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Salamandre
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Admirable
Omnipresent Hero
Wog refugee
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posted April 23, 2013 03:48 AM |
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alisapa1211
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Famous Hero
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posted April 23, 2013 04:21 AM |
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Remind me but spells power and effect is multiplied by 4 (MoE) means that x4 SP effect for Hypnotize too right ?
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Salamandre
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Admirable
Omnipresent Hero
Wog refugee
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posted April 23, 2013 04:34 AM |
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MoE always had spells power/effect *2, now will have it even better. And thanks god I enabled those abilities exchange, attack all around creates more havoc than I could think. No way to beat AI if you have it on devils, his behavior is 100% aggressive when ability on. Will probably rule late game, but early you will constantly move it between devils and other.
Hypnotize will be much better for MoE but so will other spells. It will be very hard for MoE to use spells to weak enemy without killing it.
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alisapa1211
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Famous Hero
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posted April 23, 2013 04:36 AM |
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What would happen if you switch Attack all around with Double Attack? Though I fear it would be too strong maybe...
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Salamandre
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Admirable
Omnipresent Hero
Wog refugee
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posted April 23, 2013 04:40 AM |
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Absolutely, too strong, and with combo you get +4. Attack all around is great, just move it out when you attack a town where you want them to stay inside. Maybe later I will be able to use it on demons, for now only vs neutrals. Vs gerwulf worked great still because the poor one is obsessed to protect his shooters and he packs everything together. Hit angels, faeries, monks and sharps every time in one.
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master_learn
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Legendary Hero
walking to the library
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posted April 23, 2013 12:19 PM |
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@Sal,have you reached Rissa and found out about frenzy?
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"I heard the latest HD version disables playing Heroes. Please reconsider."-Salamandre
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Salamandre
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Admirable
Omnipresent Hero
Wog refugee
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posted April 23, 2013 12:46 PM |
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Just beat Rissa, will find out soon. I am spending more time switching abilities than fighting, devils with death blow/bless/poison for Daremyth, then for tazar give all back to demons and take back clone/implosion/fearless, then switch fear between them for Rissa. Now that Tazar is dead, implosion is on efreets and gonna stay there for the whole game.
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master_learn
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Legendary Hero
walking to the library
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posted April 23, 2013 12:46 PM |
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I haven't thought about that,but as you remind me,with abilities switching MoD in Hell will be a LOT stronger,because stoning ability not tweaked by implosion.
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"I heard the latest HD version disables playing Heroes. Please reconsider."-Salamandre
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alisapa1211
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Famous Hero
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posted April 23, 2013 12:55 PM |
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Hell Implosion should just be removed (or changed into something else anyway) after the Tazar fight, it's that useless (even bring some side effects if you are MoD).
Anyway Cornucopias interact weirdly with MoW. For example my Resources per day on the list is 454, after wearing a Cornucopia (+100) it becomes 585 even though it should be 554, it also scales stronger with the Hero level IIRC, and yes it gives around that bonus in the next day, not just display graphic. But since this is MoW we are talking about so Cornucopias should logically be stronger than other factions Cornu anyway, not that game changing I think. Just list it as an official feature rather than a hidden one like now.
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Salamandre
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Admirable
Omnipresent Hero
Wog refugee
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posted April 23, 2013 12:59 PM |
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I think is due to heroes producing resources value rounding differently in MoW (reload gives same results?). If you upload a save I could check.
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alisapa1211
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Famous Hero
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posted April 23, 2013 01:09 PM |
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Eh it takes 1-2 minutes to test:
http://www.mediafire.com/?uu9mgcfcz6p8zq1
Just create a new one and add a Cornucopia (also cleaner result because you only have Commodus and no mines).
Without Cornu => 59 Resources per day
With Cornu => 213 Resources per day
=> Incoming Sal just removes this feature instead lol .
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Salamandre
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Admirable
Omnipresent Hero
Wog refugee
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posted April 23, 2013 01:24 PM |
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In this save you uploaded cornucopia not working because game edited. I need valid MoW save, in my games the artefact is giving exactly 100 resources.
Ok, changed my faction to MoW middle game, tested and the artefact is giving exactly 100, no more no less, correct.
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alisapa1211
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Famous Hero
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posted April 23, 2013 01:35 PM |
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Quote: In this save you uploaded cornucopia not working because game edited. I need valid MoW save, in my games the artefact is giving exactly 100 resources.
Ok, changed my faction to MoW middle game, tested and the artefact is giving exactly 100, no more no less, correct.
Wow even really minor changes? It's my habit to edit some minor things (like adding a Stable and Market of Time near Tenatha) here and there to increase test speed (sorry have played the map too many time), but of course nothing major. If that is the case then I apologize .
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Salamandre
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Admirable
Omnipresent Hero
Wog refugee
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posted April 23, 2013 01:40 PM |
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There are thousand of script connections accorded to your actions, day of the game, difficulty, faction, heroes alive, if you edit the map or change something in script, I can not guarantee it will work correctly.
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OvidiuG
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Known Hero
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posted April 23, 2013 02:05 PM |
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playing MoS judging from screenshot? didn't you say you started MoW?
how does it look after this latest change? do-able? ofc requires some player skill and experience but if some1 does it w/o cheating then is doable
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master_learn
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Legendary Hero
walking to the library
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posted April 23, 2013 02:15 PM |
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Sal,how do you place the automatic upgrade of demons in minor-normal-major scale of cheating?
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"I heard the latest HD version disables playing Heroes. Please reconsider."-Salamandre
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Salamandre
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Admirable
Omnipresent Hero
Wog refugee
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posted April 23, 2013 02:27 PM |
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Unacceptable! Why would anyone cheat in such sordidness way...Some people have no honor...
Yes I used it all the time.
![](images/smilies/tongue.gif)
@Ovidiu, I play MOS on Hell, as with MoW I lost in previous version. So far I am at Rissa, not so hard until now but I am month 4.1.1, which means from now there is 50% HP/attack/defense growth and +2 speed, every month. Until now it was 25% and +1. So it is from now that I will see. However I put 35 devils in mines and I get 70k gold daily from, it helps a lot. No money yet for bless/prayer beyond a pitiful +1% but I can have bless automatically every turn from ability so it pays.
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OvidiuG
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Known Hero
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posted April 23, 2013 02:41 PM |
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Edited by OvidiuG at 14:46, 23 Apr 2013.
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I see
I never had Demons so early in the game? do you have like 2k ? do they help?
Quote: I am month 4.1.1, which means from now there is 50% HP/attack/defense growth and +2 speed, every month.
wasn't the same in previous version ?
I am very tempted to play mos again on hell, but kinda want to see if it's doable kinda disappointing to play up to month 4 and strive to do a close to perfect game and see that Ai is tuned to high and it can't be beaten.
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alisapa1211
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Famous Hero
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posted April 23, 2013 02:42 PM |
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You mean right-clicking to automatically upgrade Demons to Ace level? How can anyone abuse such a thing?
...
I'm sure that we all have abuse this bug some time or another .
This reminds me of my stupidity about Upgrading creatures sometime. Say like I have 3000 ACE level ADs, now I get 100 newly born ADs from special level bonus. So instead of upgrading that 100 ADs to Ace, I merge it with the 3000 ADs stack (habit of merging everything into one big stack), and now have to upgrade 3100 ADs from Master to Ace level and this costs a sh!t tons more !!
@OvidiuG: Rissa has no Teleport and thus has no way to go out of the town if you block the gate, thus she is very vulnerable if you block her Titans properly (via Efreets and spamming Clones).
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Salamandre
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Admirable
Omnipresent Hero
Wog refugee
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posted April 23, 2013 02:44 PM |
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Of course I don't have demons, I use them as bag for abilities, I bought almost all of them then I switch each battle for what is best. I am always short on money, barely I can buy devils, even with treasure hunters.
Quote:
wasn't the same in previous version ?
No, first Hell settings had DAMAGE also increased by 25% then 50% which was a no go. Ajit had 150 damage on dragons month on 4.1.1. Now I let the damage growth only 15%/month but focus on HP/defense, so you don't die first turn and battles are much longer.
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