|
|
Warmonger
Promising
Legendary Hero
fallen artist
|
posted March 29, 2013 11:11 AM |
|
|
|
Storm-Giant
Responsible
Undefeatable Hero
On the Other Side!
|
posted March 29, 2013 02:15 PM |
|
|
Looks pretty nice!
____________
|
|
Salamandre
Admirable
Omnipresent Hero
Wog refugee
|
posted March 29, 2013 02:17 PM |
|
|
You better pray to have thin fingers, with sausages you will make your archers move near azures instead of shooting.
____________
Era II mods and utilities
|
|
Warmonger
Promising
Legendary Hero
fallen artist
|
posted March 29, 2013 09:47 PM |
|
|
|
Salamandre
Admirable
Omnipresent Hero
Wog refugee
|
posted March 29, 2013 09:49 PM |
|
|
|
fred79
Disgraceful
Undefeatable Hero
|
posted March 29, 2013 10:41 PM |
|
|
cool work! i'd like to see forge ready for dl, ever since i found out about it, i thought it was a cool idea. why not futuristic stuff? if they have portals in the game that the heroes can use to get from one place to another, and another portal for creatures to get recruited from the adventure map to the dungeon, who's to say that some kick-ass wizard didn't create a portal that jumps time, to steal technology? it's legit to me.
|
|
Warmonger
Promising
Legendary Hero
fallen artist
|
posted March 30, 2013 12:15 PM |
|
|
|
Salamandre
Admirable
Omnipresent Hero
Wog refugee
|
posted March 30, 2013 12:20 PM |
|
|
|
master_learn
Legendary Hero
walking to the library
|
posted March 30, 2013 12:51 PM |
|
|
Heroes 4 artifacts-great!
I can't recognize what the demoniac have in his hand.(the blue circle)
____________
"I heard the latest HD version disables playing Heroes. Please reconsider."-Salamandre
|
|
Storm-Giant
Responsible
Undefeatable Hero
On the Other Side!
|
posted March 30, 2013 03:54 PM |
|
|
Some artifacts seem out of place :S
____________
|
|
Hobbit
Supreme Hero
|
posted March 30, 2013 04:27 PM |
|
|
Quote: Friends from Acid Cave couldn't wait for Forge released in HoTA, so they made their own.
It's actually a mix from graphics which were published on various sites. But maybe it'll have one thing intended for this particular project...
____________
Horn of the
Abyss on AcidCave
|
|
Macron1
Supreme Hero
|
posted March 31, 2013 08:03 PM |
|
Edited by Macron1 at 22:51, 31 Mar 2013.
|
Quote: And even more teasers
Coming soon
You talk about new mod for VCMI with artifacts?
---------------------------------------------
By the way, I just tried to do four levels dwelling in town and succeded.
It's working! We can make at least 4 units in one dwelling. This means creature with 4 upgrades or a way to make alternatives sell in towns (only limited by max growth).
For example, 1-2 level of dwelling will sell one unit (degrade and upgrade) and 3-4 level will sell alternative unit (degrade and upgrade).
PS It's mean not to forgot adding 7 or 14 building icons to town-hall.def for 3th or 4th upgrades.
UPD It's possible to make parallel alternatives. But to gain grown first level dwelling of first branch must be builded.
For example, we have Super Dragon for building id=30 and Super Mega Dragon upgrade for id:37. Me then to build line add buildings id=44 and id=51 (id=51 upgrades 44 and requires 30). Than we have two different creature lines, but with common growth.
Quote:
Quote: Friends from Acid Cave couldn't wait for Forge released in HoTA, so they made their own.
It's actually a mix from graphics which were published on various sites. But maybe it'll have one thing intended for this particular project...
I see Naga Tank, that I didn't see in vaults. Where did they get her? Or she is drawn by them? Can I have here DEF?
____________
Beware, modder! Maybe Macron1 is already benefitting from your work!
|
|
Warmonger
Promising
Legendary Hero
fallen artist
|
posted April 01, 2013 08:20 AM |
|
|
Quote: UPD It's possible to make parallel alternatives. But to gain grown first level dwelling of first branch must be builded.
^You really can make alternative units in a town? Sounds crazy, didn't know that
It's good to see some creative modders here. The engine offers probably more possibilities than we though.
____________
The future of Heroes 3 is here!
|
|
Warmonger
Promising
Legendary Hero
fallen artist
|
posted April 02, 2013 08:00 PM |
|
|
The guys are really active recently. First preview of Grove.
I believe that buildings positions still need some tweaking, but that's 12th compatible town. My game has 33% more towns than yours
____________
The future of Heroes 3 is here!
|
|
Storm-Giant
Responsible
Undefeatable Hero
On the Other Side!
|
posted April 02, 2013 08:51 PM |
|
|
A lot of tweaking to be done, but it's on the right way
____________
|
|
Salamandre
Admirable
Omnipresent Hero
Wog refugee
|
posted April 02, 2013 09:01 PM |
|
|
Now I understand what you mean when you say "we don't use scripts"
Well, at least the moon is in right place. oh, wait, is a pcx.
____________
Era II mods and utilities
|
|
Macron1
Supreme Hero
|
posted April 02, 2013 11:11 PM |
|
|
Quote: Now I understand what you mean when you say "we don't use scripts"
Well, at least the moon is in right place. oh, wait, is a pcx.
Oh really, scripts can place dwellings right automatically?
It's only cause of wrong town arrangement by Grove team.
If all developers made towns like Preserve and Covenant authors done, there wasn't any difficulties in manual coordinates selection.
Just place each building on it's place in 800X374 bitmap, and there will be no problems later.
____________
Beware, modder! Maybe Macron1 is already benefitting from your work!
|
|
Hobbit
Supreme Hero
|
posted April 02, 2013 11:22 PM |
|
|
Quote: It's only cause of wrong town arrangement by Grove team.
What? It's not our work! We made Grove for ERA, not for VCMI!
Quote: If all developers made towns like Preserve and Covenant authors done, there wasn't any difficulties in manual coordinates selection.
Yeah, because all of their buildings are on position (0,0)...
Seriously, that's not how it works.
____________
Horn of the
Abyss on AcidCave
|
|
Macron1
Supreme Hero
|
posted April 03, 2013 08:24 AM |
|
Edited by Macron1 at 08:39, 03 Apr 2013.
|
Quote:
What? It's not our work! We made Grove for ERA, not for VCMI!
Covenant was also made for ERA, but there coordinates 0,0 were implemented.
Now you will do same work second time.
____________
Beware, modder! Maybe Macron1 is already benefitting from your work!
|
|
Hobbit
Supreme Hero
|
posted April 03, 2013 09:33 AM |
|
Edited by Hobbit at 09:34, 03 Apr 2013.
|
Let me explain this again:
THIS IS NOT OUR WORK.
Grove is supposed to be on ERA. We are not the authors of VCMI version. It's made by someone else.
We aren't going to release any version of Grove for VCMI yet due to no scripts language. It just won't work 100% properly without them. And we don't care only about having a new town in game. We care about GAMEPLAY.
Oh, and about 0,0 - it's buggy, trust me.
____________
Horn of the
Abyss on AcidCave
|
|
|