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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: Official VCMI Thread
Thread: Official VCMI Thread This Popular Thread is 116 pages long: 1 10 20 ... 25 26 27 28 29 ... 30 40 50 60 70 80 90 100 110 116 · «PREV / NEXT»
hobbit
hobbit


Supreme Hero
posted February 17, 2013 10:28 PM
Edited by hobbit at 22:28, 17 Feb 2013.

Quote:
However you ask for Warmonger to copy/paste things from here to bugtracker

Actually I don't. I'm asking for not using bugtracker (in this case, ofc), but checking these bugs by themselves and eventually fixing them. After all Warmonger works on VCMI and can either fix bugs by own or report the rest of VCMI team to work on this issue. Is this too much?
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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted February 18, 2013 07:25 AM

Yes it is. Bug reports need to be detailed, precise, and provide feedback. If someone is too lazy to visit and use the bugtracker, his report will probably not be useful anyway.

We are talking about over 1200 bug reports till date, it is impossible to manage them otherwise.
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Hobbit
Hobbit


Supreme Hero
posted February 18, 2013 08:27 AM

So if someone can't describe a bug precisely (and therefore can't use bugtracker properly), you won't even check what could be the problem? That's ridiculous. Explainable, while you have not plenty of time, but ridiculous, because it's like you don't care about your product. I know there are some issues that you can't really repair, but at least try!
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Horn of the
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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted February 18, 2013 10:12 AM

Having dedicated testers is a luxury not many teams or modders have/had. They do it on their free time and if report bugs it means they care. IMO both sides should be more flexible, Warmonger acting less "Me, Caesar" and Hobbit less trying to make drama where is not.

Karen is chinese (or something close, seeing the characters in her post), I don't think anyone here would be comfortable with using a chinese bugtracker. Actually even registering on their forums is a hell of challenge.  

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Karen
Karen


Adventuring Hero
posted February 18, 2013 12:06 PM

To Salamandre£ºI'm affraid you are wrong-or wrong in some parts-because I am male but not female.I use this name because of a singer-Karen Carpenter-Yesterday Once More was one of my favorite songs when I was a child.
I was born in China but I have studied abroad several years,of course I can play English Version.
Now I'm in my hometown because of Chinese New Year.

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revolut1oN
revolut1oN


Famous Hero
posted February 18, 2013 01:30 PM

Quote:
So if someone can't describe a bug precisely (and therefore can't use bugtracker properly), you won't even check what could be the problem? That's ridiculous.


You dont understand. If someone can't describe a bug precisely, that's OK. If someone is too lazy to describe a bug precisely via bugtracker - that's the only ridiculous thing here.

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hobbit
hobbit


Supreme Hero
posted February 18, 2013 02:00 PM

The point is why bugs reported in this thread should be ignored, not why people are too lazy to use bugtracker. First issue can be solved very easily (to not ignore bugs from here), the other one - not really.

Sorry from drama, but for me it's just unacceptable.
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Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted February 18, 2013 02:05 PM

I also find very strict to only accept bug reports from bugtracke.

With that said, if the VCMI team has very little time to deal with this and prefers to detailed reports than gathering from several sites, I kind understand their position.
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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted February 18, 2013 02:51 PM
Edited by Warmonger at 14:53, 18 Feb 2013.

The project succeeded because it's organized. No one can create huge programs just by chit-chat, it's a waste of time and effort. End of topic.

Quote:
By the way, is there any team developing any mod or new contents for VCMI?

I can think of 3 active projects. Modern Forge team is especially active, but the town itself is not finished.
I've also heard from guy who is developing Vori town, but didn't see any piece of finished work yet.

Stil looking forward to first independent VCMI mod

An important notice: as 0.91 seems much more buggy than expected, it's likely that next version will be released as soon as March.
One thing that needs most tests are combat spells.
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Karen
Karen


Adventuring Hero
posted February 18, 2013 03:05 PM

I am also try to create a new town,Preserve.
I think it will be released soon,maybe it can be a new town in VCMI.

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un_notas
un_notas


Hired Hero
posted February 18, 2013 03:07 PM

I think that people have to use bugtracker for two reasons:

* Bugtracker is a better tool. People con upload the logs and any useful thing as screenshots. It is better for the developers too because it is a platform where they can easily track all the bugs, link them, assign responsibles, etc...

* Other places (like this thread) aren't appropriate for bugs. I don't want to have this thread full of information about bugs or other issues, nobody likes threads which are a mess talking about minor things.

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Hobbit
Hobbit


Supreme Hero
posted February 18, 2013 03:19 PM

I like threads where they talk about minor things. It makes the whole topic somehow clear - we know not only of this big stuff (like adding new towns), but also of some small issues that actually can ruin the whole game. It's useful because I can objectively think of pros and cons.
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un_notas
un_notas


Hired Hero
posted February 18, 2013 08:10 PM
Edited by un_notas at 20:19, 18 Feb 2013.

Quote:
but also of some small issues that actually can ruin the whole game.

I would normally agree, but not in this situation because we are talking about a beta version. A real beta, not a beta as many social networks or webpages (for instance, mega.co.nz).

VCMI still has a lot of bugs, and when I play it, I have the idea that I will meet bugs that I will report, and maybe they can ruin my game.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted February 18, 2013 10:47 PM

Quote:
I think that people have to use bugtracker for two reasons one reason:


probably because it is asked in main thread to do so.

Why do people always have to discuss and criticize what developers are asking, I don't get it. From my point of view, it is simple: you don't agree how they handle: a) you join the project and show them who's the boss; b) you express your opinion once, if they don't agree, there is no point to insist...
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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted February 19, 2013 07:30 AM

Development build 0.91b is now live. It includes some bugfixes, especially crash at sieges everybody complained about.
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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted February 27, 2013 09:03 AM

Another development build 0.91c. This one should be pretty stable. Also, some improvement were made, including (almost) finished campaigns and usability of bonus system.
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Bes
Bes


Adventuring Hero
posted March 02, 2013 11:10 PM

VCMI 0.92 released!

Quote:
This is basically a bugfix release, aimed to correct most annoying regressions that appeared in 0.91. Still, we managed to fit a few small features and improvements. Campaigns finally present video introductions and move heroes between missions. Configuration files support more string identifiers, making them more readable. Some configuration possibilities, especially for spells, were extended.


read more...

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fred79
fred79


Disgraceful
Undefeatable Hero
posted March 03, 2013 03:58 PM

i have a question: i am trying to change a hero battle def(the death knight). i am able to use a version i made out of the necromancer hero battle def. problem is, i see the necromancer hero battle def original, where in it's place should be my modified one, which is darker and differently detailed.

since i have messed with the palette's and got nowhere, i am guessing visual changes to the hero battle defs are hardcoded. reading the initial post here, it says that i can add hero types. is there an easy way to change the current hero types(without installing your mod, i am waiting for it to be bug-free)?

btw, great work, guys.

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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted March 03, 2013 07:09 PM
Edited by Warmonger at 19:53, 03 Mar 2013.

In 0.92 it is not recommended (or supported) to edit original info for heroes, creatures and so on. However we want to make it possible in following months.

Also, original palette is not used. Instead we have features like 32-bit graphics with transparency. More than 8 player colors were also requested by many.

Also, there are some modding initiatives going on. Like new creatures


link

There is also first third-party town from Karen Brand new stuff!

link
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fred79
fred79


Disgraceful
Undefeatable Hero
posted March 03, 2013 09:26 PM

Quote:
In 0.92 it is not recommended (or supported) to edit original info for heroes, creatures and so on. However we want to make it possible in following months.

Also, original palette is not used. Instead we have features like 32-bit graphics with transparency. More than 8 player colors were also requested by many.


well, i'm actually looking to start on my own town. these changes i'm making to my original heroes 3 lineup are just a precursor, or training for how i'm going to do my fear town. i've been putting together stuff for the townscreen, heroes, etc. the only problem i'm currently having is finding stuff i can use for town creatures. 2 or 3 i will have to do from scratch, 1 will be easy, the other 2, not so. i just want to be able to see my progress in-game as i go, which is difficult when i have either a hardcoded def or a palette issue. i'm not entirely sure what it is that is preventing me from seeing my changes in their entirety(and just partial instead), but i think it is probably hardcode related. just wondered if anybody here could steer me in the right direction.

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