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Heroes Community > Library of Enlightenment > Thread: HOMM3 Tactics
Thread: HOMM3 Tactics This thread is 68 pages long: 1 2 3 4 5 ... 10 20 30 40 50 60 ... 64 65 66 67 68 · «PREV
phoenix4ever
phoenix4ever


Supreme Hero
Heroes is love, Heroes is life
posted November 05, 2017 12:44 PM
Edited by phoenix4ever at 12:46, 05 Nov 2017.

@Salamandre and angelito
When playing on impossible, do you guys also go for creatures first? On lower difficulties I would also build creature buildings first, but not on impossible, there I would aim to get Capitol and Ressource Silo asap. Besides starting army army from secondary heroes plus Mage Guild 1 is often enough to clear early fights.

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zmudziak22
zmudziak22


Famous Hero
posted November 05, 2017 01:47 PM

For Impossible I go for mixed build.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted November 05, 2017 06:33 PM
Edited by Salamandre at 18:44, 05 Nov 2017.

The 200% difficulty is suitable for custom maps where the mapmaker takes cares of your start, therefore the 200% has as unique goal to remove AI poor behaviors, make it play at the best and match the mapmaker test difficulty. On MP random maps 99,99% of people play at 130%, because there is nothing fun about turning in circles with one hero and base your progression on pure luck, as spotting a pile of wood day 1 or not.

phoenix4ever said:
and Ressource Silo asap.


Now this is silly.

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Mordred06
Mordred06

Tavern Dweller
posted November 06, 2017 11:46 AM

Salamandre said:
The 200% difficulty is suitable for custom maps where the mapmaker takes cares of your start, therefore the 200% has as unique goal to remove AI poor behaviors, make it play at the best and match the mapmaker test difficulty. On MP random maps 99,99% of people play at 130%, because there is nothing fun about turning in circles with one hero and base your progression on pure luck, as spotting a pile of wood day 1 or not.

phoenix4ever said:
and Ressource Silo asap.


Now this is silly.


Any thoughts on how to improve the game's difficulty when playing on random maps, multiplayer against the AI (yes, we are old school hot-seat vs AI kind of players )?
I completely agree with the "turning in circles" part when playing 200% which can be quite frustrating.
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New to the forum, do not hesitate to slap my wrist + redirect me if my questions have already been answered in past.

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bloodsucker
bloodsucker


Supreme Hero
posted November 07, 2017 03:29 AM
Edited by bloodsucker at 03:30, 07 Nov 2017.

phoenix4ever said:
On lower difficulties I would also build creature buildings first, but not on impossible

As I said somewhere, my biggest expense at Impossible is heroes. If you're lucky and get Two heroes of the same type as your town (or if it is Tower and you could get the money to upgrade the gremlins) one can do most of the fighting just with the creatures from heroes. In hota you start with armies so big that I often leave the seamen aside to get more movement. Of course, if playing MP, the other guy is doing the same and you have to stress out, against AI, the moment you buy your fifth hero you already have a better expansion rate then your opponents.
The rest is finding ways to do the most challenging fights as soon as possible and for that the "replay battle" function from HD Mod is priceless.
With Cove I also go for money buildings quite early, cause I don't find Nixes and Serpents that useful but with Castle I try to get the Angels as soon as possible. Three angels on a good hero, with some magic, can deal with everything but Utopias, the bigger Mansions and the bigger creature banks. Of course, angels are expensive and the rest of the town sucks compared to Cove.
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