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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: Official VCMI Thread
Thread: Official VCMI Thread This Popular Thread is 116 pages long: 1 10 20 30 ... 33 34 35 36 37 ... 40 50 60 70 80 90 100 110 116 · «PREV / NEXT»
zmudziak22
zmudziak22


Supreme Hero
Heroes 3 Fan
posted May 06, 2013 08:07 PM

Ok, thanks for the help/info.

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Uwais_Parekh
Uwais_Parekh

Tavern Dweller
Converter Of oxygen into CO2
posted May 11, 2013 12:09 PM

Loooks sweet...
and will the Mod support be better then WoG which in my opinion (which isnt worth much)was a bit hard....
i mean an opinio to create a new town from scratch without removing the default towns was added with ERA II but i didnt get the time to actually understand ERA....
will do now..
but hopefully VCMI will be the greatest mod freindly HoMM Mod or add-on built ever

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Uwais_Parekh
Uwais_Parekh

Tavern Dweller
Converter Of oxygen into CO2
posted May 11, 2013 12:52 PM

please do add like a option of creating custom creatures as well as having the option to put a second upgrade to buildings...
i know its a huge pain but it could be worth it

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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted May 11, 2013 01:05 PM

It is possible to do both already. Just check new town mods and see.
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The future of Heroes 3 is here!

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Uwais_Parekh
Uwais_Parekh

Tavern Dweller
Converter Of oxygen into CO2
posted May 12, 2013 09:54 AM

Quote:
It is possible to do both already. Just check new town [url=http://wiki.vcmi.eu/index.php?title=Mod_list]mods[/url] and see.


cool..
but thats not what i meant...
i meant like will there be a added software like mapeditor and campaigneditor that will easily let you make new towns , heroes,
edit towns..
p.s a Artifact editor as well

that will surely reduce moddders challenge hard work effort speed up under construction mods and let noobs like myself (in modding)be able to be make something decent

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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted May 12, 2013 10:51 AM

Making new artifact is just few minutes with basic text editor, even kid could do that. VCMI has the easiest and simplest modding system I know. We don't need any better tools for now, just try it.
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The future of Heroes 3 is here!

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Macron1
Macron1


Supreme Hero
posted May 12, 2013 12:02 PM

Quote:

that will surely reduce moddders challenge hard work effort speed up under construction mods and let noobs like myself (in modding)be able to be make something decent


VCMI doesn't have many programmers, and really these tools are not needed (for modding you need Notepad and freeware editor like Paint.NET).

Only map editor will be needed in near future.
But now you can use standard editor for map making.

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Hobbit
Hobbit


Supreme Hero
posted May 12, 2013 12:35 PM

Quote:
for modding you need Notepad and freeware editor like Paint.NET

Heaven forbid!
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Horn of the
Abyss on AcidCave

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Uwais_Parekh
Uwais_Parekh

Tavern Dweller
Converter Of oxygen into CO2
posted May 12, 2013 05:50 PM

Quote:

VCMI doesn't have many programmers, and really these tools are not needed (for modding you need Notepad and freeware editor like Paint.NET).



true but imagine if VCMI managed to bring out a software enabling to create new fractions out of scratch without harming the old ones

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IvanSav
IvanSav


Adventuring Hero
vcmi developer
posted May 12, 2013 06:10 PM

And what you expect from such software? You already can make new factions/creatures/heroes without any knowledge of scripting. You don't even need to know structure of original H3 files.

For example all you need to have for new creature is file with similar to this: Creature format
And we already have several mods that can serve as example: mod list
Quote:
create new fractions out of scratch without harming the old ones

But you can do this already - new factions like Cove and Forge are made from scratch and don't replace or affect any existing factions.

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Uwais_Parekh
Uwais_Parekh

Tavern Dweller
Converter Of oxygen into CO2
posted May 12, 2013 06:18 PM

Quote:
And what you expect from such software? You already can make new factions/creatures/heroes without any knowledge of scripting. You don't even need to know structure of original H3 files.
Quote:


a button in the Heroes 3 Game where there is like an option to do it from Heroes.exe to do it

Quote:
For example all you need to have for new creature is file with similar to this: [url=http://wiki.vcmi.eu/index.php?title=Creature_Format]Creature format[/url]
Quote:


wow......
guess i need to read the wiki more



But you can do this already - new factions like Cove and Forge are made from scratch and don't replace or affect any existing factions.


soooo...
any format how to do that that will be helpful..
and they still require coding right ??

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Macron1
Macron1


Supreme Hero
posted May 12, 2013 06:45 PM
Edited by Macron1 at 18:47, 12 May 2013.

Quote:

true but imagine if VCMI managed to bring out a software enabling to create new fractions out of scratch without harming the old ones

Of what harm do you speak of?
Mods can be completely independent.

PS But now I think of two useful tools.
1) Tool for arranging town screen (to have "structures.json" on exit with right coordinates). But this tool is only for few who convert towns from WOG. New towns can be made with 0,0,0 coordinates.

2) Tool for arranging walls in siege mod. Now it's not very comfort to manually enter coordinates and rerun siege to check. But it's also for few. I think, new siege walls can be made also with 0,0,0 coordinates.

I guest it's better for you to take some town for VCMI for example and try to convert some WOG town by your own to feel conception.

Quote:
and they still require coding right ??


No coding at all. Maybe later, when special buildings parameters will be implemented (it was told about scripting buildings).

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IvanSav
IvanSav


Adventuring Hero
vcmi developer
posted May 12, 2013 07:01 PM

Quote:
a button in the Heroes 3 Game where there is like an option to do it from Heroes.exe to do it

And what this button should do?

Current approach to mods in vcmi is something like this:
1) Get graphics/sound/etc you need for your mod
2) Write configuration files using our wiki and other mods as reference.
3) Put all of those in places where VCMI expects them to be found (again, see examples).

IMO something like this does not need any kind of "tool". Or at least this is not something that I would call as high priority.

Quote:
any format how to do that that will be helpful..

Something like this? Modding
Quote:
and they still require coding right ??

Well... You do need to write such configuration files but right now VCMI does not have any scripting language (like ERM).

So I would not call this "scripting".

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Uwais_Parekh
Uwais_Parekh

Tavern Dweller
Converter Of oxygen into CO2
posted May 12, 2013 08:18 PM

Once more hats off to you and btw....
I meant a way to create town buildings creatures backgrounds and such without having to open 15 programs to do it....
Like ResEdit/MMArchive and Deftool and Def Viewer Paint/Photoshop and etc...

And once again Hats off to this this...
Now only 3 more queries...
When will the campaigns be added...
And...
If the random map generator dosent work..
We can still generate our own maps manually or are we still stuck on Default Scenarios..
lastly When it is finished will the WoG options be there or will it be the Heroes 3 SoD/Complete

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Macron1
Macron1


Supreme Hero
posted May 12, 2013 08:26 PM
Edited by Macron1 at 09:05, 14 May 2013.

Quote:

If the random map generator dosent work..
We can still generate our own maps manually or are we still stuck on Default Scenarios..
lastly When it is finished will the WoG options be there or will it be the Heroes 3 SoD/Complete


I think Random Maps will be not in next release.
Now you can create random maps in standard map generator.

WOG will be optional, and not needed for VCMI, from next release 0.93


UPD
By the way, around 1 year ago on VCMI was announced Project Legends:
link

There was video
http://www.youtube.com/watch?v=Rej_tgInyno&feature=youtu.be

Now creator disappeared. Anyone knows fate of this project and it's content?
I think if there are some town screens and monsters, they can be used back in Heroes 3.

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Uwais_Parekh
Uwais_Parekh

Tavern Dweller
Converter Of oxygen into CO2
posted May 14, 2013 01:11 PM

Quote:

UPD
By the way, around 1 year ago on VCMI was announced Project Legends:
[url=http://forum.vcmi.eu/viewtopic.php?t=485]link[/url]

There was video
[url=http://www.youtube.com/watch?v=Rej_tgInyno&feature=youtu.be]http://www.youtube.com/watch?v=Rej_tgInyno&feature=youtu.be[/url]

Now creator disappeared. Anyone knows fate of this project and it's content?
I think if there are some town screens and monsters, they can be used back in Heroes 3.



Yea i noticed while roaming around on the VCMI forum and i actually prefer starting fresh you know that would give me satisfaction in saying yea i designed this entirely by myself
still thanks for the link

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Macron1
Macron1


Supreme Hero
posted May 14, 2013 02:53 PM

Quote:

Yea i noticed while roaming around on the VCMI forum and i actually prefer starting fresh you know that would give me satisfaction in saying yea i designed this entirely by myself
still thanks for the link

It's your decision.
But I first pratized on converting WOG/ERA towns to VCMI,
and only after that started my own.
And I rejected ideas of making my own units - there are plenty units out here. Units will eat all time.

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Dr_Zomboss
Dr_Zomboss


Adventuring Hero
posted May 16, 2013 02:35 PM

Please,can anyone make one video how to install VCMI?Because i think i have install it right but it dont works.Please help me!!!!!

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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted May 16, 2013 09:42 PM

Please describe step by step what are you doing and what does not work.
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Dr_Zomboss
Dr_Zomboss


Adventuring Hero
posted May 17, 2013 06:46 AM

Ok,i have extract all the files from the package into my heroes 3 complete folder after that i run VCMI client and writes cannot find MSVCR100.dll.Ok now?

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