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Heroes Community > Library of Enlightenment > Thread: HOMM3 Tactics
Thread: HOMM3 Tactics This thread is 69 pages long: 1 2 3 4 5 ... 10 20 30 40 50 60 ... 65 66 67 68 69 · «PREV
Maurice
Maurice

Hero of Order
Part of the furniture
posted January 18, 2019 03:53 PM

Nice write-up .

Mordred06 said:
Keep in mind that the ballista and first aid tent cannot be blinded and DO PLAY a turn, once some of their units are blinded, kill the ballista and first aid tent (the ammo cart can be ignored) before attacking the blinded units.


One thing to add is that the enemy AI can only flee during the First Aid or Ballista phase, if the enemy Hero has the First Aid Skill or the Artillery Skill, respectively. Otherwise, just as with human players, those warmachines trigger automatically, out of control of the Hero.
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Machberet
Machberet

Tavern Dweller
posted June 10, 2019 03:38 PM

Weird AI Blind block

Can anyone explain to me, what happens in 0:19 in this clip? https://www.youtube.com/watch?v=1GxbrrHfslM The griffins won't move to angel. This is my video and it happened on SoD with HD-mod. I wasn't using any cheats or cheat engines. I haven't been able to replicate this effect besides this fight.

The only explanation I came up with is that Griffins fear second Blind, which would block passage to me enitrely, but it doesn't seem plausible. Any ideas? Has someone noticed this yet? I haven't found similar thread on English-speaking forums.
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RoseKavalier
RoseKavalier


Honorable
Famous Hero
posted June 10, 2019 05:11 PM

Hero has some area-spell available (e.g. Meteor Shower, Fireball...) and enemy doesn't want to send a second stack that could risk extra damage. I showed this some time ago in a few places like this.
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monere
monere


Supreme Hero
posted June 11, 2019 08:06 AM

RoseKavalier said:
Hero has some area-spell available (e.g. Meteor Shower, Fireball...) and enemy doesn't want to send a second stack that could risk extra damage. I showed this some time ago in a few places like this.


hehe, pudge fan, eh?

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