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Heroes Community > Heroes 7+ Altar of Wishes > Thread: Alcibiades' crazy Heroes 6 vision
Thread: Alcibiades' crazy Heroes 6 vision This thread is 17 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 · «PREV / NEXT»
alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted March 10, 2008 09:14 PM
Edited by alcibiades at 21:15, 10 Mar 2008.

Quote:
Healer?... Remember the Herbalist?
Anyway...


Healer, Herbalist ... Whatever. Healer sounds better these days, though.

Quote:
Level 2
Defensive Stance works only until the first time the unit moves?
Anyway, Defensive Stance and Agility is a horrible combo. Immune to Fatigue and Agility on the other hand is perfect. I understand that giving War Combo to Wind Dancer and not to War Dancer is silly, so maybe give the defensive branch DS + Agility (making them hit and run units) and replace the DS of the offensive branch with something else that will make them more of a "stand and fight" and/or "crowd control" unit.


Agreed, Immunity to Fatigue probably makes better sense with Agility. I think I will change it to look something like this:

Blade Dancer (Enraged) > Sword Dancer (+ Sword Dance Combo) > War Dancer (+ No Enemy Retaliation)
                          > Cloud Dancer (+ Immunity to Fatigue) > Wind Dancer (+ Agility)

Quote:
Level 4
Spell Master 2D
Shield - is that an anti-ranged spell?


No, shield is like classical Shield: Reduces melee damage. Maybe seems redundant combined with Endurance, though - will look into that.

Quote:
Level 5
Isn't Swift Strike kinda useless for a faction that usually doesn't use Dark magic (unless you're changing that too)?


I did realize this, though.
Maybe I'll replace Shield of Druid with Slow. This would call for a combo-solution.

Quote:
Level 6
I think you meant either Life Shield or Anti-Death Shield.


No. Wrath has Life Shield (protects against Life), Unicorn has Anti-Life Shield (protects against Anti-Life). That's plain logic.

(Ok, will consider looking into the names, if more people complain.)

Quote:
Level 8
Acid Breath: graphic explanation of the attack's pattern please.
Does Prismatic Breath "stack" with Acid Breath, both in terms of pattern and damage(i.e. 50% acid)?


Acid breath hits like this:

            (T)  
  (T)          T
DD T   or    DD (T)
DD(T)        DD

where (T) means those getting 50 % splash Acid Damage, whereas target suffers 100 % damage (50 % physical, 50 % Acid).

Prismatic Breath does not stack with Acid Breath in the sense that only primary target initiates splash damage. Prismatic Breath works along attack direction, i.e. perpendicular to Acid Breath operating direction.

Quote:
Edit: Ooh, 5 tiers! Even better than Haven!
You always had problems with Sylvan. (again - remember Herbalist?)


You bad boy. I really like this Sylvan line-up actually - but as always, your issues are very valid!
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Daystar
Daystar


Honorable
Legendary Hero
Back from the Dead
posted March 10, 2008 09:24 PM

Wow, speedy updates!  Woot.

Okay:
Neried > Dryad?  Neried = Water spirit, Dryad = Earth Spirit.  Fail.  

Try Dryad > Hemadryad.  I like the rest, Nymph is a good way to put it.
_____

Sword Dancer and Blade Dancer seem rather redundant, how about move the Blade Dancer down and replace it with "Battle Dancer"?
_____

No complaints about hunters.
_____

For Ring Leader and Circle Leader: They are alright, but sound funny.

How about Druid > Keeper of the Circle > Keeper of the Grove?
_____

I'm not sure about having Pegasi on teir 5, they seem a bit weak for that.  How about switching them with Druids?
_____

I love your Unicorns, the only change I would have is to give them increases in magic resistance as they upgrade.
_____

Treants and Dragons are both excellent, no complaints.



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Geny
Geny


Responsible
Undefeatable Hero
What if Elvin was female?
posted March 10, 2008 09:36 PM

k

........................

I mean - nice solutions, I like them!
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GenieLord
GenieLord


Honorable
Legendary Hero
posted March 10, 2008 09:44 PM
Edited by GenieLord at 23:30, 10 Mar 2008.



Perfect!

Edit: Maybe I would make first the Elder Druid and then the High Druids, which sound more rare, don't you think?

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Daystar
Daystar


Honorable
Legendary Hero
Back from the Dead
posted March 10, 2008 10:07 PM

You like Heroes IV a lot, don't you?
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How exactly is luck a skill?

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imp
imp


Hired Hero
posted March 11, 2008 12:10 AM

just a question about looks...will the pegasi have a rider like heroes 3 or will it be by its self?

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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted March 11, 2008 06:11 PM

Quote:
just a question about looks...will the pegasi have a rider like heroes 3 or will it be by its self?


Pegasus will be riderless in my oppinion.




Sylvan has gone through another minor round of adjustments.

A few names are changed (Nereid is discarded for Hamadryad), some abilities swapped (most noticably with Sword Dancer and upgrades) and Mana Feed ability is changed.

Dungeon may come up later, if I'm not too tired - and if I don't change my mind once again on how I want Dungeon to look.
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sheensher
sheensher


Known Hero
and Slipknot FAn
posted March 11, 2008 07:02 PM
Edited by sheensher at 19:02, 11 Mar 2008.

Academy

This is my vision of Academy...but I don`t complete abilites. I`ll make this at once.

Elephant Tresser, War Elephant, Royal Elephant, Oliphaunt Raider, Oliphaunt warrior:


New Abilites:

Improvement - This creature can incrase attack or defence friendly mechanical creatures, Ballista or Trebuchet  once per combat (activated ability).

Destroy - This creature can destroy some Mechanical enemy once per combat . Number of destroyed depends on the number of creatures (activated ability).
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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted March 11, 2008 10:53 PM
Edited by alcibiades at 20:19, 13 Mar 2008.

Moving right along, we've reached Dungeon. Again, units are presented with upgrades and abilities, but stats are not made. To see unit details, click on the image with the basic name.

This, I expect, is one of the towns that will create a lot of controversy. I have myself been moving back and forth between 4 or 5 different line-ups before settling on this one - there are simply so many creatures to include in Dungeon, and even though I'm not perfectly satisfied with this one either, it's the most acceptable I've reached everything taken into consideration.

But hit me, and let's see if you'll sway me to change it! One thing is sure though - I'm sticking with the Dark Elf theme for Dungeon. There are beasts, yes, but this IS the Dark Elven society faction.

























Heroes: Overlord(?) and Warlock.

Alignment: Evil, Chaotic, Conservative.

Portefolios: Destruction, Individuality, Earth.

Opposed Faction: Academy.

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Cepheus
Cepheus


Honorable
Legendary Hero
Far-flung Keeper
posted March 11, 2008 10:56 PM
Edited by Cepheus at 23:00, 11 Mar 2008.

I will bow out of this round if that's alright, Dark Elves stepping on the Dungeon faction with nerfed Minotaurs is not a premise which befits my ideals

Small word of advice from a design point - maybe swap the Shadow Lady and Hydra.  Never in a thousand years will I accept that an ordinary, humanoid Dark Elven sorceress can be equally powerful, let alone more so than a gigantic, five-headed monstrosity from the deeps of the underground.  Makes very little sense.
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ChaosDragon
ChaosDragon


Famous Hero
posted March 12, 2008 02:31 PM

@alci
How about child of chaos for tier 8 inferno, instead of child of the dark?

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sheensher
sheensher


Known Hero
and Slipknot FAn
posted March 12, 2008 02:49 PM
Edited by sheensher at 14:55, 12 Mar 2008.

This is finished Academy


==lvl 1==
Gremlin - Shooter
Gremlin Architect - Shooter, Repair
Gremlin Master - Shooter, Repair, Improvment
Gremlin Saboteur - Shooter, Sabotage
Gremlin Deveastator - Shooter, Destroy

==lvl 2==
Stone Gargoyle - Flyer, Elemental, Enrage
Granitic Gargoyle - Flyer, Elemental, Enrage, Immune to Earth, Immune to Air, Magic-Proof 25%
Obsidian Gargoyle - Flyer, Elemental, Enrage, Immune to Earth, Immune  to Air, Immune to Fire, Magic-Proof 50%
Quartz Gargoyle - Flyer, Elemental, Enrage, Immune to Water, Aura of Ice Vulnerability
Marble Gargoyle - Flyer, Elemental, Enrage, Immune to Water, Aura of Ice Vulnerability, Aura of Earth Vulnerability, Aura of Fire Vulnerability

==lvl 3==
Iron Golem - Mechanical, Immunite to slow, Magic-proof 40%
Steel Golem - Mechanical, Immunite to slow, Magic-proof 60%, Unlimited Retalation
Gold Golem - Mechanical, Immunite to slow, Magic-proof 70%, Unlimited Retalation, Double Attack
Stone Golem - Mechanical, Enchanted Armor, Magic-proof 75%
Crystal golem - Mechanical, Enchanted Armor, Magic-proof 85%, Crystal Skin, Crystal Shield

==lvl 4==
Mage - Shooter, Caster(Magic Arrow, Fist of Wrath), No Range Penatly
Battle Mage - Shooter, Caster(Magic Arrow, Fist of Wrath, Firewall), Magic Attack, No Range Penatly, Magic attack, Energy Channel
ArchMage - Shooter, Caster(Magic Arrow, Fist of Wrath, Firewall, Fireball, Endurance), Magic Attack, No Range Penatly, Magic attack, Energy Channel
Wizard - Shooter, Caster(Fist of Wrath, Fire Trap, Cleansing), Magic Attack, Group Help.
Enchanter - Shooter, Caster( Fist of Wrath, Fire Trap, Cleansing, Summon Elementals), Magic Attack, No Range Penatly, Group Spell.

==lvl 5==
Djinn - Large Creature, Flyer, magic-proof 25%
Djiin Vizier - Large Creature, Flyer, magic-proof 40%, Immune to Air, Random Bless
Djinn Sultan - Large Creature, Flyer, magic-proof 60%, Immune to Air, Random Curse or Bless, Air Whelming
Marid - Large Creature, Flyer,Caster(Ice bolt), magic-proof 50%, Immune to Water
Marid Sultan - Large Creature, Flyer, Caster(Ice bolt, Circle of Winter), magic-proof 75%, Immune to Water, Random Curse

==lvl 6==
Elephant Tressser - Large Creature, Trample Walk,
War Elephant - Large Creature, Shooter, Trample Walk, Tower Shoots
Royal Elephant - Large Creature, Shooter, Trample Walk, Tower Shoots, Fire Arrows
Oliphant raider - Large Creature, Trample Walk, Trunk Smash, Powerful Smash
Oliphant warrior - Large Creature, Trample Walk, Trunk Smash, Powerful Smash, Armoured

==lvl 7==
Rakshasa Rani - Large Creature,
Rakshasa Bushi - Large Creature, No Enemy Retaliation, Dash
Rakshasa Ksharta - Large Creature, No Enemy Retaliation, Dash, Death Lord, Ancient Guard
Rakshasa Raja - Large Creature, Whirlwind, Soul Hunter
Rakshasa Sinsei -  Large Creature, Whirlwind, Ghost Hunter, Ghost Lord, Soul Drinker

==lvl 8==
Giant -  Large Creature, Immune to Mind Control, Undead Persecutor
Titan - Large Creature, Shooter, Immune to Mind Control, Immune to Air, No Meele Penalty, Lighting Call
Storm Titan - Large Creature, Shooter, Caster(Lighting, Chain Lighting), Immune to Mind Control, Immune to Air, No Meele Penalty, Storm Caller
Colossus - Large Creature, Immune to Mind Control, Magic-proof 50%, Undead Persecutor
Flame Colossus - Large Creature, Caster(Fireball, Firewall), Immune to Mind Control, Immune to Fire, Magic-proof 65%, Undead Persecutor, Fire track, Searing Aura



==New Abilites==

lvl.1
Improvement - This creature can incrase attack or defence friendly mechanical creatures, Ballista or Trebuchet  once per combat (activated ability).
Destroy - This creature can destroy some Mechanical enemy once per combat . Number of destroyed depends on the number of creatures (activated ability).

lvl.2
-

lvl.3
Crystal Skin - Creature receives only 25% of damage from all non-magical shooting attacks.
Crystal Shield - All friendly creatures located on neighbouring tiles get only 25% of damage from non-magical shooting attacks.

LVL.4
Group Help - Casts mass bless for friendly units every 4 rounds
Group Spell - Casts mass bless for friendly units and curse for enemy units every 4 rounds.

Lvl.5
Air Whelming - If this creature is Attacked by the Air-Bassed Spell, It can restore their health or resurrection their deceased

lvl. 6
Trample Walk - This Creature can Trample every small units, what stay on their way.
Tower Shoots - Shooter has onle 20% penalty for damage inflicted during ranged attack, provided the range is over half the arena.
Fire Arrows - Creature has got 75% chance to set on fire enemy unit.
Trunk Smash - At every attack creature has a chance to stun the enemy so they won't be able to retaliate and lose initiative (mechanical creatures are not affected)
Powerful Smash - Creature has chance to thrust the target back one tile and stun it.

lvl. 7
Death Lord - Every time a group of enemy creatures dies it is replaced by a group of friendly Undead for the duration of the combat. The number of Ghosts depends on Creature number and type of undead  depends  on the dead enemy type (like in the Necromancy)
Ancient Guard - If this Creature stay near the friendly 7 or 8 lvl. creature it is attack every enemy unit, what attacked 7 or 8 lvl creature.
Soul Hunter - Every time a group of enemy creatures dies it is replaced by a group of friendly Ghosts for the duration of the combat. The number of Ghosts depends on Creature number.
Ghost Lord - This creature has got 100% chances to hit enemies with Incorporeal ability.
Soul Drinker - Every Life enemy killed by this monster can restore its health or resurrection its deceased

lvl. 8
Undead Persecutor - This creature set 150% dmg for all undead units.
Fire track - This creature leave fire track, what give dmg for all creatures what go on that
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Geny
Geny


Responsible
Undefeatable Hero
What if Elvin was female?
posted March 12, 2008 06:49 PM

level 1
Don't you think that the backstab is kinda useless? Your ranged unit have to move to melee range, deep into the battlefield risking an almost immidiate wipe-out and all for a measily No Retaliation? Now if he would get x2 damage or x1.5 Poison plus No Retaliation, then it's starting to sound good.

level 4
How do the Assault and Double Attack stack? does it allow a total of 3 or 4 attacks?

level 6
Remember how you always said that you're a conservative player? I believed you until now. Now don't get me wrong, I like the new abilities, 6 tile fire attack is great and the tough skin ability isn't bad either (although a bit weak for a 6 level imo), but what happened to the "the only way you'll ever kill me is if you'll gang up on me and then I'll show you my true power" Multi-headed+Regenaration combo that's been here since... well... ever?

P.S. It's a technicality, but imo you should switch levels' 1 and 2 respective upgrade branches to make the whole offensive/defensive branches better.

P.P.S. Beholder added and Dungeon still doesn't have a decent shooter... except the hero.
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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted March 12, 2008 10:20 PM
Edited by alcibiades at 22:22, 12 Mar 2008.

Quote:
The dark elves.

Furies are worse than harpies, harpies should return and should be half bird half dark elf (too keep the dark elf amount)
Harpy - Hag - Blood Hag
Harpy - Erinyes - Fury


Guess that's a matter of taste. I prefer the Fury as it is.

Quote:
Minotaur taskmaster should be changed into minotaur.


Yes ... In fact, I later realized I uploaded an old version of the Minotaur description. Don't know how that happened - but name is fixed in new one I think, plus some skills are changed (see Geny's remark below).

Quote:
Shadow Lady? I think this is just a copy of the town we already have, spare the newcomer beholder...
Shadow lady should be UNDER hydra and should be replaced by Medusa/Gorgons that are also cursed dark elves in the story, so losing a dark elf unit isn't an option.


Here you addresses the care problem for Dungeon: There are A LOT of creatures that can go with Dungeon - and to make things worse, there are a lot of HIGH LEVEL creatures that can go with Dungeon. When I made my Dungeon, I had to make a number of decisions, and these are my reasons:

- Hydra remains on level 6. I was very adamant on this point, because I don't want Hydra to be level 7, which would make it too similar to Treant. On the other hand, I didn't want it to be level 5 either, which would make it too weak. There are several other level 5 tanks I think, not too many level 6 ones.

- I stick with Black Dragon on top tier. I've later questioned this decision (!), but for now, that is.

- I like the Grim Raider unit. It works pretty well with the Dark Elf theme, and it's a solid unit that play an important role in Dungeon line-up. Since they are now overpowered for level 4, level 5 seemed like a suitable position.

- I considered discarding Minotaurs (!), but for now I stuck with them. I promoted them from level 3 to 4, so they are actually not considered to be as lousy as in current version. They don't fit in level 7.

- This leaves me with Matriarchs for level 7. I'm not thrilled with this option, but the alternatives would be either discarding them for another beast (Manticore, obviously), which would be too much Heroes 3 for my taste; demoting them to level 4, which is not a bad idea at all, except this would make them very similar to other level 4 caster/shooter units, plus the Confusion spell would probably have to go, which is sad, because I think Dungeon has good use of this. Also, Matriarchs at level 4 would put them below Raiders, and hence not top Dark Elf position, although they could swap places for 4 and 5.

The latter is deffinitely an option, although that would mean that Minotaurs have to either go, or be demoted to level 3 and push beholder out, which is anyway redundant as mid level shooter if Matriarch goes to level 4 or 5. This would leave us with sucky Minotaours as now, but would make a pretty coherent line-up in terms of unit workings. There is of course the double-flyer issue with Manticores and Dragons then.




Quote:
How about child of chaos for tier 8 inferno, instead of child of the dark?


This is an interesting suggestion actually. I can deffinitely see it making sense with Demons being children of Urgash. It sort of disrupts the Angel/Demon polarity, but that also makes good sense in the frame of the Heroes 5 Mythology. I will have to give this some more thought!




Doesn't have much time here tonight, unfortunately. Will have to reply to Geny's remarks tomorrow and update line-up according to your remarks.

Anybody in favor of a Dungeon line-up with lower-level Matriarchs, Raiders and Minotaurs may raise their hand in the meanwhile.
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imp
imp


Hired Hero
posted March 12, 2008 10:23 PM
Edited by imp at 22:25, 12 Mar 2008.

the pyro hydra is awesome but it should be higher than level 6. logically it wouldnt make sense but you could make it an alternate dragon upgrade with the black on one side and the hydra on the other side. then you would have an extra slot for a medusa or trolodyte. or you could give the hydra to another faction.

also when are you going to talk about other changes to your game instead of just the factions?

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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted March 13, 2008 07:48 AM
Edited by alcibiades at 08:55, 13 Mar 2008.

Quote:
But you can change the matriarch in to medusa units right? Just make sorceresses out of those.

I rather have a medusa than a dark elf.


Your sort of miss the point: I don't want Dungeon to be a miss-match of all sorts of more or less random beasts and beastly humanoid grouped into one town - I like the fact that this is a Darkelven town with some associated creatures. I know many people favor the "old" Dungeon over the new one, but I don't - I think the new one thematically is much more coherent. That's not saying my oppinion is more right or wrong than yours - it's just the choice I've made, which I will stick to.

To soothe your moods, we may see the classical Medusa appear elsewhere later.




Quote:
level 1
Don't you think that the backstab is kinda useless? Your ranged unit have to move to melee range, deep into the battlefield risking an almost immidiate wipe-out and all for a measily No Retaliation? Now if he would get x2 damage or x1.5 Poison plus No Retaliation, then it's starting to sound good.

No, I think Backstab is very valid for this unit. The idea with this unit is, that it will work primarily like a melee unit rather than a ranged unit. I can do ranged attack, but because of the short range, this will be really crippled in damage, although the poison obviously can be useful. As a melee attacker, it will be fairly tough, and probably rather swift, and with the Backstab ability (I might add some extra feature to this like reducing ATB a tad, or doing more damage) it should be a capable unit.

Quote:
level 4
How do the Assault and Double Attack stack? does it allow a total of 3 or 4 attacks?

Like I said above, this is changed in the version that should have been up here. Will hope to update this afternoon.

Quote:
level 6
Remember how you always said that you're a conservative player? I believed you until now. Now don't get me wrong, I like the new abilities, 6 tile fire attack is great and the tough skin ability isn't bad either (although a bit weak for a 6 level imo), but what happened to the "the only way you'll ever kill me is if you'll gang up on me and then I'll show you my true power" Multi-headed+Regenaration combo that's been here since... well... ever?

I think some of my choices for the Hydra will make more sense to you later. Let me play mysterious and keep it at that. The Tough Skin ability could perhaps get a tiny nudge up, but this is actually a rather potent ability vs. smaller stacks, because it will make their damage almost negligable.

Quote:
P.S. It's a technicality, but imo you should switch levels' 1 and 2 respective upgrade branches to make the whole offensive/defensive branches better.

I'm not sure I follow you on this? I think it makes pretty good sense as it is now - am I overseeing something?

Quote:
P.P.S. Beholder added and Dungeon still doesn't have a decent shooter... except the hero.

True, actually, although the Beholder would be a capable shooter. Personally, I think this is fair - first off, the Warlock still has a tremendous ability to blast everything with his spells, and if you choose to play overlord, you have a range of pretty fast and very mobile units - Scout, Fury, Raider, Dragon - at your disposal. This is deffinitely a melee over ranged faction in that sense.
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Geny
Geny


Responsible
Undefeatable Hero
What if Elvin was female?
posted March 13, 2008 04:13 PM

Quote:
No, I think Backstab is very valid for this unit. The idea with this unit is, that it will work primarily like a melee unit rather than a ranged unit. I can do ranged attack, but because of the short range, this will be really crippled in damage, although the poison obviously can be useful. As a melee attacker, it will be fairly tough, and probably rather swift, and with the Backstab ability (I might add some extra feature to this like reducing ATB a tad, or doing more damage) it should be a capable unit.

Oh, well if the stats allow it to be a decent melee fighter then it's ok. As long as he is fast enough to circle around enemies all the time. Although, I still think that some small feature should be added to Backstab because now it's not much different from the regular No Retal.

Quote:
Quote:
P.S. It's a technicality, but imo you should switch levels' 1 and 2 respective upgrade branches to make the whole offensive/defensive branches better.

I'm not sure I follow you on this? I think it makes pretty good sense as it is now - am I overseeing something?

When I wrote that I assumed that Black Hand will be mainly a ranged unit. If he's going melee than it's fine this way. As for the furies, at first I thought that deffense reducer is more of a support unit, while No Retal. is very offensive. But on second thought No Retal. along with Strike and Return makes her almost a ranged unit, while the one with the Piercing Strike is more of a hand-to-hand fighter. So, it's ok this way too, because in the end it depends very much on the stats.

Quote:
True, actually, although the Beholder would be a capable shooter. Personally, I think this is fair - first off, the Warlock still has a tremendous ability to blast everything with his spells, and if you choose to play overlord, you have a range of pretty fast and very mobile units - Scout, Fury, Raider, Dragon - at your disposal. This is deffinitely a melee over ranged faction in that sense.


I don't see a Beholder as a real ranged. His beam attack really hurts his abilities considering that your units are usually closer to him than the enemies', reducing the number of his possible lines of fire. And his purges/spells making him even more of a support unit.
Anyway, I'm not saying this is bad. Dungeon's strenght always lied in its heroes, I just noticed this and decided to comment.
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GenieLord
GenieLord


Honorable
Legendary Hero
posted March 13, 2008 06:03 PM

Level 8, Dungeon
The names here really bother me. Brown Dragon and Gray Dragon?
One upgrade of the Shadow Dragon can be a Darkness Dragon, or Dark Dragon, and the Brown Dragon to something like Fierce Dragon.

Level 8, Necropolis
What about Dread Dragon, instead of Terror Dragon, and then to return the Terror Dragon to where you put it on the beginning?

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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted March 13, 2008 07:35 PM
Edited by alcibiades at 20:22, 13 Mar 2008.

Quote:
I don't see a Beholder as a real ranged. His beam attack really hurts his abilities considering that your units are usually closer to him than the enemies', reducing the number of his possible lines of fire. And his purges/spells making him even more of a support unit.
Anyway, I'm not saying this is bad. Dungeon's strenght always lied in its heroes, I just noticed this and decided to comment.


*lol* I didn't actually think of his line of sight being blocked by friends also. Hmm - how did this work in Heroes 4? Was it not only enemy units that would block your line of sight, or friendly also? Anyway, I had considered htis not to be like the Mage attack (i.e. damages friendly units) but only to target enemies, just only "front row".

Anyway, I edited a few things in Dungeon units - uploaded proper Minotaur description, few tweaks in spells for Shadow Lady upgrades, changed a few ability descriptions according to discussions above (Backstab, Eye Ray Attack).

Also have uploaded Portefolios for all factions so far.

I don't know if I'll change a lot more on Dungeon for now. I guess it's either love it or hate it. I know from my many - MANY - heated discussions that people are extremely divided on this particular subject, and hence I don't expect all to agree to what I've done here. That being said, I'm still open for comments and suggestions.

GenieLord
Actually I agree with you that the Dragon names are utter crap. I'm surprised no-body objected before, but these were simply the result of a complete lack of success in finding something better.

However, I must admit that even the choice I've made here is bad, becase I've placed myself between two chairs. On one hand, I want to stick with the classical chromatic dragons: Black, Red, Green, Blue and White are traditionally the major types of evil Dragons; Brown, Orange, Gray, Purple and Yellow are less common but actually are described in common RPG lore.

On the other hand, one can go with more fancy names like Shadow Dragon, Darkness Dragon, Deep Dragon, etc. I don't really favor the latter - I've been rather particular in my approach here with giving Dungeon chromatic dragons ans Sylvan mineral dragons. However, this would also require that I discard the Shadow Dragon for something else - White Dragon perhaps. Hence, I must admit that the whole Dragon name for me has yet not come to a satisfactory conclusion - I assume I'll have to give that some more thought. Suggestions are welcome.
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Cepheus
Cepheus


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posted March 13, 2008 09:01 PM
Edited by Cepheus at 21:16, 13 Mar 2008.

Quote:
On one hand, I want to stick with the classical chromatic dragons: Black, Red, Green, Blue and White are traditionally the major types of evil Dragons; Brown, Orange, Gray, Purple and Yellow are less common but actually are described in common RPG lore.


From what Google has told me (and please correct me if I'm wrong), this classical chromatic stuff is just based around the lore of D&D and its spectrum of interests, right?  Why should Dungeons and Dragons hold a dictatorship over the universe?
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