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Heroes Community > Library of Enlightenment > Thread: HOMM3 Tactics (started by Frank in November 2002)
HOMM3 Tactics This thread is 72 pages long: 1 2 3 4 5 ... 10 20 30 40 50 60 ... 68 69 70 71 72 · «PREV
Ghost
Ghost


Undefeatable Hero
Therefore I am
posted July 25, 2026 04:44 PM

Important fast! (It involves a large map.)

An example:

1.) First player takes resources, mines
2.) To build Mage Guild
3.) To leave a town, and run around the landscape

How?

1 = Player gets a experience from monsters, and player develops to expert Wisdom
2 = Town Portal, DD, Fly, View Air
3 = To run for artifacts, towns, and to join monsters

Question:

What about Stronghold, Fortress, Castle?

Yes in allied, when player escapes from monster, and to visit allied town.. If no allied, so remember Stronghold, Fortress, Castle for skillful.. Thus 1-2 week for Behemoths.. It must enough..

Don't stay in a town.. Thus Thant, etc Do you remember what I recommend for Thant with Air..

But Heroes critic says imbalance, etc when hard to play with Stronghold, etc and player has obsessed with an Earth, Slow, etc It's wrong strategy..

When H4 Asylum (Dungeon) is very fast, but Chaos (Fire) spells.. It looks like Thant.. Where I compared them.. If no Thant, so to take experiences, if opponent comes or arrives.. Player escapes from monster to town, think about Stealth in H4, so no with large troops.. If Thant and no Town Portal, so problem..

Where you can learn more Heroes? WoG/ERA, when Home-Ways, etc WoG/ERA has closed to H4.. From desert to jungle..

Ok
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