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Heroes Community > Heroes 7+ Altar of Wishes > Thread: Alcibiades' crazy Heroes 6 vision
Thread: Alcibiades' crazy Heroes 6 vision This thread is 17 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 · «PREV / NEXT»
rubycus
rubycus


Known Hero
-student of the mind-
posted April 23, 2008 02:46 PM

And by the way, where are the orcs? the Stronghold or whatever we call it  

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Geny
Geny


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What if Elvin was female?
posted April 23, 2008 03:00 PM

You should read the first post more carefully, Stronghold is the next faction to be uploaded.
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Orfinn
Orfinn


Supreme Hero
Werewolf Duke
posted April 23, 2008 03:16 PM
Edited by Orfinn at 15:19, 23 Apr 2008.

Blowpiper??? Wouldnt Pipeblower make more sense? Just a heads up

Also, Wyrm.. how can a snake like thing with a dragon like head be upgraded to a Basilisk? Thought they were two different species? At least if your Basilisk have 6 fit, like the one from H3.

Otherwise I love the job you have done with the Bastion lineup
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Geny
Geny


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What if Elvin was female?
posted April 23, 2008 03:24 PM

Quote:
Blowpiper??? Wouldnt Pipeblower make more sense? Just a heads up

The weapon is called a blowpipe, I think that's where the name came from.
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Lexxan
Lexxan


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Unimpressed by your logic
posted April 23, 2008 03:27 PM
Edited by Lexxan at 17:04, 23 Apr 2008.

I think that alc's wyrm is a Chinese Dragon, thus a snake with four, or more likely, six legs.


Alc, WILL the wyrm be like this one(but with more legs) ?:

Alc's vision is rather unlike mine, but if his version would be in the game I'd wouldn't complain (on the contrairy).

But there still are some remarks:

Dungeon, the Dwarves and Sylvan are not different enough from HoMM5

Dungeon:
I don't like the Shadow Witch creature maybe you could change it into this:

Dark Orackle => Bacchante => Maenad
            => Medusa => Skylla

There you have Medusae, but who are in fact Dark Elves
I Agree with Paraform that Blood Furies should be Harpies...

Maybe other names for the Beholder

Beholder => Gauth => Elder Orb
        => Evil Eye => Evil Oculus

The Hydra Idea is Good, but you have too many hydras. Maybe manticores could be an alternative

I agree with the other Dungeon things

Bastion: The Lizards

I have Problems with the Serpentfly names (wtf Black Dart)

Maybe like this:

Serpentfly => Firefly => Dragonfly
          => Phrack => Black Phrack

Furthermore I think of Gorgons as a kind of Medusa (strickly mythologically spoken). I don't think the Gorgon cow should be here, but there is not alterative to this. IMHO Gorgon and Lizard Rider should switch towns.

Wyrms level is too low and Niddhog is a fearsome Scandinavian dragon (at leats if you played age of Mythology) I would switch Levels of Witch doctor and Wyrm. Niddhog should be a Wyvern upgrade IMHO.

I have no complains about the other units.

One last remark: Gnolls ?

Necropolis (aka necropolish )

I have an idea: Why not letting Zombies evolve in Ghouls and in Mummies ?

Lineup would the be like this

Zombie => Ghoul => Ghast
      => Mummy => Rotten Mummie

If you don't want it you can steal the Abomination from Warcraft III to use it instead of plague Zombie.

Change Spirit name to Ghost and Ghost name to Phantom. The lvl 3 will be more convincing.

Your Necropolis is one of the best towns you created thus far.

Academy

Nice town, almost no complains there, but the names of the Golems and the Gargoyles are boring (as usual). You don't have to change them, because they would become even more boring then.

Mage names are to repetitive. You could use Fakir, Mystic, Yogi, Sage instead of the current names (I'm satisfied with Enchanter)

I hate the Air Giant name: myths provides us with names like Leviathan or Gargantuan. I'd Change the below line of the air Giant Line-up to: Collossus=> Cloud Colossus => Gargantuan

No further remarks, a very nce town.

Sylvan



Not enough variation. If you don't count the pegasus, all the untis already featured in Heroes V.I would tweak with the Sword Dancer in this case.

Naming the Dragons to Gems is nice, but too much is too much

Better it would have been if you named them to Natural things

Lunar Dragon => Rainbow Dragon => Prismatic Dragon
            => Solar Dragon =>  Radiant Dragon

For the rest too many treat names (on more that three, otherwise it bores): Other names could be Dendroid, Ancient, Trench, Sylvian, Ent, Rooter

Normal people don't know what a Pterippus is (I know because I know greek Mythology) Swich Pterippus with Pegasus/ The more difficult names always have more effect when they are placed as upgrades.

With all respect: Ring leader is name of someone who works in a circus. Druid should be more like this

Druid: => High Druid => Leader of the Circle/Grove
      => Druid Elder => Elder of the Circle/Grove

One of the two Circles could be change into Grove if you don't mind.
I fully agree that Nature should oppose Death rather than Humans or Wizards should, who miss the link with life that the Elves do have.

Inferno:

Other already said this: Succusbus' upgrades are too similar. Ideas of this could be: Veela, Incubus, Siren, Hag, Banshee, She-Demon, Gog.

I hate the name "Hell Horse", Hell Steed is better.
I also think Charge and Unstoppable together are a bit overpowered.

Further no Complains...

Haven

Haven Originally is a rather difficult town to create. So many units, and all are a bit like eachother.

But Horseman and Abbot are too underpowered names for the units you get. Nobel for Horseman is better

Priest should be more like this:

Priest => Zealot => Inquisitor
      => Bishop => Cardinal

Bishop/Cardinal sounds more impressivre than Monk/Abbot

No complains for Haven, the town is very succesfull indeed.

Fortress:

An obvious Copy of HoF's Fortress.

I'd do it like this:

Other ideas of units for the Dwarves: Einherjahr, Norn, Troll, Throwing Axeman, Fenris, Hersir, Huskarl, Karl, Jarl, Jotunn, Thane, Mine Worn, Dragon Golem, Miner, Ritter, Smith, Jormundaddr, Yggdrasill, Asir,...

These are the coments I had...
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rubycus
rubycus


Known Hero
-student of the mind-
posted April 23, 2008 04:56 PM

Quote:
You should read the first post more carefully, Stronghold is the next faction to be uploaded.


I recognized just after I posted it. so silly of me.

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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted April 23, 2008 04:57 PM
Edited by alcibiades at 16:59, 23 Apr 2008.

I was a bit surprised nobody commented on this before. Actually, the vision I have for Basilisk is rather different than the one used in Heroes 3; this Basilisk would probably rather be like a giant snake (hence, affiliation with Wyrm), but with a beak and a crest on the head.

The Basilisk is not a very well defined creature in mythology, here quoting from Wikipedia:

Quote:
There are three descriptions to the image of the basilisk: a huge multi-limbed lizard, a giant snake, or a three-foot high cockerel with a snake's tail and teeth, all of which are shared with the cockatrice. It is called "king" because it is reputed to have on its head a mitre- or crown-shaped crest.


Thus, what I indicate here is the second depiction, that of a giant snake - however, things a not completely settled, I might even go for something not quite onlike this picture, although I would probably go without the wings:



Also, the idea of having the Wyrm having some sort of small legs / appendages appeals to me, not unlike the Chinese Wyrm Dragons. This, in my oppinion, would make for a fairly coherent look of these creatures.




About Orcs: There will be Orcs, but they don't occur in the magic diagram because they are anti-magic like in Heroes 5.
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rubycus
rubycus


Known Hero
-student of the mind-
posted April 25, 2008 09:13 AM

Quote:
Actually, the vision I have for Basilisk is rather different than the one used in Heroes 3; this Basilisk would probably rather be like a giant snake (hence, affiliation with Wyrm), but with a beak and a crest on the head.


Yes, I agree, the basilisk should probably be more like the one we see in "Harry Potter and chamber of secrets", if you know what I mean...

but what do you think of my other suggestion, about the "ultimate magic"? (Look above.) Not a good idea? Or?

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Mytical
Mytical


Responsible
Undefeatable Hero
Chaos seeking Harmony
posted April 26, 2008 01:03 PM

Don't forget there are other 'lisks'.  Pyrolisk is one.  Instead of turning it's victims to stone, however, it incinerates them.
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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted April 26, 2008 04:41 PM

Thanx for the nice feedback here. Will answer to some of the points.

Quote:
Dungeon, the Dwarves and Sylvan are not different enough from HoMM5

Dungeon:
I don't like the Shadow Witch creature maybe you could change it into this:

Dark Orackle => Bacchante => Maenad
            => Medusa => Skylla

There you have Medusae, but who are in fact Dark Elves
I Agree with Paraform that Blood Furies should be Harpies...

Maybe other names for the Beholder

Beholder => Gauth => Elder Orb
        => Evil Eye => Evil Oculus

The Hydra Idea is Good, but you have too many hydras. Maybe manticores could be an alternative

I agree with the other Dungeon things.


I will turn the argument around a bit: You say my Dungeon is too similar to Heroes 5, I say your's is too similar to Heroes 3. I know I'm in the minority, but I think the Heroes 3 Dungeon was too much of a miss-match of creatures grouped together - hence, no Medusae or Harpies here - although I think the idea of a Medusa being a Matriarch upgrade is interesting. I like some of the names you suggest, however, might use some of them.

Quote:
Bastion: The Lizards

I have Problems with the Serpentfly names (wtf Black Dart)

Maybe like this:

Serpentfly => Firefly => Dragonfly
          => Phrack => Black Phrack

Furthermore I think of Gorgons as a kind of Medusa (strickly mythologically spoken). I don't think the Gorgon cow should be here, but there is not alterative to this. IMHO Gorgon and Lizard Rider should switch towns.

Wyrms level is too low and Niddhog is a fearsome Scandinavian dragon (at leats if you played age of Mythology) I would switch Levels of Witch doctor and Wyrm. Niddhog should be a Wyvern upgrade IMHO.

I have no complains about the other units.

One last remark: Gnolls ?


A Black Dart is actually a specific speciae of either Dragonflies or Damselflies (I don't remember) - I found it through Wikipedia, and I liked the name.

I know that the Gorgon of Heroes 3 is mythologically incorrect - the Heroes 3 Gorgon is actually the creature which I here introduce in one branch, the Catobeplas. However, this mistake is not one introduced by 3D0, the "bull-Gorgon" is a well-established creature in d20 (RPG) mythology, hence I chose to stick with it.

Shifting the Lizard Raider to Bastion actualyl makes very good sense. I might buy that one ... particularly, as it would allow me to make a number of changes in some of the other towns which I had long puzzled on how to accomplish. I will return to that topic later on. The Gorgon will probably stay where it is, however ... but more on that later.

And no Gnolls ... sorry. They could form their own town, but I chose Lizardmen as base for this town. The Marauder is obviously an analogue to the H3 Gnoll Marauder - but now, it's a Lizard.

Quote:
Necropolis (aka necropolish )

I have an idea: Why not letting Zombies evolve in Ghouls and in Mummies ?

Lineup would the be like this

Zombie => Ghoul => Ghast
      => Mummy => Rotten Mummie

If you don't want it you can steal the Abomination from Warcraft III to use it instead of plague Zombie.

Change Spirit name to Ghost and Ghost name to Phantom. The lvl 3 will be more convincing.

Your Necropolis is one of the best towns you created thus far.


Zombie could upgrade into Mummy, but they will remain separate creatures as it is.

About Ghost names ... might consider making a change. I'm not dissatisfied with the names, as they are, but I do like the name Phantom.

Quote:
Academy

Nice town, almost no complains there, but the names of the Golems and the Gargoyles are boring (as usual). You don't have to change them, because they would become even more boring then.

Mage names are to repetitive. You could use Fakir, Mystic, Yogi, Sage instead of the current names (I'm satisfied with Enchanter)

I hate the Air Giant name: myths provides us with names like Leviathan or Gargantuan. I'd Change the below line of the air Giant Line-up to: Collossus=> Cloud Colossus => Gargantuan

No further remarks, a very nce town.


I like Golem and Gargoyle names ... maybe that's my background as Geologist that shines through, but I like these systematic names. Same goes for the Mineral Dragons, btw.

I agree that Mage names suck. I have considered Sage, but ugprading Mage > Sage is also kind of ... meh. Mystic could do, I might also hold that in reserve for Necropolis Magic Hero class, but it could do. Yogi sounds like a brand of youghurt (it is, here in Denmark ) and Fakir is ... hmm, could do, but I'm not too keen on it.

Gargantuan actually was on the name list, but suffered a last-minute change. Reason for this was a not completely carried through idea of having Air Giants (Titan family), Earth Giant (not yet realized), Water Giant (Yeti family) and Fire Giants (Efreet family) occuring in each separate factions. Whether I will go through with this is uncertain, as is the implications it would have. There might be some sort of internal rivalry or even alignment bond.

Quote:
Sylvan

Not enough variation. If you don't count the pegasus, all the untis already featured in Heroes V.I would tweak with the Sword Dancer in this case.

Naming the Dragons to Gems is nice, but too much is too much

Better it would have been if you named them to Natural things

Lunar Dragon => Rainbow Dragon => Prismatic Dragon
            => Solar Dragon =>  Radiant Dragon

For the rest too many treat names (on more that three, otherwise it bores): Other names could be Dendroid, Ancient, Trench, Sylvian, Ent, Rooter

Normal people don't know what a Pterippus is (I know because I know greek Mythology) Swich Pterippus with Pegasus/ The more difficult names always have more effect when they are placed as upgrades.

With all respect: Ring leader is name of someone who works in a circus. Druid should be more like this

Druid: => High Druid => Leader of the Circle/Grove
      => Druid Elder => Elder of the Circle/Grove

One of the two Circles could be change into Grove if you don't mind.
I fully agree that Nature should oppose Death rather than Humans or Wizards should, who miss the link with life that the Elves do have.


Many good comments here. As for the Gem Dragons, I covered that with Academy.

As for Treant names, you're probably right. I could write off Ent cause of it being copyright protected, but that would just be a lame argument, as I have suggested similarly protected names elsewhere. I guess one could easily switch either name into one of the branches (duh) to make more variation.

I agree fully with you on the Pterippus. I'm very much divided here between my common sense (which agrees with you) and my nostalgic side, which hates having the Silver Pegasus upgrade into the Pterippus, because the latter just sounds more dull! I think, actually, that I'll choose to stick with things as they are for now - even if it's a bit confusing, people will soon learn what a Pterippus is. After all, how many of us had heard about a Rakshasa before Heroes 5 came out?

Quote:
Inferno:

Other already said this: Succusbus' upgrades are too similar. Ideas of this could be: Veela, Incubus, Siren, Hag, Banshee, She-Demon, Gog.

I hate the name "Hell Horse", Hell Steed is better.
I also think Charge and Unstoppable together are a bit overpowered.

Further no Complains...


On Succubi: Incubus is a no, because that's a male form. Siren ... already taken. Banshee ... same. She-Demon ... no. Hag and Gog ... too much reference to Heroes 3 creature - well ok, Gog could do, actually, for the none-seducing branch. But - I'm not quite convinced. Will contemplate on that.

I go with you on the Hell Steed, however. Even if I think Hell Horse falls better on the lips, Hell Steed is good, and connects with the upgrade branch.

Quote:
Haven

Haven Originally is a rather difficult town to create. So many units, and all are a bit like eachother.

But Horseman and Abbot are too underpowered names for the units you get. Nobel for Horseman is better

Priest should be more like this:

Priest => Zealot => Inquisitor
      => Bishop => Cardinal

Bishop/Cardinal sounds more impressivre than Monk/Abbot

No complains for Haven, the town is very succesfull indeed.


I agree that Horseman is ... not so good. That was a last-minute change for some reason I don't remember anymore. Haven't been able to come up with something better. Nobel doesn't work for me ...

Bishop and Cardinal are good, actually. I like those. However, I also like Monk and Abbot because they portray the more "peaceful" aspect of these more defensive / supportive upgrades. To me, both possibilities can work.

Quote:
Fortress:

An obvious Copy of HoF's Fortress.

I'd do it like this:

Other ideas of units for the Dwarves: Einherjahr, Norn, Troll, Throwing Axeman, Fenris, Hersir, Huskarl, Karl, Jarl, Jotunn, Thane, Mine Worn, Dragon Golem, Miner, Ritter, Smith, Jormundaddr, Yggdrasill, Asir,...

These are the coments I had...


Yes, very much inspired by Heroes 5 - or, trying to fix the bugs of Heroes 5, rather than making a whole new concept. As for the names - some of them could do, but I'm not sure they really clear things up. Yggdrasill? That's a tree.




I might return to some of your thoughts later - but for now - thanx a lot!!! You've given me some very important things to work on.
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Lexxan
Lexxan


Honorable
Undefeatable Hero
Unimpressed by your logic
posted April 26, 2008 05:14 PM

Quote:

Yes, very much inspired by Heroes 5 - or, trying to fix the bugs of Heroes 5, rather than making a whole new concept. As for the names - some of them could do, but I'm not sure they really clear things up. Yggdrasill? That's a tree.


I know: Maybe a scandinavian Treant ?

Quote:

I might return to some of your thoughts later - but for now - thanx a lot!!! You've given me some very important things to work on.


You're Welcome ! I was only giving feedback to a fellow designer

About the Lizard Rider: Before I got Heroes V, I already created a Swamp town for Heroes IV (not modding, just drawing and writing, good olde style ) the Lizard Rider was one of the creatures in that town (thus explaining the idea). The only difference is that it was ridden by a Goblin and not a drow.

Can't wait untill the next town comes !
Or the magic system is explained !
Good luck !
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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted April 27, 2008 12:21 AM
Edited by alcibiades at 00:23, 27 Apr 2008.

Quote:
About the Lizard Rider: Before I got Heroes V, I already created a Swamp town for Heroes IV (not modding, just drawing and writing, good olde style ) the Lizard Rider was one of the creatures in that town (thus explaining the idea). The only difference is that it was ridden by a Goblin and not a drow.


Well, now it's ridden by a Lizard Man. Can't imagine why I didn't think of that before, sort of seems quite natural - but ok, normally I'm not one who's in favor of switching a creature from one town to another, but in this case, it does solve a number of quite apparant and also several not-so-apparant issues.

I've made a creature rotation now as follows:

Dungeon:
Lizard Raider -> Bastion
Shadow Lady: Level 7 -> Level 5
Chiroptera (and more familiar upgrades: Manticore, Scorpicore and Chimera) enters as new level 7.

Bastion:
Lizard Raider is new level 4. The Raider could well swap places with the Witch Doctor at level 5 ... but for now, I'm too laze to change the pictures. Not sure which is best anyway.
Wyrm -> ... well, somewhere else. You'll see.

For details, see in relevant towns (links in masterpost).

The Dungeon changes should also satisfy the many who want Dungeon more beast and less Dark-Elf. It now has only 3 Dark-Elf creatures.

Next up will probably be Stronghold ... prepare for a heart attack.
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Geny
Geny


Responsible
Undefeatable Hero
What if Elvin was female?
posted April 27, 2008 11:14 AM

Changes, eh? Alright let's see:

Shadow Lady:
Did you just copy her without any changes? Because she seems a bit strong. An advanced Slow on the unupgraded version of a tier 5? For comparison the Haven monk (albeit a shooter) is a tier 6 and he gets advanced Haste on his last upgrade.

Manticore:
Why do I have the feeling that you were going to make him a neutral? Probably because of the Alertness ability. How will it work? Will a hero with manticores in his army be able to see invisible units all the time?

Something is off with the Paralyzing Attack + Grab and Sting combo. You have two paralyzing abilities on one creature the first of which seems redundant. Since Paralyzing Attack works only for one turn maybe you should give it to Manticore and give the Venom to Scorpicore along with Grab and Sting? Or maybe just forget the Venom because Grab and Sting is already an upgrade of Paralyzing Attack.

Lizard Riders:
I understand that Bastion will have Profane Magic as one of their main schools, right? Meaning that Slow will be easily available to them? I'm asking this because if not you might change the Fatigue spell of the Witchdoctor to Slow to create a combo with Lizard Riders' Swift ability. However, if Slow is easily attainable that change is not that important.
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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted April 27, 2008 11:33 AM
Edited by alcibiades at 11:39, 27 Apr 2008.

Quote:
Shadow Lady:
Did you just copy her without any changes? Because she seems a bit strong. An advanced Slow on the unupgraded version of a tier 5? For comparison the Haven monk (albeit a shooter) is a tier 6 and he gets advanced Haste on his last upgrade.


Yes, I just copied her. Spell levels may need tweaking indeed. Will look into that.

EDIT > Actually, I think Spell Levels are fine as they are. Notice that Haven and Necropolis caster (in comparison) both are Ranged units, whereas the Shadow Lady primarily is a melee unit, making her somewhat less versatile in battle.

Quote:
Manticore:
Why do I have the feeling that you were going to make him a neutral? Probably because of the Alertness ability. How will it work? Will a hero with manticores in his army be able to see invisible units all the time?


I was going to make him a neutral, yes - however, I only came up with the Alertness ability last night, which may be why it's not fully thought through. I guess it will go like this: Once the Manticore gets its turn, it will see where the Invisible stack is (maybe only within a certain radius?) and get to attack it. This will obviously reveal the location to the Hero, if any, but I'd say that other creatures would not be able to target the Invisible unit until it was revealed. However, knowing the location, one can move next to it with another unit to reveal it - but would still not be able to target it (unless of course the Manticore has unveiled it). How's that for a start?

Quote:
Something is off with the Paralyzing Attack + Grab and Sting combo. You have two paralyzing abilities on one creature the first of which seems redundant. Since Paralyzing Attack works only for one turn maybe you should give it to Manticore and give the Venom to Scorpicore along with Grab and Sting? Or maybe just forget the Venom because Grab and Sting is already an upgrade of Paralyzing Attack.


Hmm, I can understand your confusion with the Paralyzing + Grab and Sting abilities. Actually, they were supposed to work independant of each other: Grab may trigger, but even if it doesn't, the unit will be poisoned and may be paralyzed. Hmm, ok, that's a bit confusing, but let's consider it like this:

1. Scorpicore attacks.
2. Target WILL be poisoned, suffering extra damage.
3. Target MAY be paralyzed, making it immobile for 1 round (looses turn + no retaliation)
4. Target MAY be grabbed, adding extra damage from attack. Maybe this one should trigger only on small creatures?

Alternatively, I could exclude Paralyzing Attack, so both units have Venom, and upgrade gets Grab and Sting on top. Maybe that's the best.

Quote:
Lizard Riders:
I understand that Bastion will have Profane Magic as one of their main schools, right? Meaning that Slow will be easily available to them? I'm asking this because if not you might change the Fatigue spell of the Witchdoctor to Slow to create a combo with Lizard Riders' Swift ability. However, if Slow is easily attainable that change is not that important.


Yes, Bastion will have Profane Magic. However, I am aware of the inconsistency here - I was just too tired to fix it. Solution will be either: Witchdoctor's get Slow; or: Swift Strike triggers both with Slow AND Fatigue spell. I favor the latter, making it slightly less situational.




Stronghold will be up shortly.
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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted April 27, 2008 11:41 AM

As promised, here’s the Stronghold. Will go hide in the corner form the wrath of the Behemoth fangroup … I guess what I did was the only thing worse than not including the Behemoth.
























Heroes: Barbarian and Battle Mage(?).

Alignment: Neutral, Might.

Portefolios: Not yet done.

Opposed Faction: Sanctuary.

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Geny
Geny


Responsible
Undefeatable Hero
What if Elvin was female?
posted April 27, 2008 11:57 AM
Edited by Geny at 12:00, 27 Apr 2008.

Quote:
EDIT > Actually, I think Spell Levels are fine as they are. Notice that Haven and Necropolis caster (in comparison) both are Ranged units, whereas the Shadow Lady primarily is a melee unit, making her somewhat less versatile in battle.

I know that but I still think that the unupgraded Shadow Lady should have it on Novice level... I think... maybe...

Quote:
I was going to make him a neutral, yes - however, I only came up with the Alertness ability last night, which may be why it's not fully thought through. I guess it will go like this: Once the Manticore gets its turn, it will see where the Invisible stack is (maybe only within a certain radius?) and get to attack it. This will obviously reveal the location to the Hero, if any, but I'd say that other creatures would not be able to target the Invisible unit until it was revealed. However, knowing the location, one can move next to it with another unit to reveal it - but would still not be able to target it (unless of course the Manticore has unveiled it). How's that for a start?

Not bad. Espcially since the Manticore is a Dungeon unit, meaning that the Hero will likely have an area damaging spell. The only question is - should he have a radius and if so how big?

Quote:
Hmm, I can understand your confusion with the Paralyzing + Grab and Sting abilities. Actually, they were supposed to work independant of each other: Grab may trigger, but even if it doesn't, the unit will be poisoned and may be paralyzed.

I thought that that's what it was, but wouldn't it be better just to raise the chance of triggering on one of the abilities?

Quote:
Hmm, ok, that's a bit confusing, but let's consider it like this:
1. Scorpicore attacks.
2. Target WILL be poisoned, suffering extra damage.
3. Target MAY be paralyzed, making it immobile for 1 round (looses turn + no retaliation)
4. Target MAY be grabbed, adding extra damage from attack. Maybe this one should trigger only on small creatures?

Why should it be poisoned? I didn't see a venom ability on Scorpicore.

Quote:
Alternatively, I could exclude Paralyzing Attack, so both units have Venom, and upgrade gets Grab and Sting on top. Maybe that's the best.

Probably.

Quote:
Stronghold will be up shortly.

Stronghold will be commented shortly.
EDIT: correction - the abilities descriptions are not up, so I can't comment yet.
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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted April 27, 2008 12:06 PM

Sorry, wrong name on images. Should work now. Will make rest of changes in afternoon I hope.
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Geny
Geny


Responsible
Undefeatable Hero
What if Elvin was female?
posted April 27, 2008 01:09 PM

That's better.

level 2:
Shouldn't you give No Melee Penalty before Strike and Return? Because Strike and Return for a Ranged unit is nohing short of a suicidal ability.

level 3:
This is an interesting unit. The pack hunter ability is a scary neutrals' ability, but in a Hero's army I'm not sure how useful it really is. It won't do much good in final battle that's for sure (except when comboed with Howl), but it may be good for creeping if their growth is high enough... Don't ask me if there's a point to what I've just said, I'm just thinking out loud here.

level 5:
I'm trying to imagine Mauler in battle. Assault comboed with Bash is scary enough if they both trigger, but with Long Weapon you can get two unretaliated strikes even without Bash triggering. Scaaaary.

level 6:
Carry ****: I've heard many suggestion about this before (I even used it myself once), but I never fully understood how it works. Does the carried unit has to be neighboring the carrier? Or can the carrier pick him up along the way to its destination?

Also the the offense/deffense branched look swapped to me. The carriers look like support units - assaulting enemy shooters with your infantry and moving enemy away from your units (or close to them), while the vultures are more suited for melee combat.

P.S. How come the Carrion Bird can't carry anyone?

level 7:
Not sure what ability is more powerful: Frighting Aura or Cleave. If the unit wasn't a tier 7 I'd say Frighting Aura because of -3 morale, but in this case I'm not sure.

level 8:
No problems with the abilities, but even I am surprised at your decision to put the Behemoth as the Cyclops upgrade. I didn't expect from you out of all people to mix two different creatures like that. And on top of all that you gave the original Behemoth's ability to the other branch.
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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted April 29, 2008 11:03 PM

Quote:
level 2:
Shouldn't you give No Melee Penalty before Strike and Return? Because Strike and Return for a Ranged unit is nohing short of a suicidal ability.


Hmmm, as always, good point.

Quote:
level 3:
This is an interesting unit. The pack hunter ability is a scary neutrals' ability, but in a Hero's army I'm not sure how useful it really is. It won't do much good in final battle that's for sure (except when comboed with Howl), but it may be good for creeping if their growth is high enough... Don't ask me if there's a point to what I've just said, I'm just thinking out loud here.


I agree, this ability will be pretty much usable when creeping - but I think that's fine, low-tier units should focus on early stage of game. With two or three stacks of wolfs, you can do good damage - disadvantage is, you suffer more retaliation damage with small stacks than one large stack. That's fair.

Quote:
level 5:
I'm trying to imagine Mauler in battle. Assault comboed with Bash is scary enough if they both trigger, but with Long Weapon you can get two unretaliated strikes even without Bash triggering. Scaaaary.


Probably true. Will look into that. May be a bit imba indeed.

Quote:
level 6:
Carry ****: I've heard many suggestion about this before (I even used it myself once), but I never fully understood how it works. Does the carried unit has to be neighboring the carrier? Or can the carrier pick him up along the way to its destination?


I haven't worked out the details, to be honest. I think it'll work something like this: The unit can pick up any stack within it's movement range, and move the stack to any other spot within it's (original) movement range. I know that makes for a total move distance larger than actual move range, but it makes for a good compromise between usefulness and realism.

Quote:
Also the the offense/deffense branched look swapped to me. The carriers look like support units - assaulting enemy shooters with your infantry and moving enemy away from your units (or close to them), while the vultures are more suited for melee combat.


Yes and no. Evasion is obviously a defensive ability, Blood Lust is pretty offensive though. Carry Allies is pretty offensive, albeit supportive. They could go either way round imo. May consider swapping them, though.

Quote:
P.S. How come the Carrion Bird can't carry anyone?


Carrion = Carcass = (dead) body. A Carrion Bird is one that eats dead animals (hence: Scavenger), not one that carries things.

Quote:
level 7:
Not sure what ability is more powerful: Frighting Aura or Cleave. If the unit wasn't a tier 7 I'd say Frighting Aura because of -3 morale, but in this case I'm not sure.


For a level 7, I'd say Cleave is the better of the two. This unit will be capable of packing massive damage.

Quote:
level 8:
No problems with the abilities, but even I am surprised at your decision to put the Behemoth as the Cyclops upgrade. I didn't expect from you out of all people to mix two different creatures like that. And on top of all that you gave the original Behemoth's ability to the other branch.


Actually, I think mixing the two is pretty natural for me - it came from an argument with my friend Moonlith some time back on whether Cyclops or Behemoths were the better as top ranks - my argument was, that it didn't really matter, because they are essentially the same creature. That was what spawned the idea, when I was searching for names. I must admit, though, that I also did it because a small part of me found this to be a rather amusing jab at the Behemoth fan-group, which also seemed to me a bit over-zealous.
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Geny
Geny


Responsible
Undefeatable Hero
What if Elvin was female?
posted April 30, 2008 10:53 PM

Quote:
Carrion = Carcass = (dead) body. A Carrion Bird is one that eats dead animals (hence: Scavenger), not one that carries things.


I knew that, it was just... a pun! Yes, that's it, a clever pun. Anyway, carrion... or is it carry on... just go on already.
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