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Heroes Community > Heroes 7+ Altar of Wishes > Thread: Alcibiades' crazy Heroes 6 vision
Thread: Alcibiades' crazy Heroes 6 vision This thread is 17 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 · «PREV / NEXT»
Cepheus
Cepheus


Honorable
Legendary Hero
Far-flung Keeper
posted April 14, 2008 11:44 PM

It's just so repetitive IMO, that's all.  Given the choice, I'd choose two distinct, unique creatures instead of two with the same name and similar appearance.  It adds more variety, which is what Heroes is about.  But as I have said before it's just a matter of your opinion vs mine, and it's your vision after all... if I didn't respect that I wouldn't be here

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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted April 15, 2008 07:31 AM
Edited by alcibiades at 07:31, 15 Apr 2008.

True. Btw. I should add that the Manticore will make another appearance - and it was not that I didn't consider put the Matriarch at Dungeon level 6 and Manticore at level 7, something that would in many ways have given a more harmonous line-up. However, I think the Hydra is too valuable a creature for the Dungeon to discard it, of course one could put in another mid-level tank, but I do feal it serves the job admirably as it is, hence I chose to keep it.

Geny > No comments?
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Daystar
Daystar


Honorable
Legendary Hero
Back from the Dead
posted April 15, 2008 01:09 PM

I was with you up to the Nidhogg.
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Geny
Geny


Responsible
Undefeatable Hero
What if Elvin was female?
posted April 15, 2008 03:48 PM

Quote:
Geny > No comments?


You've asked for it: 8/8.

level 1:
As GL pointed out the description for Demolish is missing, but I assume it's an ability to destroy walls with melee strikes.

level 2:
It sounds good, the only thing that I don't like could be better is that Lock Aim speeds up the ATB just like Quick Fire (just to lesser extent). Also, out of all the shooters in the game giving an aiming ability to a blowpiper seems a bit strange to me when I try to imagine it.

level 3:
Unlimited Retaliaton is usually a tank ability, something that a serpentfly cannot be no matter how you look it at. No Retaliation fits a small creature like this a lot better IMO. I just thought of something - Bastion seems to be concentrating on quick attack, so maybe Dragonfly will become the defensive branch focusing on debuffs and poising while Damselfly will become the offensive branch where Evasion is changed to No Retaliation and Unlimited Retaliation is changed to "Blitz" (or Quick Attack or something else entirely) - once per battle the creature can move to any free tile on the battlefield and perform its regular attack. It would be like its Speed will become 20 (or 100 if you wish) for that turn. Not sure how over/underpowered it will be in-game though.

level 4:
Now a big, strong Wyrm is a creature that would benefit greatly from Unlimited Retaliation. Not that No Retaliation wouldn't work well, just don't there to be too many of them.

level 5:
What exactly is "Polymorph Own"?
"Protection from Fire"? Doesn't sound like a very useful addition to a spell book...

level 6:
How long does the Gas Cone stay on the battlefield?
There is a Ram Gate ability in the ability list, but it doesn't seem to belong to any of the upgrades.

level 7:
Nothing to add really, just didn't want the poor Wyvern to be the only one with no comment.

level 8:
So that's why the Cave Hydra changes... ok.
The combo of Six-Headed Attack+No Enemy Retaliation+Acidic Blood on a non-upgraded unit sounds very strong if not too strong. It doesn't get hurt when it hits, it hurts those who hit it and ganging up on it to kill it quickly is suicide because of the Six-Headed Attack. Am I forgetting a way to kill it besides focusing all your ranged and magic attacks on it?
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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted April 15, 2008 05:20 PM

Quote:
You've asked for it: 8/8.


That's my boy!

Quote:
level 1:
As GL pointed out the description for Demolish is missing, but I assume it's an ability to destroy walls with melee strikes.


Yeah, sorry for that. The reasons why there are glitches with some of the abilities are that I came up with them a long time ago, wrote down the names and distributed them - but didn't write the descriptions. Duh ... hence, returning to them the other day, I had forgotten the details about some of them. However, this one allows the unit to deal damage to walls and gate (but not towers I think); damage will be probably half normal damage or maybe quarter.

Quote:
level 2:
It sounds good, the only thing that I don't like could be better is that Lock Aim speeds up the ATB just like Quick Fire (just to lesser extent). Also, out of all the shooters in the game giving an aiming ability to a blowpiper seems a bit strange to me when I try to imagine it.


Yes, I agree ... Actually, Lock Aim would sit better with the Sniper, thematically. I might look into that. Notice, however, that although both abilities reduce ATB, there are crucial differences in the application of these units, as the Short Range means that the unit will be more likely to engage in melee.

Quote:
level 3:
Unlimited Retaliaton is usually a tank ability, something that a serpentfly cannot be no matter how you look it at. No Retaliation fits a small creature like this a lot better IMO. I just thought of something - Bastion seems to be concentrating on quick attack, so maybe Dragonfly will become the defensive branch focusing on debuffs and poising while Damselfly will become the offensive branch where Evasion is changed to No Retaliation and Unlimited Retaliation is changed to "Blitz" (or Quick Attack or something else entirely) - once per battle the creature can move to any free tile on the battlefield and perform its regular attack. It would be like its Speed will become 20 (or 100 if you wish) for that turn. Not sure how over/underpowered it will be in-game though.

level 4:
Now a big, strong Wyrm is a creature that would benefit greatly from Unlimited Retaliation. Not that No Retaliation wouldn't work well, just don't there to be too many of them.


Good call on these. Strike-and-Return would also do well with the Dragonfly/Damselfly/whatever. Will upload changes later tonight I hope.

Quote:
level 5:
What exactly is "Polymorph Own"?
"Protection from Fire"? Doesn't sound like a very useful addition to a spell book...


You'll have to see later what Polymorph own does.
As for the usefulness of Protection From Fire ... it will be a pretty useful spell I reckon. Still, perhaps this one got the short end of the stick, even if it does get higher mastery and also increases mastery in Misfortune.

Quote:
level 6:
How long does the Gas Cone stay on the battlefield?
There is a Ram Gate ability in the ability list, but it doesn't seem to belong to any of the upgrades.


Ram Gate is an artifact of cut'n'paste from Fortress. Sorry for that. I reckon the Gas Cone will remain for 3 turns or something like that. Sufficiently long that you might wanna move your shooters.

Quote:
level 7:
Nothing to add really, just didn't want the poor Wyvern to be the only one with no comment.


Heh.

Quote:
level 8:
So that's why the Cave Hydra changes... ok.
The combo of Six-Headed Attack+No Enemy Retaliation+Acidic Blood on a non-upgraded unit sounds very strong if not too strong. It doesn't get hurt when it hits, it hurts those who hit it and ganging up on it to kill it quickly is suicide because of the Six-Headed Attack. Am I forgetting a way to kill it besides focusing all your ranged and magic attacks on it?


Yup, that was why.

As for the Chrono Hydra, I don't think it'll be that much of a problem. It'll be a pain to take down for sure, but it's damage output will be limited (although the 6-headed thing does hold potential). You're right that you won't want to take this one down with a lot of small stacks of melee units ... that'll probably do you no good. Ranged attacks and Magic should do the trick, though.
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Geny
Geny


Responsible
Undefeatable Hero
What if Elvin was female?
posted April 15, 2008 05:36 PM

I wasn't talking so much about the Chrono Hydra (we've already estabilished that tier 8's 2nd upgrade tanks can be super hard to take down) as the regular Swamp Hydra. Even in its "weakest" stage it has some scary ability combo with what I expect to be quite high HP and at least moderate Defense.
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blahbloke
blahbloke


Hired Hero
This kid is a mangossip
posted April 16, 2008 10:31 PM

more than 400 creature and 100 magics, don't u think dats a bit too much.


Well, this would attract the old player, but wat about people whos new to heroes, they arnnit gonna play it if its 2 complicated

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Geny
Geny


Responsible
Undefeatable Hero
What if Elvin was female?
posted April 17, 2008 11:07 AM

Alc > No comments?
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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted April 17, 2008 11:17 AM

Sorry, these days are quite busy. Here's a short reply from work.

I did a major skill-swap for a number of creatures the other day, putting the Lock Aim ability onto Snipers (of Sylvan!), moving Force Arrow to Spear Throwers (of Fortress!) and putting some new abilities on a number of the Bastion creatures according to our discissions above. Didn't have time to upload it, however.

Concerning the Hydra, I can't quite make up my mind. I guess I considered the Acid Blood ability not to be a very strong one, according to the feedback on the current Acidic Hydra, but there is little doubt that with the Swamp Hydra being a level 8 creature, damage output, even if low for its level, will be rather significant, making the ability more powerful. Whether the combination is overpowered, I'm not really sure. I don't think it's that bad, it is rather situational, depending on your opponents ranged power and spell power. I'm not sure I think it needs changing, but I haven't decided finally.
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Geny
Geny


Responsible
Undefeatable Hero
What if Elvin was female?
posted April 17, 2008 11:33 AM

Well, just to remind you - I didn't play HoF or TotE. For that matter, I didn't play HoMM at all for about a year now. So, everything I say here is purely theoretical and may not be true in real game situation, so don't put too much weight on my comments about creatures being over/underpowered.
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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted April 18, 2008 12:08 PM

Yes, I think that's a good way of describing it: Cave Hydra would be a lot like Heroes 5 Hydra (i.e. walking on legs) whereas the Swamp Hydra would be more like Heroes 2 Hydra (i.e. sliding along the ground).

Changes are up with Bastion level 1-5 as well as Sylvan level 3 and Fortress level 2. Hope this takes care of some of the issues discussed above.
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Malgore
Malgore


Adventuring Hero
posted April 18, 2008 03:32 PM

Quote:
Yes, I think that's a good way of describing it: Cave Hydra would be a lot like Heroes 5 Hydra (i.e. walking on legs) whereas the Swamp Hydra would be more like Heroes 2 Hydra (i.e. sliding along the ground).



Another example of high-level "swamp" creature with abilities for multiple attack can be found here: http://en.wikipedia.org/wiki/Man-eating_tree

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del_diablo
del_diablo


Legendary Hero
Manifest
posted April 18, 2008 03:58 PM

Quote:
100 magics, don't u think dats a bit too much.



100/6 = 16,6667........... Its actually very few.......

Its i guess still 5 levels in each magic school meaning 16/5 = 3,2 spells each tier.
And to balance the scale its likely to become 3-5 tier1 spells and likely 1 and MAYBE 2 tier 5 spells resulting in VERY FEW lategame potential spells for the common mage, its in my eyes way too few for a hero with a "High-knowledge"-type hero.......

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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted April 18, 2008 07:30 PM

Actually it says "more than 100 spells" which is in fact 120 spells divided with 20 spells in each of 6 schools, with 4 spells at each level from 1 through 5. There you are.
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Geny
Geny


Responsible
Undefeatable Hero
What if Elvin was female?
posted April 18, 2008 09:22 PM
Edited by Geny at 21:27, 18 Apr 2008.

What's "Magic cirlce vs. Fire" spell? Is it like a mass fire protection?

Edit: Back to Sylvan - Double Shot and Warding Arrow? Does that mean that he'll have a double chance at stunning the enemy?
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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted April 18, 2008 11:50 PM

Quote:
What's "Magic cirlce vs. Fire" spell? Is it like a mass fire protection?


It's actually Magic Circle Against Fire, and you'll have to have a bit more of patience to see exactly what it does. Maybe I should upload the spells next for a change, to satisfy your curiosity.

Quote:
Edit: Back to Sylvan - Double Shot and Warding Arrow? Does that mean that he'll have a double chance at stunning the enemy?


Current Master Hunter has the same combination. I think it calculates a chance for each arrow, but I'm actually not sure. Manual doesn't provide any information on this.
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Geny
Geny


Responsible
Undefeatable Hero
What if Elvin was female?
posted April 18, 2008 11:52 PM

Oh, right. I got confused between Warding Arrow and Force Arrow.
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nurul
nurul


Disgraceful
Adventuring Hero
posted April 21, 2008 10:38 PM

I dont want to see more DRAGON in Heroes6. three kind of dragon is enough. More dragon = less creativity

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Geny
Geny


Responsible
Undefeatable Hero
What if Elvin was female?
posted April 21, 2008 10:45 PM
Edited by Geny at 22:45, 21 Apr 2008.

There are no more dragons in this proposition than in HoMM 5. (so far at least)
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rubycus
rubycus


Known Hero
-student of the mind-
posted April 23, 2008 02:36 PM
Edited by rubycus at 22:48, 11 Jan 2009.

Quote:



Maybe there should be some sort of ultimate magic (or something like that) in the very middle...?!?
...just a suggestion...

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