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MattII
Legendary Hero
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posted June 30, 2014 09:06 PM |
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I already asked that, and the answer was a distinct no, far too much work involved.
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Silaneo
Adventuring Hero
Town Creator
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posted June 30, 2014 10:23 PM |
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As for VCMI 095d (and 095c) I installed it on fresh SoD game and it told me theres no msvcp110.dll. I took care of it by copying it from earlier version.Later in game when I started random map everything looked ok but when i tried to move a hero the game crashed
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Macron1
Supreme Hero
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posted June 30, 2014 10:29 PM |
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Silaneo said: As for VCMI 095d (and 095c) I installed it on fresh SoD game and it told me theres no msvcp110.dll. I took care of it by copying it from earlier version.Later in game when I started random map everything looked ok but when i tried to move a hero the game crashed
wait for stable release. There are some crashes in these unstable release.
Finally, there is support for custom map objects added. It still looks buggy, but there a lot of work on it, so I hope stable VCMI version will be released soon.
So finally there need for map objects DEFs is arising.
FredOBJ mod will be very needed from now on.
This is great goal reached now.
PS I think I will be busy with converting mods to 0.95d/e/0.96 and adding dwellings for next mounth estimately
There is a lot of work to convert old mod format to new map objects, so better not delay this.
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IvanSav
Adventuring Hero
vcmi developer
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posted July 01, 2014 10:45 AM |
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Quote: Later in game when I started random map everything looked ok but when i tried to move a hero the game crashed
RMG bug, already known I think.
Quote: Finally, there is support for custom map objects added.
Nope. What was added is possibility to implement such support. But new map objects won't be available in 0.96.
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Macron1
Supreme Hero
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posted July 01, 2014 04:20 PM |
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Edited by Macron1 at 16:41, 01 Jul 2014.
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IvanSav said:
Quote: Finally, there is support for custom map objects added.
Nope. What was added is possibility to implement such support. But new map objects won't be available in 0.96.
Dwellings and special dwellings (with guards) at least will work, as i undestand. It's already big step.
This will allow to place creatures dwellings also for rare and neutral creatures on map.
And special dwellings with custom guards will help adding big battle "conservatories" with unique creatures as reward.
So this is already big front for modders.
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Warmonger
Promising
Legendary Hero
fallen artist
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posted July 01, 2014 05:00 PM |
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It's all great, but there is no way to put new objects on the map yet .
0.96 will be more of a demonstration of new features that complete version. Hopefully in following months more useful version appear.
We are in a midle of something big, project activity grew in past weeks considerably. Lots of new features are on their way
____________
The future of Heroes 3 is here!
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Warmonger
Promising
Legendary Hero
fallen artist
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posted July 01, 2014 08:07 PM |
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Storm-Giant
Responsible
Undefeatable Hero
On the Other Side!
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posted July 01, 2014 08:22 PM |
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Sweet
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Macron1
Supreme Hero
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posted July 01, 2014 08:26 PM |
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Warmonger said: It's all great, but there is no way to put new objects on the map yet .
Oh, just downloaded 0.96 version, and now for my test mod new dwellings work! So new objects on map are working now as they must!! Great work.
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Silaneo
Adventuring Hero
Town Creator
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posted July 01, 2014 09:04 PM |
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The game crashed whenever I took a chest,resources or ended turn on random map ^^ Still its a progress
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Warmonger
Promising
Legendary Hero
fallen artist
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posted July 01, 2014 09:28 PM |
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Warmonger
Promising
Legendary Hero
fallen artist
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posted July 06, 2014 10:16 PM |
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Storm-Giant
Responsible
Undefeatable Hero
On the Other Side!
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posted July 06, 2014 10:22 PM |
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Warmonger said: Jebus begins to looks pretty close to original:
With some additions though
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fred79
Disgraceful
Undefeatable Hero
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posted July 06, 2014 11:18 PM |
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i always wondered why the shadows on many WoG objects are so drastically off/unrealistic. that waterfall object shadow bugs me. i've had to fix a lot of sloppy shadow work.
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MattII
Legendary Hero
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posted July 06, 2014 11:42 PM |
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Well it's getting there, but there's still a long way to go.
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Dj
Promising
Supreme Hero
Always loyal to HC
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posted July 11, 2014 01:45 PM |
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I cant make it work (Again). it sais that MSVCP110.dll is either not designed to run on windows or it contains an error. Im sure i downloaded the windows package and i REinstalled it 3 times.
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Warmonger
Promising
Legendary Hero
fallen artist
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posted July 19, 2014 10:25 AM |
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looom
Adventuring Hero
Flying High
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posted July 21, 2014 08:51 AM |
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Is there a list of things the fully operational and bugless VCMI would allow that Era or the normal game would not?
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Warmonger
Promising
Legendary Hero
fallen artist
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posted July 21, 2014 09:25 AM |
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Not really. No point to write down theoretical feature list, especially when things change every month.
Still, you can see some info on our Wiki:
Engine features
TODO list
Apart from that, there is a multitude of modding options ready to use.
____________
The future of Heroes 3 is here!
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malax83
Famous Hero
Game ranger, HotA Player
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posted July 21, 2014 10:12 PM |
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Is experiences with WoG/WT/HotA make a contribution to VCMI ?
Why don t make a survey to definy priority on existing H3 SOD and modifications wish list ? Already done ? With sucess or not ? what is mandatory, what helps to ergonomy, what is not need ?
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