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Macron1
Supreme Hero
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posted September 17, 2013 12:05 AM |
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Edited by Macron1 at 00:28, 17 Sep 2013.
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Hobbit said:
With that assumption you'll go nowhere.
I don't go nowhere, I'm just creating factions to play with
Quote: Do you really think that people will either be happy about your screenshots or just won't say anything? If so, then let me explain it to you: if I see something that I don't like due to this or that, I can say what's wrong with it - even if it's not made for me to play. After all you're trying to show something that you're proud of, don't you? Because if not, then why do you show it in the first place?
OK, I will not show anything then, just will keep all for myself and my close friends, if creativity is angering someone.
PS I wrote for screenshot exactly next:
"Thanks to HOTA crew, VCMI crew and http://www.wog.acidcave.net/bank_stworow.html (and Fred79's Nude pixie) everyone can make it's own Cove - like this non-human Neptun Sanctuary faction:"
I thanked HOTA/VCMI/Fred79 and said that everyone can make the same. Why you are talking about "proud"?
Quote: And yes, I am not satisfied of the fact people spend years of life trying to create some good town and you are using their work just to make several bad towns.
I am not satisfying you I'm satisfying me. If they created town that is forbidden be used by other fans, than they just wasted their time. They must create commercial mods then and not share anything.
Why you yourself shared new Grove creatures? I already made bad town with them
Quote:
Quote: Multiple towns point is to combine existing units of similar race/religion/mythology/century into factions, that can represent some unity in history/fantasy.
Well, I thought that towns in Heroes 3 are created so that people can PLAY THEM. But maybe I'm wrong.
Yes, they are meant to play them. I don't understand you through. You say, that towns created for common race/time/religion are not playable? For example, I always wanted to play some races, and some of them I managed to gather now and play with.
Quote: Sorry, but quality matters. If you don't bother to make all 16 heroes for one town, then the whole faction is for me pointless.
Lol, you need exactly 16 heroes, or will not play town? 16 heroes is a demand of WOG/ERA mods of new towns (Because 16 heroes are needed to be replaced). What if I wil make 15 or 17 heroes? That will be pointless? So new town screen and creatures are pointless, if there are no 16 heroes?
Quote: You can't compare fantasy games to the real world in such manner. After all, our heroes do not fight with Armageddon's Blade and Sword of Frost just to blow up entire planet.
Reread my texts. Maybe my english is not good - I'm talking about sizes of factions. In HMM3 world little factions consisting of 1-3 towns and only few heroes are possible. At least, in my vision. It's common in our world and fantasy worlds.
In campaigns some these factions were played by standard towns. By imagine that they also are realized as new towns.
Quote:
Actually I believe that Dragon Peak town is made just for testing purposes - to show that somehow new towns can be created in ERA.
Dragon Peak towns types are also playable. Why it can't be so? Think about it like some external dwelling, where you can buy units each week. It's just realized like town, and brings gold every day.
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Warmonger
Promising
Legendary Hero
fallen artist
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posted September 17, 2013 08:00 AM |
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Quote: just imagine, that at one time there are 9 classic factions and 20 new factions. If they all will have 16 heroes, it will be about 464 heroes. What if you want necromancer, for example, but there some weeks will roll out only some dark elves or techincs?
This is wrong on many levels. First, you don't seem to understand the way heroes are randomized in Homm3. You don't take into account dozens of imprisoned heroes on random maps. Finally, your math is wrong. if every town has 2 or 100 heroes, chance for getting a hero from certain faction will be the same. Just it will be more balanced if every town had similiar number of heroes.
Also, new heroes can be added to existing towns - hopefully someone finally will use this possibility
____________
The future of Heroes 3 is here!
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Macron1
Supreme Hero
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posted September 17, 2013 08:33 AM |
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Warmonger said: if every town has 2 or 100 heroes, chance for getting a hero from certain faction will be the same. Just it will be more balanced if every town had similiar number of heroes.
There are not so many specialities altrough, so if 16 heroes for every town are made, they will difference from each other only by avatars. I don't see reason to create so many identical twins. And from where to get so many avatars of common types?
For example, I want 16 heroes for faction of rats. Is there 16 rats avatars available? I found only two rats for my purposes.
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Hobbit
Supreme Hero
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posted September 17, 2013 09:54 AM |
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Edited by Hobbit at 09:54, 17 Sep 2013.
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Quote: There are not so many specialities altrough, so if 16 heroes for every town are made, they will difference from each other only by avatars.
Heroes are NOT only avatars with specialties (which, BTW, are more or less different for every town), they have also primary and secondary skills which can level up in many different ways for each class. Technically there is a HUGE difference between Mephala and Tazar who happen to have the same specialty.
Quote: For example, I want 16 heroes for faction of rats. Is there 16 rats avatars available? I found only two rats for my purposes.
That's YOUR problem.
You see, that's what creating a real town means - if you have not enough graphics, then you have to get (e.g. make) more graphics. Creating something technically worse just because you didn't have enough time or skill to do more stuff won't make a new, well balanced and playable add-on. It will make something quite embarassing.
____________
Horn of the
Abyss on AcidCave
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Macron1
Supreme Hero
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posted September 17, 2013 10:03 AM |
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Edited by Macron1 at 10:11, 17 Sep 2013.
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Hobbit said: Heroes are NOT only avatars with specialties (which, BTW, are more or less different for every town), they have also primary and secondary skills which can level up in many different ways for each class. Technically there is a HUGE difference between Mephala and Tazar who happen to have the same specialty.
I know that each class has it's own settings. But hey, class settings are common for all heroes of one type, and there is no big variety of how heroes are upped. It's also much same with other classes. I can create class, for example, where logistics or ballistics is banned, but it will be not playable then.
And hey, if I only create 2 heroes, I still create classes config, so it's possible to add new heroes anytime, since classes are set.
Quote: For example, I want 16 heroes for faction of rats. Is there 16 rats avatars available? I found only two rats for my purposes.
That's YOUR problem.
You see, that's what creating a real town means - if you have not enough graphics, then you have to get (e.g. make) more graphics. Creating something technically worse just because you didn't have enough time or skill to do more stuff won't make a new, well balanced and playable add-on. It will make something quite embarassing.
I know that that's my problem. And I solved it with limiting heroes quantity already.
You constantly and continuos demand, that I MUST sit down and professionally create some ideal town. I say again, I'm not developing add-on for you to make you satisfied. I'm not wasting my time to create perfect product. It's just a game, and I have other things to take care of. I don't want to replace whole team by me and create something for you personally.
It's HOTA crew of Grove crew problem, that they have wasted years to create new town. I didn't force you to do so. Why you are forcing me for same?
Now you demand me to draw some portraits. Hey, I'm not a 3d designer or some painter, I have technical education. I compile, not create.
I just showed some picture to promote VCMI. If you don't like seeing my screenshots, allright, I deleted post with it.
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Hobbit
Supreme Hero
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posted September 17, 2013 10:17 AM |
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If you want to promote VCMI, then I'm pretty sure saying stuff like "Everyone can make some ugly and unplayable towns now!" is not the right way...
You see, even if you do something for yourself, I can say whether it's good for me or not. That's my personal right to say that, as I'm a viewer, an audience. If you are trying to argue with that, then that means you actually want me to comment your work, and also that you're trying to improve it (because why would you care if my post didn't matter to you?). If you don't bother what people will say and you are not proud of your work, then what's the point?
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Horn of the
Abyss on AcidCave
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Macron1
Supreme Hero
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posted September 17, 2013 11:11 AM |
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Edited by Macron1 at 11:16, 17 Sep 2013.
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Hobbit said: If you want to promote VCMI, then I'm pretty sure saying stuff like "Everyone can make some ugly and unplayable towns now!" is not the right way...
You see, even if you do something for yourself, I can say whether it's good for me or not. That's my personal right to say that, as I'm a viewer, an audience. If you are trying to argue with that, then that means you actually want me to comment your work, and also that you're trying to improve it (because why would you care if my post didn't matter to you?). If you don't bother what people will say and you are not proud of your work, then what's the point?
Ugly maybe, but if I made town and satisfied with it, then it's playable.
You have right to criticize, yes, but don't demand from me ideal town. It will only have graphics available. And I will not make it all working and balanced at once. But I will filter your critics.
There will be no listening to critics like "remove this creature and take this instead". If some creature is freely available and not in this town, than it is used somewhere else. I try not to repeat creatures DEFs in other towns, that's why some units maybe temporal (waiting for better DEF to happen). Now I'm only short of different repaints and redraws of peasants (have to use same defs in diff. facions).
There will be no response to "draw this other way" or "where are shadows".
I will accept constructive critics - like propositions of more balanced parameters for creatures. Abilities are not show in screenshots, so they cannot be criticized:-)
I'm proud of my work (in that post altrough there was no sound of proudness altrough).
PS But you criticize not only work, but things like quantity of heroes.
I wrote earlier somewhere, that I will accept help. So better not criticize but help to improve (I know that you are busy with diff. projects so it's not for you concretely).
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Hobbit
Supreme Hero
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posted September 17, 2013 01:08 PM |
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Quote: You have right to criticize, yes, but don't demand from me ideal town.
Isn't that actually the same? After all critics are pointing out mistakes so that this piece of work would get better and nearer the ideal - even if such criticism isn't "constructive".
But I'll better shut up now, this is going nowhere.
____________
Horn of the
Abyss on AcidCave
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Stevie
Responsible
Undefeatable Hero
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posted September 25, 2013 05:08 PM |
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Hey everyone. I hope I'm not interrupting anyting with my silly problem.
I just downloaded the vcmi_093.zip from the website (I think 0.93 is the latest version right now). I extracted the content in my heroes directory (Heroes III Complete + Wog 3.58f) and started the game via vcmi_client.exe. When trying to start a map I noticed that I couldn't access my WoG Options at all, it was like the button wasn't even there, couldn't click it or anything. I started the game anyway in hope that the map will still be wogified but that didn't happen.
I checked the mods folder for wog/mod.json file and it was there. Tried other things also, like removing vcmi from mods folder, but I now think that it was unrelated to the problem.
I want to be able to play maps with new towns, creatures, artifacts, spells while still using WoG options. Any help would be appreciated.
Thank you.
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Macron1
Supreme Hero
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posted September 25, 2013 06:05 PM |
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Edited by Macron1 at 18:05, 25 Sep 2013.
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Stevie said: Hey everyone. I hope I'm not interrupting anyting with my silly problem.
I just downloaded the vcmi_093.zip from the website (I think 0.93 is the latest version right now). I extracted the content in my heroes directory (Heroes III Complete + Wog 3.58f) and started the game via vcmi_client.exe. When trying to start a map I noticed that I couldn't access my WoG Options at all, it was like the button wasn't even there, couldn't click it or anything. I started the game anyway in hope that the map will still be wogified but that didn't happen.
I checked the mods folder for wog/mod.json file and it was there. Tried other things also, like removing vcmi from mods folder, but I now think that it was unrelated to the problem.
I want to be able to play maps with new towns, creatures, artifacts, spells while still using WoG options. Any help would be appreciated.
Thank you.
Open config/defaultMods.json and correct it to be like this:
"hardcodedFeatures" :
{
"CREEP_SIZE": 8000,
"WEEKLY_GROWTH_PERCENT" : 10,
"NEUTRAL_STACK_EXP_DAILY" : 500,
"MAX_BUILDING_PER_TURN" : 1,
"DWELLINGS_ACCUMULATE_CREATURES" : true,
"ALL_CREATURES_GET_DOUBLE_MONTHS" : true,
"NEGATIVE_LUCK" : true
},
"modules":
{
"STACK_EXPERIENCE": true,
"STACK_ARTIFACTS": true,
"COMMANDERS": true,
"MITHRIL": true //so far unused
}
Save.
Then go file config/modSettings.json and change wog to true ( "wog" : true,)
You are wogified maps. WOG settings button is not working, it's just drawing.
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Stevie
Responsible
Undefeatable Hero
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posted September 25, 2013 08:05 PM |
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Macron1 said: Open config/defaultMods.json and correct it to be like this:
"hardcodedFeatures" :
{
"CREEP_SIZE": 8000,
"WEEKLY_GROWTH_PERCENT" : 10,
"NEUTRAL_STACK_EXP_DAILY" : 500,
"MAX_BUILDING_PER_TURN" : 1,
"DWELLINGS_ACCUMULATE_CREATURES" : true,
"ALL_CREATURES_GET_DOUBLE_MONTHS" : true,
"NEGATIVE_LUCK" : true
},
"modules":
{
"STACK_EXPERIENCE": true,
"STACK_ARTIFACTS": true,
"COMMANDERS": true,
"MITHRIL": true //so far unused
}
Save.
Then go file config/modSettings.json and change wog to true ( "wog" : true,)
You are wogified maps. WOG settings button is not working, it's just drawing.
Well that worked for some of the WoG options, but how do I get to enable all of the 6 pages of them that come with wog 3.58f? My guess is that I have to do it manually, right?
Thanks for the help so far
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Macron1
Supreme Hero
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posted September 25, 2013 08:06 PM |
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Stevie said: Well that worked for some of the WoG options, but how do I get to enable all of the 6 pages of them that come with wog 3.58f? My guess is that I have to do it manually, right?
Thanks for the help so far
Other WOG options will not work until scripting is implemented. I think we must wait for 1-3 years
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Warmonger
Promising
Legendary Hero
fallen artist
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posted September 29, 2013 06:49 AM |
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Warmonger
Promising
Legendary Hero
fallen artist
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posted September 30, 2013 06:56 AM |
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Macron1
Supreme Hero
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posted October 01, 2013 12:09 AM |
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Warmonger said: Previous version was all wrong, so here's quick fix:
VCMI 0.93e.
Played a map with last version. I must say, 0.93e is the first version playable. If AI is given a lot of resources (through startres.json), he gives non-stop war to very end.
I finished map, and there was only 1 fault (the guilt is on me - was no DEF of missile).
Congratulations!
There are some bugs yet, but they are not stopping player from gaming.
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Warmonger
Promising
Legendary Hero
fallen artist
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posted October 01, 2013 09:05 AM |
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Quote: playable
Good to hear
Quote: if AI is given a lot of resources (through startres.json), he gives non-stop war to very end.
Did you try to change game difficulty to begin with?
And no, AI is by no means supposed to be challenging in current version.
____________
The future of Heroes 3 is here!
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Macron1
Supreme Hero
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posted October 01, 2013 09:16 AM |
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Warmonger said: Did you try to change game difficulty to begin with?
Played on Medium difficulty,
{
"human": { "wood" : 15, "mercury": 7, "ore": 15, "sulfur": 7, "crystal": 7, "gems": 7, "gold": 15000, "mithril": 0 },
"ai": { "wood" : 500, "mercury": 200, "ore": 500, "sulfur": 200, "crystal": 200, "gems": 200, "gold": 5000000, "mithril": 200 }
},
Warmonger said: And no, AI is by no means supposed to be challenging in current version.
Then it's a feature that AI is good.
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Warmonger
Promising
Legendary Hero
fallen artist
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posted October 02, 2013 07:41 AM |
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Storm-Giant
Responsible
Undefeatable Hero
On the Other Side!
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posted October 02, 2013 02:48 PM |
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Each version gets better and better, thanks for keep developing this gem VCMI team!
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Lord_Immortal
Famous Hero
DoR Dev Team
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posted October 11, 2013 12:54 PM |
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Warmonger said: And here it comes! VCMI 0.94 Enjoy!
When is a map editor coming out??
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