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Heroes Community > Library of Enlightenment > Thread: HOMM3 Tactics
Thread: HOMM3 Tactics This thread is 69 pages long: 1 2 3 4 5 ... 10 20 30 40 50 60 ... 65 66 67 68 69 · «PREV
Maurice
Maurice

Hero of Order
Part of the furniture
posted January 18, 2019 03:53 PM

Nice write-up .

Mordred06 said:
Keep in mind that the ballista and first aid tent cannot be blinded and DO PLAY a turn, once some of their units are blinded, kill the ballista and first aid tent (the ammo cart can be ignored) before attacking the blinded units.


One thing to add is that the enemy AI can only flee during the First Aid or Ballista phase, if the enemy Hero has the First Aid Skill or the Artillery Skill, respectively. Otherwise, just as with human players, those warmachines trigger automatically, out of control of the Hero.
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The last Reasonable Steward of Good Game Design and a Responsible Hero of HC. - Verriker

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Machberet
Machberet

Tavern Dweller
posted June 10, 2019 03:38 PM

Weird AI Blind block

Can anyone explain to me, what happens in 0:19 in this clip? https://www.youtube.com/watch?v=1GxbrrHfslM The griffins won't move to angel. This is my video and it happened on SoD with HD-mod. I wasn't using any cheats or cheat engines. I haven't been able to replicate this effect besides this fight.

The only explanation I came up with is that Griffins fear second Blind, which would block passage to me enitrely, but it doesn't seem plausible. Any ideas? Has someone noticed this yet? I haven't found similar thread on English-speaking forums.
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RoseKavalier
RoseKavalier


Honorable
Supreme Hero
posted June 10, 2019 05:11 PM

Hero has some area-spell available (e.g. Meteor Shower, Fireball...) and enemy doesn't want to send a second stack that could risk extra damage. I showed this some time ago in a few places like this.
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My Let's Plays: Metataxer's Revenge - The Empire of The World 2

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monere
monere


Supreme Hero
posted June 11, 2019 08:06 AM

RoseKavalier said:
Hero has some area-spell available (e.g. Meteor Shower, Fireball...) and enemy doesn't want to send a second stack that could risk extra damage. I showed this some time ago in a few places like this.


hehe, pudge fan, eh?

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massmarines1
massmarines1

Tavern Dweller
posted December 11, 2019 07:12 AM

Hi, which templates do you suggest for a newbie?

I have the basic mechanics but i never in my life played an online game.

What should I train? (chaining, gold-management..)

Thanks in advance
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Ghost
Ghost


Legendary Hero
Therefore I am
posted January 22, 2020 02:02 PM

1 level hero with one War Unicorn beats 60 gnolls. How? First Aid and strategic hit & run when you can hire Gem for example. And goes to landscape. Gem becomes scout. So I recommend you play Elite (SoD map) from maps4heroes. Elite you learn new tricks.
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Ghost
Ghost


Legendary Hero
Therefore I am
posted January 22, 2020 02:07 PM

...also you will beat player who is using rule or nerfed. Play Elite. Elite II is coming.

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morgan_le_fey
morgan_le_fey


Famous Hero
posted January 22, 2020 06:14 PM

Ghost said:
...also you will beat player who is using rule or nerfed. Play Elite. Elite II is coming.


use the terrain to avoid getting outflanked. back your horse into a corner and beat the gnolls back a few at a time.
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selky
selky

Tavern Dweller
posted February 06, 2020 08:30 PM

Hello,
I'm playing with a friend HotA random H maps,8 players, 6 AI, on impossible. We duel only after all AIs are dead.
Which towns and heroes do you consider to be the best for those kind of maps ad why?

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zmudziak22
zmudziak22


Supreme Hero
posted February 07, 2020 02:16 PM

If it is very resourceful map, then Wizard Town(Tower Faction) is very good option if you go for mage guild. Also Necropolis with HotA nerfs still is good to go, if you quickly build Vampire Lords powerstack. Castle even if it lack mage guild level 5, still Angels are solid units, and recommend is learn Water Magic so you can benefit from Clone + AAs resurection.

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Whiteleg
Whiteleg

Tavern Dweller
posted February 07, 2020 04:04 PM
Edited by Whiteleg at 16:05, 07 Feb 2020.

andiangelslayer said:
and all this falls under "how do i make my opponent active"
no really, i think everyone knows how to defeat zombies with some ranged shooters and 1 hitter stack...
i strongly disagree that archery is good with most towns, i dont wont if for my main too often.
How often does it happen you meet exactly the monsters on map where archery makes such a huge difference?
Wystan with fortress or calh...shhhhhhh they suck for me.
With Stronghold it sux coz usually u dont build clops, which leaves archery as good skill for castle, Tower of course and sometimes dungeon.
With rampart i only want it early if i got a elf dwelling...for elves only from normal build? no way, they get blocked in main battle and all the skill is for nada.

Heres some stuff about topias: dont attack the greens and the reds with a weaker unit before they move...somehow they tend to attack the stack that is placed right in front of them - that happened to my quiet often with sultans, attacking 5 reds with a stack of 14 sultans sounds good if your force isnt so big, kill some off before they move and only loose 1 maybe, but: the reds and the greens will attack them and you loose too many.
the greens are your main target to hit after they moved usually - lowest defense skill but biggest damage they deal, so take the retal and concentrate on them...your last target should be the blacks.
Never use the spirit of oppression in topias - drags alrdy cant get morale and wont freeze (only if you got a ghosti).


the best part is 3 was undoubtedly!!!!

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morgan_le_fey
morgan_le_fey


Famous Hero
posted February 07, 2020 08:11 PM

selky said:
Hello,
I'm playing with a friend HotA random H maps,8 players, 6 AI, on impossible. We duel only after all AIs are dead.
Which towns and heroes do you consider to be the best for those kind of maps ad why?

I always liked Clavius in those situations. Extra gold plus he fights willingly..............and well.
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