial.RU in the game dir by the file from mod dir. Result: Soul Flaying Breath now translated how it supposed to be in mod (), BUT Mana Drain (dunno how this ability called  in english) still contains "%special" Seems like %special will be new local meme here

I'm really glad it works now although I have absolutely no idea what was wrong before
Which Mana Drain do you mean, the Djinn's one?

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NikLan
NikLan

Tavern Dweller
posted March 05, 2018 09:04 PM

Antalyan said:
I prefer to have working things, the issue was this breath was problematic in too many ways. Why do you think it is too weak now? Dragons only became more dangerous target... They are the more defensive option anyway, more suitable for magic heroes.

Ok, what file should I delete to return Spectral Dragon abilities back?

Antalyan said:
Which Mana Drain do you mean, the Djinn's one?

No, Spectral Dragons one.
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NikLan
NikLan

Tavern Dweller
posted March 06, 2018 06:40 PM
Edited by NikLan at 19:14, 06 Mar 2018.

Antalyan

I realized that I can't del file because its H7CrAbilitiesSpecial.upk. I tried to insert original ability from original copy of the file (through redactor), but when I loaded my savegame, Dragons abilities hasn't changed. Maybe I should start new game to my changes start to work? Otherwise, say me pls how to complete that. (Actually, I didn't followed your [url=https://bitbucket.org/NikLan/ucph7/wiki/HOW%20TO%20WORK%20WITH%20H7%20EDITOR%20FILES]instruction[/url] absolutely - I firstly copied both files to D:, worked there and then copied result to the game. Maybe this is the problem?...).

P.S. Redactor crashed fast almost every time Never saw so bugged game in my life
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Antalyan
Antalyan


Promising
Supreme Hero
H7 Forever
posted March 07, 2018 04:08 PM

NikLan said:
Antalyan said:
I prefer to have working things, the issue was this breath was problematic in too many ways. Why do you think it is too weak now? Dragons only became more dangerous target... They are the more defensive option anyway, more suitable for magic heroes.

Ok, what file should I delete to return Spectral Dragon abilities back?

I realized that I can't del file because its H7CrAbilitiesSpecial.upk. I tried to insert original ability from original copy of the file (through redactor), but when I loaded my savegame, Dragons abilities hasn't changed. Maybe I should start new game to my changes start to work? Otherwise, say me pls how to complete that. (Actually, I didn't followed your instruction absolutely - I firstly copied both files to D:, worked there and then copied result to the game. Maybe this is the problem?...).

P.S. Redactor crashed fast almost every time Never saw so bugged game in my life

As you see, it is easy to delete any brand new ability without even entering the editor but not to change the existing one.
The change you made should not cause you any problems if you did it correctly. However, make sure you used the correct name and location of the file. It should not be necessary to start a new game. You can see if the game uses your changed ability if you run the editor again: if it shows the one you want.

NikLan said:
Antalyan said:
Which Mana Drain do you mean, the Djinn's one?

No, Spectral Dragons one.

Ok I'll check that (btw. its Soul Reaver in English)
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NikLan
NikLan

Tavern Dweller
posted March 07, 2018 05:22 PM
Edited by NikLan at 17:24, 07 Mar 2018.

Antalyan said:
As you see, it is easy to delete any brand new ability without even entering the editor but not to change the existing one.
The change you made should not cause you any problems if you did it correctly. However, make sure you used the correct name and location of the file. It should not be necessary to start a new game. You can see if the game uses your changed ability if you run the editor again: if it shows the one you want.

Ok. I loaded editor again and it showed me packet without changes. I moved all mod files from MyDocuments to game folder to ensure that is just one copy of it on my comp (this file chosing system works absolutely unclear for me, it may take any file regardless of Change file date entry). Then I copied modified H7CrAbilitiesSpecial.upk to game folder again. I launched editor and now it showed my modified data (only one ability A_SoulFlayingBreath instead of two in orig mod file). Then I launched game, loaded my save and... NOTHING (SoulFlayingBreath worked like in UCP 1.0).
Only one thing I did seems suspicious - when I saved the new file editor said that:
"The following packges have references to external packages: H7CrAbilitiesSpecial

External packages won't be found when in a game and all references will be broken. Proceed?"
I chosed "Yes". Maybe this is a problem? But if that, then what to do?..
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Antalyan
Antalyan


Promising
Supreme Hero
H7 Forever
posted March 08, 2018 03:51 PM

NikLan said:
Antalyan said:
As you see, it is easy to delete any brand new ability without even entering the editor but not to change the existing one.
The change you made should not cause you any problems if you did it correctly. However, make sure you used the correct name and location of the file. It should not be necessary to start a new game. You can see if the game uses your changed ability if you run the editor again: if it shows the one you want.

Ok. I loaded editor again and it showed me packet without changes. I moved all mod files from MyDocuments to game folder to ensure that is just one copy of it on my comp (this file chosing system works absolutely unclear for me, it may take any file regardless of Change file date entry). Then I copied modified H7CrAbilitiesSpecial.upk to game folder again. I launched editor and now it showed my modified data (only one ability A_SoulFlayingBreath instead of two in orig mod file). Then I launched game, loaded my save and... NOTHING (SoulFlayingBreath worked like in UCP 1.0).
Only one thing I did seems suspicious - when I saved the new file editor said that:
"The following packges have references to external packages: H7CrAbilitiesSpecial

External packages won't be found when in a game and all references will be broken. Proceed?"
I chosed "Yes". Maybe this is a problem? But if that, then what to do?..

I think I know what your issue was, you are right about the warning. When you copy the file from an external package, all links remain as they were before. You have to change them manually to refer to the package you copied it to, not to the one you copied it from. (Each link to a buff, ability or so always includes the package name in its name. This link has to refer to the correct package.)

Btw. Thanks for copying some information about the editor I have provided to bitbucket, it will be helpful for others for sure.
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Quaranyr
Quaranyr


Hired Hero
posted March 13, 2018 03:31 AM
Edited by Quaranyr at 03:34, 13 Mar 2018.

If you are still gathering bugs - Cabir's ability often doesn't work properly for me; it only heals constructs instead of ressurecting.

In Russian version, when you want to attack something with a Titan, cursor says "Ranged Attack" in English.  

I'm not sure that changing Wasp Swarm damage type to earth is good idea. Earth is the most resisted damage type in the game + the swarm had unusual physical damage type in H5 too.

And I still miss my construct-poisoning shades.

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Antalyan
Antalyan


Promising
Supreme Hero
H7 Forever
posted March 13, 2018 05:23 PM

Quaranyr said:
If you are still gathering bugs - Cabir's ability often doesn't work properly for me; it only heals constructs instead of ressurecting.

In Russian version, when you want to attack something with a Titan, cursor says "Ranged Attack" in English.  

I'm not sure that changing Wasp Swarm damage type to earth is good idea. Earth is the most resisted damage type in the game + the swarm had unusual physical damage type in H5 too.

And I still miss my construct-poisoning shades.

Cabir'sability should be fixed for the next release.

I'll check that description.

It's always difficult to decide but this spell working on units with earth magic immunity, especially the earth elemental, was pretty strange.
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thGryphn
thGryphn


Promising
Famous Hero
posted March 13, 2018 06:43 PM

Wasp Swarm should affect all living and only living creatures. That is, not reanimated, elemental, spiritual, or undead. Did miss something?

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Antalyan
Antalyan


Promising
Supreme Hero
H7 Forever
posted March 14, 2018 05:50 PM

thGryphn said:
Wasp Swarm should affect all living and only living creatures. That is, not reanimated, elemental, spiritual, or undead. Did miss something?


Good point! That's how it used to work.
But H7 has only constructs x undead x other units afaik, without any differentiation of the rest. The units have immunities against various schools instead.
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NikLan
NikLan

Tavern Dweller
posted March 14, 2018 07:55 PM

Antalyan

Hello! How it goes with the new version?

P.S. Necro Dragons Soul Flaying Breath is highly bugged In addition to wrong tooltip, the ability works not every time (first strike usually work normally, but after some units may not be affected by splash).
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Antalyan
Antalyan


Promising
Supreme Hero
H7 Forever
posted March 15, 2018 05:53 PM

NikLan said:
Hello! How it goes with the new version?

P.S. Necro Dragons Soul Flaying Breath is highly bugged In addition to wrong tooltip, the ability works not every time (first strike usually work normally, but after some units may not be affected by splash).

Hi, do you mean the new version of the patch?
I know it, that's why I changed it, this ability was way too problematic  
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NikLan
NikLan

Tavern Dweller
posted March 15, 2018 08:27 PM

Antalyan said:
Hi, do you mean the new version of the patch?

And what else it may be? Of course yes.
Antalyan said:
I know it, that's why I changed it, this ability was way too problematic

Hm, actually you not changed it, you removed it (it works now almost... never). I think removing ability means you should give something instead. But you didn't as I remember, it's not right imho.
P.S. Fixing it by editing properties is impossible I think. Oh, if only we could find a man who can edit scripts... Then in addition the stupid AI could be fixed too. Dreams... )
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Antalyan
Antalyan


Promising
Supreme Hero
H7 Forever
posted March 16, 2018 12:07 PM

NikLan said:

And what else it may be? Of course yes.

The new version is still really far, probably late spring but no promises. I don't have much time to work on the mod now.
Antalyan said:
I know it, that's why I changed it, this ability was way too problematic

NikLan said:

Hm, actually you not changed it, you removed it (it works now almost... never). I think removing ability means you should give something instead. But you didn't as I remember, it's not right imho.
P.S. Fixing it by editing properties is impossible I think. Oh, if only we could find a man who can edit scripts... Then in addition the stupid AI could be fixed too. Dreams... )

I don't see what you mean, I modified this ability to work, didn't I? Or do we misunderstand each other?
Yes, that's what I'm convinced about after dozens of attempts and hours, too No access to scripts is the reason why everything takes me so long, I have to use various tricks to avoid broken things and replace them with the ones that actually work.
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Antalyan
Antalyan


Promising
Supreme Hero
H7 Forever
posted March 27, 2018 06:48 PM

Polish localization is now available thanks to Abbes!
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Kayna
Kayna


Supreme Hero
posted March 27, 2018 06:58 PM

There is an air spell. Tornado or something. You cast it and the units not only take damage, but are flown out of the screen to land on a different square.

You can screw up entire formations with it. The archers behind ends up on the front and within striking distance of the enemy melee. It is the most powerful spell in the game. I didn't play this version much, but every battle I fought against a good player with that spell, I lost. Every battle I engaged with that spell against a good player, I won.

Did you guys do something about that spell yet?

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Antalyan
Antalyan


Promising
Supreme Hero
H7 Forever
posted March 28, 2018 04:16 PM

Kayna said:
There is an air spell. Tornado or something. You cast it and the units not only take damage, but are flown out of the screen to land on a different square.

You can screw up entire formations with it. The archers behind ends up on the front and within striking distance of the enemy melee. It is the most powerful spell in the game. I didn't play this version much, but every battle I fought against a good player with that spell, I lost. Every battle I engaged with that spell against a good player, I won.

Did you guys do something about that spell yet?

We haven't touched balancing spells and we won't (at least not in the nearest future).

I agree it's maybe too powerful on one hand. However, it is one of the few ways how to defeat Haven turtle-shield tactics for example.
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lisk
lisk

Tavern Dweller
posted April 25, 2018 07:20 AM
Edited by lisk at 07:21, 25 Apr 2018.

In the fifth mission of Trial of Fire add-on, for progressing on the map, you must summon boat with the Vessel of the Shalassa spell, which is available for study in the sanctuary of magic. But with the UCP learn the spell is impossible (water Magic banned for dwarfs heroes).
Also, I don't know is this a bug or not. In final battle of second mission enemy hero seems to activate runes more than once.
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Antalyan
Antalyan


Promising
Supreme Hero
H7 Forever
posted April 25, 2018 04:11 PM

lisk said:
In the fifth mission of Trial of Fire add-on, for progressing on the map, you must summon boat with the Vessel of the Shalassa spell, which is available for study in the sanctuary of magic. But with the UCP learn the spell is impossible (water Magic banned for dwarfs heroes).
Also, I don't know is this a bug or not. In final battle of second mission enemy hero seems to activate runes more than once.

Hi lisk, this bug with the Vessel of Shalassa is known and being worked on.
The temporary solution for you is mentioned here (in comments section): http://www.hommdb.com/mods/heroes7/bugfix-buglist/
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